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Added Color class
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SDL2pp/Color.cc
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27
SDL2pp/Color.cc
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/*
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libSDL2pp - C++11 bindings/wrapper for SDL2
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Copyright (C) 2013-2015 Dmitry Marakasov <amdmi3@amdmi3.ru>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include <SDL2pp/Color.hh>
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std::ostream& operator<<(std::ostream& stream, const SDL2pp::Color& color) {
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stream << "[r:" << static_cast<int>(color.r) << ",g:" << static_cast<int>(color.g) << ",b:" << static_cast<int>(color.b) << ",a:" << static_cast<int>(color.a) << "]";
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return stream;
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}
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278
SDL2pp/Color.hh
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SDL2pp/Color.hh
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/*
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libSDL2pp - C++11 bindings/wrapper for SDL2
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Copyright (C) 2013-2015 Dmitry Marakasov <amdmi3@amdmi3.ru>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef SDL2PP_COLOR_HH
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#define SDL2PP_COLOR_HH
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#include <ostream>
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#include <SDL_pixels.h>
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#include <SDL2pp/Export.hh>
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namespace SDL2pp {
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////////////////////////////////////////////////////////////
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/// \brief RGB color with Alpha
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///
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/// \ingroup graphics
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///
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/// \headerfile SDL2pp/Color.hh
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///
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/// This class is public-derived from SDL_Color structure,
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/// may generally used as it if passed via pointer or
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/// reference. It also supports direct access to r, g, b
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/// and a members.
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///
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/// \see http://wiki.libsdl.org/SDL_Color
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///
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////////////////////////////////////////////////////////////
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class SDL2PP_EXPORT Color : public SDL_Color {
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public:
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////////////////////////////////////////////////////////////
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/// \brief Default constructor
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///
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/// Creates a Color(0, 0, 0, 0)
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///
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////////////////////////////////////////////////////////////
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constexpr Color() : SDL_Color{0, 0, 0, 0} {
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}
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////////////////////////////////////////////////////////////
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/// \brief Construct a color from existing SDL_Color
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///
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/// \param[in] color Existing SDL_Color
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///
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////////////////////////////////////////////////////////////
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constexpr Color(const SDL_Color& color) : SDL_Color{color.r, color.g, color.b, color.a} {
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}
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////////////////////////////////////////////////////////////
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/// \brief Construct the color from given RGB, alpha is opaque
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///
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/// \param[in] r Red component in the range 0-255
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/// \param[in] g Green component in the range 0-255
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/// \param[in] b Blue component in the range 0-255
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///
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////////////////////////////////////////////////////////////
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constexpr Color(Uint8 r, Uint8 g, Uint8 b) : SDL_Color{r, g, b, SDL_ALPHA_OPAQUE} {
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}
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////////////////////////////////////////////////////////////
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/// \brief Construct the color from given RGB and alpha values
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///
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/// \param[in] r Red component in the range 0-255
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/// \param[in] g Green component in the range 0-255
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/// \param[in] b Blue component in the range 0-255
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/// \param[in] a Alpha component in the range 0-255
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///
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////////////////////////////////////////////////////////////
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constexpr Color(Uint8 r, Uint8 g, Uint8 b, Uint8 a) : SDL_Color{r, g, b, a} {
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}
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////////////////////////////////////////////////////////////
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/// \brief Copy constructor
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///
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////////////////////////////////////////////////////////////
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Color(const Color&) noexcept = default;
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////////////////////////////////////////////////////////////
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/// \brief Move constructor
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///
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////////////////////////////////////////////////////////////
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Color(Color&&) noexcept = default;
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////////////////////////////////////////////////////////////
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/// \brief Assignment operator
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///
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/// \returns Reference to self
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///
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////////////////////////////////////////////////////////////
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Color& operator=(const Color&) noexcept = default;
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////////////////////////////////////////////////////////////
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/// \brief Move assignment operator
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///
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/// \returns Reference to self
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///
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////////////////////////////////////////////////////////////
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Color& operator=(Color&&) noexcept = default;
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////////////////////////////////////////////////////////////
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/// \brief Get the red component from the color
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///
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/// \returns The red component from the color
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///
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////////////////////////////////////////////////////////////
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constexpr Uint8 GetRed() const {
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return r;
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}
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////////////////////////////////////////////////////////////
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/// \brief Set the red component from the color
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///
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/// \param[in] nr New red component value
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///
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/// \returns Reference to self
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///
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////////////////////////////////////////////////////////////
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Color& SetRed(int nr) {
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r = nr;
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return *this;
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}
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////////////////////////////////////////////////////////////
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/// \brief Get the green component from the color
