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Add default argument values for SetDrawColor
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@ -298,7 +298,7 @@ public:
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/// \see http://wiki.libsdl.org/SDL_SetRenderDrawColor
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///
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////////////////////////////////////////////////////////////
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Renderer& SetDrawColor(Uint8 r, Uint8 g, Uint8 b, Uint8 a = 255);
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Renderer& SetDrawColor(Uint8 r = 0, Uint8 g = 0, Uint8 b = 0, Uint8 a = 255);
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////////////////////////////////////////////////////////////
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/// \brief Set current render target to default
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