Use finer-grained includes in demos

This commit is contained in:
Dmitry Marakasov 2014-12-18 18:11:10 +03:00
parent f51013cf6a
commit c14ec31ed8
6 changed files with 26 additions and 6 deletions

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@ -23,7 +23,9 @@
#include <SDL2/SDL.h>
#include <SDL2pp/SDL2pp.hh>
#include <SDL2pp/SDL.hh>
#include <SDL2pp/Audio.hh>
#include <SDL2pp/Exception.hh>
using namespace SDL2pp;

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@ -24,7 +24,10 @@
#include <SDL2/SDL.h>
#include <SDL2pp/SDL2pp.hh>
#include <SDL2pp/SDL.hh>
#include <SDL2pp/Audio.hh>
#include <SDL2pp/Wav.hh>
#include <SDL2pp/Exception.hh>
using namespace SDL2pp;

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@ -23,7 +23,11 @@
#include <SDL2/SDL.h>
#include <SDL2pp/SDL2pp.hh>
#include <SDL2pp/SDL.hh>
#include <SDL2pp/Window.hh>
#include <SDL2pp/Renderer.hh>
#include <SDL2pp/Texture.hh>
#include <SDL2pp/Exception.hh>
using namespace SDL2pp;

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@ -23,7 +23,10 @@
#include <SDL2/SDL.h>
#include <SDL2pp/SDL2pp.hh>
#include <SDL2pp/SDL.hh>
#include <SDL2pp/Window.hh>
#include <SDL2pp/Renderer.hh>
#include <SDL2pp/Exception.hh>
using namespace SDL2pp;

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@ -23,7 +23,11 @@
#include <SDL2/SDL.h>
#include <SDL2pp/SDL2pp.hh>
#include <SDL2pp/SDL.hh>
#include <SDL2pp/Window.hh>
#include <SDL2pp/Renderer.hh>
#include <SDL2pp/Texture.hh>
#include <SDL2pp/Exception.hh>
using namespace SDL2pp;

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@ -23,7 +23,11 @@
#include <SDL2/SDL.h>
#include <SDL2pp/SDL2pp.hh>
#include <SDL2pp/SDL.hh>
#include <SDL2pp/Window.hh>
#include <SDL2pp/Renderer.hh>
#include <SDL2pp/Texture.hh>
#include <SDL2pp/Exception.hh>
using namespace SDL2pp;