From ae590b5212581c2ec451ff7d6ff4ca06bd27b420 Mon Sep 17 00:00:00 2001 From: Dmitry Marakasov Date: Thu, 12 Mar 2015 17:44:08 +0300 Subject: [PATCH] Implement Renderer::FillCopy() --- SDL2pp/Renderer.cc | 80 ++++++++++++++++++++++++++++++++++++++++++++++ SDL2pp/Renderer.hh | 23 +++++++++++++ 2 files changed, 103 insertions(+) diff --git a/SDL2pp/Renderer.cc b/SDL2pp/Renderer.cc index a062731..0d435a8 100644 --- a/SDL2pp/Renderer.cc +++ b/SDL2pp/Renderer.cc @@ -114,6 +114,86 @@ Renderer& Renderer::Copy(Texture& texture, const Optional& srcrect, const return Copy(texture, srcrect, dstrect, angle, center, flip); } +Renderer& Renderer::FillCopy(Texture& texture, const Optional& srcrect, const Optional& dstrect, const Point& offset, int flip) { + // resolve rectangles + Rect src = srcrect ? *srcrect : Rect(0, 0, texture.GetWidth(), texture.GetHeight()); + Rect dst = dstrect ? *dstrect : Rect(0, 0, GetOutputWidth(), GetOutputHeight()); + + // rectangle for single tile + Rect start_tile( + offset.x, + offset.y, + src.w, + src.h + ); + + // ensure tile is leftmost and topmost + if (start_tile.x + start_tile.w <= 0) + start_tile.x += (-start_tile.x) / start_tile.w * start_tile.w; + if (start_tile.x > 0) + start_tile.x -= (start_tile.x + start_tile.w - 1) / start_tile.w * start_tile.w; + + if (start_tile.y + start_tile.h <= 0) + start_tile.y += (-start_tile.y) / start_tile.h * start_tile.h; + if (start_tile.y > 0) + start_tile.y -= (start_tile.y + start_tile.h - 1) / start_tile.h * start_tile.h; + + // paint tile array + for (int y = start_tile.y; y < dst.h; y += start_tile.h) { + for (int x = start_tile.x; x < dst.w; x += start_tile.w) { + Rect tile_src = src; + Rect tile_dst(x, y, start_tile.w, start_tile.h); + + // clamp with dstrect + int xunderflow = -x; + if (xunderflow > 0) { + tile_src.w -= xunderflow; + tile_src.x += xunderflow; + tile_dst.w -= xunderflow; + tile_dst.x += xunderflow; + } + + int yunderflow = -y; + if (yunderflow > 0) { + tile_src.h -= yunderflow; + tile_src.y += yunderflow; + tile_dst.h -= yunderflow; + tile_dst.y += yunderflow; + } + + int xoverflow = tile_dst.x + tile_dst.w - dst.w; + if (xoverflow > 0) { + tile_src.w -= xoverflow; + tile_dst.w -= xoverflow; + } + + int yoverflow = tile_dst.y + tile_dst.h - dst.h; + if (yoverflow > 0) { + tile_src.h -= yoverflow; + tile_dst.h -= yoverflow; + } + + // make tile_dst absolute + tile_dst.x += dst.x; + tile_dst.y += dst.y; + + if (flip != 0) { + // mirror tile_src inside src to take flipping into account + if (flip & SDL_FLIP_HORIZONTAL) + tile_src.x = src.w - tile_src.x - tile_src.w; + + if (flip & SDL_FLIP_VERTICAL) + tile_src.y = src.h - tile_src.y - tile_src.h; + + Copy(texture, tile_src, tile_dst, 0.0, NullOpt, flip); + } else { + Copy(texture, tile_src, tile_dst); + } + } + } + return *this; +} + Renderer& Renderer::SetDrawColor(Uint8 r, Uint8 g, Uint8 b, Uint8 a) { if (SDL_SetRenderDrawColor(renderer_, r, g, b, a) != 0) throw Exception("SDL_SetRenderDrawColor"); diff --git a/SDL2pp/Renderer.hh b/SDL2pp/Renderer.hh index ab9ee30..4a2a231 100644 --- a/SDL2pp/Renderer.hh +++ b/SDL2pp/Renderer.hh @@ -275,6 +275,29 @@ public: //////////////////////////////////////////////////////////// Renderer& Copy(Texture& texture, const Optional& srcrect, const SDL2pp::Point& dstpoint, double angle, const Optional& center = NullOpt, int flip = 0); + //////////////////////////////////////////////////////////// + /// \brief Fill the target with repeated source texture + /// + /// \param[in] texture Source texture + /// \param[in] srcrect Source rectangle, NullOpt for the entire texture + /// \param[in] dstrect Destination rectangle, NullOpt for the entire + /// rendering target + /// \param[in] offset Offset of tiled texture in pixels relative to + /// dstrect + /// \param[in] flip SDL_RendererFlip value stating which flipping + /// actions should be performed on the texture + /// + /// \returns Reference to self + /// + /// \throws SDL2pp::Exception + /// + /// \see http://wiki.libsdl.org/SDL_RendererFlip + /// \see http://wiki.libsdl.org/SDL_RenderCopy + /// \see http://wiki.libsdl.org/SDL_RenderCopyEx + /// + //////////////////////////////////////////////////////////// + Renderer& FillCopy(Texture& texture, const Optional& srcrect = NullOpt, const Optional& dstrect = NullOpt, const Point& offset = Point(0, 0), int flip = 0); + //////////////////////////////////////////////////////////// /// \brief Set color user for drawing operations ///