Implement wrapper for SDL_image init/deinit

Fixes #21
This commit is contained in:
Dmitry Marakasov 2014-12-27 05:22:12 +03:00
parent ad1e6879df
commit e0032de447
6 changed files with 175 additions and 0 deletions

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@ -98,6 +98,7 @@ SET(LIBRARY_SOURCES
SDL2pp/Rect.cc
SDL2pp/Renderer.cc
SDL2pp/SDL.cc
SDL2pp/SDLImage.cc
SDL2pp/Texture.cc
SDL2pp/TextureLock.cc
SDL2pp/Wav.cc
@ -116,6 +117,7 @@ SET(LIBRARY_HEADERS
SDL2pp/Renderer.hh
SDL2pp/SDL.hh
SDL2pp/SDL2pp.hh
SDL2pp/SDLImage.hh
SDL2pp/StreamRWops.hh
SDL2pp/Texture.hh
SDL2pp/Wav.hh

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@ -43,6 +43,13 @@ namespace SDL2pp {
/// what() usually contains a name of SDL2 function which failed,
/// e.g. "SDL_Init() failed"
///
/// Note: this Exception object is used to report errors from
/// SDL2 satellite libraries (SDL_image, SDL_mixer, SDL_ttf)
/// as well. Though they use their own error handling functions
/// (IMG_GetError, Mix_GetError, TTF_GetError), those are (currently)
/// just macros pointing to SDL_GetError. We currently rely on that.
/// If that changes, we'll need a hierarchy of specific exceptions.
///
/// Usage example:
/// \code
/// {

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@ -95,4 +95,12 @@
#include <SDL2pp/ContainerRWops.hh>
#include <SDL2pp/StreamRWops.hh>
////////////////////////////////////////////////////////////
/// \defgroup image SDL_image
///
/// \brief Functions that are specific to SDL_image library
///
////////////////////////////////////////////////////////////
#include <SDL2pp/SDLImage.hh>
#endif

49
SDL2pp/SDLImage.cc Normal file
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@ -0,0 +1,49 @@
/*
libSDL2pp - C++11 bindings/wrapper for SDL2
Copyright (C) 2014 Dmitry Marakasov <amdmi3@amdmi3.ru>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include <SDL2/SDL_image.h>
#include <SDL2pp/SDLImage.hh>
#include <SDL2pp/Exception.hh>
namespace SDL2pp {
SDLImage::SDLImage(int flags) {
if ((IMG_Init(flags) & flags) != flags)
throw Exception("IMG_Init failed");
}
SDLImage::~SDLImage() {
IMG_Quit();
}
int SDLImage::InitMore(int flags) {
int ret;
if (((ret = IMG_Init(flags)) & flags) != flags)
throw Exception("IMG_Init failed");
return ret;
}
int SDLImage::GetInitFlags() {
return IMG_Init(0);
}
}

106
SDL2pp/SDLImage.hh Normal file
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@ -0,0 +1,106 @@
/*
libSDL2pp - C++11 bindings/wrapper for SDL2
Copyright (C) 2014 Dmitry Marakasov <amdmi3@amdmi3.ru>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#ifndef SDL2PP_SDLIMAGE_HH
#define SDL2PP_SDLIMAGE_HH
namespace SDL2pp {
////////////////////////////////////////////////////////////
/// \brief Object taking care of SDL_image library (de-)initialization
///
/// \ingroup image
///
/// \headerfile SDL2pp/SDLImage.hh
///
/// Though it's possible to use SDL_image without initializing it,
/// library provide initialization/deinitialization functions to
/// be able to preload libraries for specific file format support
/// (png, jpeg or tiff) beforehand. In SDL2pp, this is handled by
/// this class.
///
/// Usage example:
/// \code
/// int main() {
/// SDL2pp::SDL sdl(SDL_INIT_VIDEO);
/// SDL2pp::SDLImage image(IMG_INIT_PNG);
///
/// // use SDL_image functions
/// SDL2pp::Texture t("/path/to/file.png");
///
/// // SDL_image library is automatically deinitialized before exit
/// return 0;
/// }
/// \endcode
///
////////////////////////////////////////////////////////////
class SDLImage {
public:
////////////////////////////////////////////////////////////
/// \brief Initializes SDL_image library
///
/// \param flags Flags to pass to IMG_Init()
///
/// \throws SDL2pp::Exception
///
/// \see https://www.libsdl.org/projects/SDL_image/docs/SDL_image.html#SEC8
///
////////////////////////////////////////////////////////////
SDLImage(int flags);
////////////////////////////////////////////////////////////
/// \brief Destructor, deinitializes SDL_image library
///
/// \see https://www.libsdl.org/projects/SDL_image/docs/SDL_image.html#SEC9
///
////////////////////////////////////////////////////////////
virtual ~SDLImage();
////////////////////////////////////////////////////////////
/// \brief Try to init more SDL_image formats
///
/// \param flags Flags to pass to IMG_Init()
///
/// \throws SDL2pp::Exception
///
/// \see https://www.libsdl.org/projects/SDL_image/docs/SDL_image.html#SEC8
///
////////////////////////////////////////////////////////////
int InitMore(int flags);
////////////////////////////////////////////////////////////
/// \brief Get mask of initialized SDL_image formats
///
/// \see https://www.libsdl.org/projects/SDL_image/docs/SDL_image.html#SEC8
///
////////////////////////////////////////////////////////////
int GetInitFlags();
// Deleted copy/move constructors and assignments
SDLImage(const SDLImage& other) = delete;
SDLImage(SDLImage&& other) = delete;
SDLImage& operator=(const SDLImage& other) = delete;
SDLImage& operator=(SDLImage&& other) = delete;
};
}
#endif

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@ -22,8 +22,10 @@
#include <iostream>
#include <SDL2/SDL.h>
#include <SDL2/SDL_image.h>
#include <SDL2pp/SDL.hh>
#include <SDL2pp/SDLImage.hh>
#include <SDL2pp/Window.hh>
#include <SDL2pp/Renderer.hh>
#include <SDL2pp/Texture.hh>
@ -33,6 +35,7 @@ using namespace SDL2pp;
int Run() {
SDL sdl(SDL_INIT_VIDEO);
SDLImage image(IMG_INIT_PNG); // optional
Window window("libSDL2pp demo: loading", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 640, 480, SDL_WINDOW_RESIZABLE);
Renderer render(window, -1, SDL_RENDERER_ACCELERATED);