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///
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/// \returns The green component from the color
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///
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////////////////////////////////////////////////////////////
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constexpr Uint8 GetGreen() const {
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return g;
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}
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////////////////////////////////////////////////////////////
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/// \brief Set the green component from the color
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///
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/// \param[in] ng New green component value
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///
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/// \returns Reference to self
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///
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////////////////////////////////////////////////////////////
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Color& SetGreen(int ng) {
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g = ng;
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return *this;
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}
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////////////////////////////////////////////////////////////
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/// \brief Get the blue component from the color
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///
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/// \returns The blue component from the color
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///
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////////////////////////////////////////////////////////////
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constexpr Uint8 GetBlue() const {
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return b;
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}
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////////////////////////////////////////////////////////////
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/// \brief Set the blue component from the color
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///
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/// \param[in] nb New blue component value
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///
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/// \returns Reference to self
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///
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////////////////////////////////////////////////////////////
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Color& SetBlue(int nb) {
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b = nb;
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return *this;
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}
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////////////////////////////////////////////////////////////
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/// \brief Get the alpha component from the color
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///
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/// \returns The alpha component from the color
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///
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////////////////////////////////////////////////////////////
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constexpr Uint8 GetAlpha() const {
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return a;
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}
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////////////////////////////////////////////////////////////
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/// \brief Set the alpha component from the color
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///
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/// \param[in] na New alpha component value
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///
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/// \returns Reference to self
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///
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////////////////////////////////////////////////////////////
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Color& SetAlpha(int na) {
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a = na;
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return *this;
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}
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};
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}
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////////////////////////////////////////////////////////////
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/// \brief Equality operator for SDL2pp::Color
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///
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/// \param[in] a First argument for comparison
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/// \param[in] b Second argument for comparison
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///
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/// \returns True if two rectangles are identical
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///
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////////////////////////////////////////////////////////////
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constexpr bool operator==(const SDL2pp::Color& a, const SDL2pp::Color& b) {
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return a.r == b.r && a.g == b.g && a.b == b.b && a.a == b.a;
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}
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////////////////////////////////////////////////////////////
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/// \brief Inequality operator for SDL2pp::Color
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///
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/// \param[in] a First argument for comparison
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/// \param[in] b Second argument for comparison
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///
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/// \returns True if two rectangles are not identical
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///
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////////////////////////////////////////////////////////////
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constexpr bool operator!=(const SDL2pp::Color& a, const SDL2pp::Color& b) {
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return !(a == b);
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}
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////////////////////////////////////////////////////////////
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/// \brief Stream output operator overload for SDL2pp::Color
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///
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/// \param[in] stream Stream to output to
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/// \param[in] color Color to output
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///
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/// \returns stream
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///
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////////////////////////////////////////////////////////////
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SDL2PP_EXPORT std::ostream& operator<<(std::ostream& stream, const SDL2pp::Color& color);
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namespace std {
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////////////////////////////////////////////////////////////
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/// \brief std::hash specialization for SDL2pp::Color
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///
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////////////////////////////////////////////////////////////
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template<>
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struct hash<SDL2pp::Color> {
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////////////////////////////////////////////////////////////
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/// \brief Hash function for SDL2pp::Color
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///
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/// \param[in] c Input Color
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///
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/// \returns Hash value
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///
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////////////////////////////////////////////////////////////
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size_t operator()(const SDL2pp::Color& c) const {
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size_t seed = std::hash<int>()(c.r);
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seed ^= std::hash<int>()(c.g) + 0x9e3779b9 + (seed<<6) + (seed>>2);
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seed ^= std::hash<int>()(c.b) + 0x9e3779b9 + (seed<<6) + (seed>>2);
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seed ^= std::hash<int>()(c.a) + 0x9e3779b9 + (seed<<6) + (seed>>2);
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return seed;
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}
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};
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}
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#endif
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#include <SDL2pp/Renderer.hh>
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#include <SDL2pp/Surface.hh>
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#include <SDL2pp/Texture.hh>
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#include <SDL2pp/Color.hh>
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////////////////////////////////////////////////////////////
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/// \defgroup geometry 2D geometry
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