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Use std::swap
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@ -19,6 +19,8 @@
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include <utility>
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#include <SDL2/SDL_render.h>
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#include <SDL2pp/Texture.hh>
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@ -62,9 +64,7 @@ void Texture::SetColorMod(Uint8 r, Uint8 g, Uint8 b) {
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}
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void Texture::Swap(Texture& other) noexcept {
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SDL_Texture* tmp = other.texture_;
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other.texture_ = texture_;
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texture_ = tmp;
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std::swap(texture_, other.texture_);
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}
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}
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