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Add default value for Texture::SetBlendMode
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/*
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/*
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libSDL2pp - C++11 bindings/wrapper for SDL2
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libSDL2pp - C++11 bindings/wrapper for SDL2
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Copyright (C) 2013-2015 Dmitry Marakasov <amdmi3@amdmi3.ru>
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Copyright (C) 2013-2016 Dmitry Marakasov <amdmi3@amdmi3.ru>
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This software is provided 'as-is', without any express or implied
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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warranty. In no event will the authors be held liable for any damages
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@ -367,7 +367,7 @@ public:
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/// \see http://wiki.libsdl.org/SDL_SetTextureBlendMode
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/// \see http://wiki.libsdl.org/SDL_SetTextureBlendMode
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///
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///
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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Texture& SetBlendMode(SDL_BlendMode blendMode);
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Texture& SetBlendMode(SDL_BlendMode blendMode = SDL_BLENDMODE_NONE);
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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/// \brief Set an additional alpha value multiplied into render copy operations
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/// \brief Set an additional alpha value multiplied into render copy operations
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