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https://github.com/libSDL2pp/libSDL2pp.git
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Use finer-grained includes in demos
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@ -23,7 +23,9 @@
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#include <SDL2/SDL.h>
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#include <SDL2pp/SDL2pp.hh>
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#include <SDL2pp/SDL.hh>
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#include <SDL2pp/Audio.hh>
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#include <SDL2pp/Exception.hh>
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using namespace SDL2pp;
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@ -24,7 +24,10 @@
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#include <SDL2/SDL.h>
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#include <SDL2pp/SDL2pp.hh>
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#include <SDL2pp/SDL.hh>
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#include <SDL2pp/Audio.hh>
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#include <SDL2pp/Wav.hh>
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#include <SDL2pp/Exception.hh>
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using namespace SDL2pp;
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@ -23,7 +23,11 @@
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#include <SDL2/SDL.h>
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#include <SDL2pp/SDL2pp.hh>
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#include <SDL2pp/SDL.hh>
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#include <SDL2pp/Window.hh>
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#include <SDL2pp/Renderer.hh>
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#include <SDL2pp/Texture.hh>
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#include <SDL2pp/Exception.hh>
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using namespace SDL2pp;
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@ -23,7 +23,10 @@
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#include <SDL2/SDL.h>
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#include <SDL2pp/SDL2pp.hh>
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#include <SDL2pp/SDL.hh>
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#include <SDL2pp/Window.hh>
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#include <SDL2pp/Renderer.hh>
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#include <SDL2pp/Exception.hh>
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using namespace SDL2pp;
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@ -23,7 +23,11 @@
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#include <SDL2/SDL.h>
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#include <SDL2pp/SDL2pp.hh>
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#include <SDL2pp/SDL.hh>
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#include <SDL2pp/Window.hh>
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#include <SDL2pp/Renderer.hh>
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#include <SDL2pp/Texture.hh>
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#include <SDL2pp/Exception.hh>
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using namespace SDL2pp;
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@ -23,7 +23,11 @@
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#include <SDL2/SDL.h>
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#include <SDL2pp/SDL2pp.hh>
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#include <SDL2pp/SDL.hh>
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#include <SDL2pp/Window.hh>
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#include <SDL2pp/Renderer.hh>
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#include <SDL2pp/Texture.hh>
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#include <SDL2pp/Exception.hh>
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using namespace SDL2pp;
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