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Document SDL class
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@ -26,21 +26,101 @@
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namespace SDL2pp {
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namespace SDL2pp {
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////////////////////////////////////////////////////////////
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/// \brief Object taking care of %SDL library (de-)initialization
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///
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/// \headerfile SDL2pp/SDL.hh
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///
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////////////////////////////////////////////////////////////
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class SDL {
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class SDL {
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public:
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public:
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////////////////////////////////////////////////////////////
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/// \brief Initializes %SDL library
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///
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/// \param flags Flags to pass to SDL_Init()
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///
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/// \see http://wiki.libsdl.org/SDL_Init
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///
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////////////////////////////////////////////////////////////
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SDL(Uint32 flags);
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SDL(Uint32 flags);
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////////////////////////////////////////////////////////////
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/// \brief Destructor, deinitializes %SDL library
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///
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/// \see http://wiki.libsdl.org/SDL_Quit
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///
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////////////////////////////////////////////////////////////
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virtual ~SDL();
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virtual ~SDL();
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// Deleted copy/move constructors and assignments
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SDL(const SDL& other) = delete;
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SDL(const SDL& other) = delete;
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SDL(SDL&& other) = delete;
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SDL(SDL&& other) = delete;
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SDL& operator=(const SDL& other) = delete;
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SDL& operator=(const SDL& other) = delete;
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SDL& operator=(SDL&& other) = delete;
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SDL& operator=(SDL&& other) = delete;
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////////////////////////////////////////////////////////////
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/// \brief Checks which %SDL subsystems were initialized
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///
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/// \param flags 0 to return mask of initialized subsystems
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/// or any combination of flags to return initialization
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/// status of the specified subsystems
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///
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/// \returns Mask of initialized subsystems or the initialization
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/// status of the specified subsystems
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///
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/// \see http://wiki.libsdl.org/SDL_WasInit
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///
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////////////////////////////////////////////////////////////
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Uint32 WasInit(Uint32 flags);
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Uint32 WasInit(Uint32 flags);
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////////////////////////////////////////////////////////////
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/// \brief Initializes additional %SDL subsystems
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///
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/// \param flags Set of flags which determines which subsystems
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/// to initialize
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///
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/// \see http://wiki.libsdl.org/SDL_InitSubSystem
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///
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////////////////////////////////////////////////////////////
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void InitSubSystem(Uint32 flags);
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void InitSubSystem(Uint32 flags);
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////////////////////////////////////////////////////////////
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/// \brief Deinitializes specific %SDL subsystems
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///
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/// \param flags Set of flags which determines which subsystems
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/// to deinitialize
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///
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/// \see http://wiki.libsdl.org/SDL_QuitSubSystem
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///
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////////////////////////////////////////////////////////////
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void QuitSubSystem(Uint32 flags);
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void QuitSubSystem(Uint32 flags);
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};
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};
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}
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}
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#endif
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#endif
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////////////////////////////////////////////////////////////
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/// \class SDL2pp::SDL
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/// \ingroup generic
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///
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/// Before using any SDL2 functions, the library must be initialized.
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/// Likewise, it should be deinitialized before application exits.
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/// SDL2pp::SDL object takes care of this in a RAII way
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/// by initializing the library in constructor and deinitializing
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/// in destructor, with an ability to init/quit specific subsystems
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/// in between
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///
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/// Usage example:
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/// \code
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/// int main() {
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/// SDL2pp::SDL sdl(SDL_INIT_VIDEO);
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///
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/// // ...use SDL functions...
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///
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/// // SDL library is automatically deinitialized before exit
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/// return 0;
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/// }
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/// \endcode
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///
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////////////////////////////////////////////////////////////
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