Don't use SDLMixer class in examples

It turns out that it should be initialized after Mixer class (SDL_mixer docs say so,
however official examples use it the other way around. But also it doesn't seem to
ne necessary at all, as SDL loads needed libraries automatically anyway
This commit is contained in:
Dmitry Marakasov 2018-02-04 18:55:23 +03:00
parent 3e2acd191b
commit 96bd99a9a7
3 changed files with 0 additions and 3 deletions

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@ -33,7 +33,6 @@ using namespace SDL2pp;
int main(int, char*[]) try {
SDL sdl(SDL_INIT_AUDIO);
SDLMixer mixerlib(MIX_INIT_OGG);
Mixer mixer(MIX_DEFAULT_FREQUENCY, MIX_DEFAULT_FORMAT, MIX_DEFAULT_CHANNELS, 4096);
Chunk sound(TESTDATA_DIR "/test.ogg");

View File

@ -33,7 +33,6 @@ using namespace SDL2pp;
int main(int, char*[]) try {
SDL sdl(SDL_INIT_AUDIO);
SDLMixer mixerlib(MIX_INIT_OGG);
Mixer mixer(MIX_DEFAULT_FREQUENCY, MIX_DEFAULT_FORMAT, MIX_DEFAULT_CHANNELS, 4096);
Chunk sound(TESTDATA_DIR "/test.ogg");

View File

@ -33,7 +33,6 @@ using namespace SDL2pp;
int main(int, char*[]) try {
SDL sdl(SDL_INIT_AUDIO);
SDLMixer mixerlib(MIX_INIT_OGG);
Mixer mixer(MIX_DEFAULT_FREQUENCY, MIX_DEFAULT_FORMAT, MIX_DEFAULT_CHANNELS, 4096);
Music music(TESTDATA_DIR "/test.ogg");