mirror of
https://github.com/libSDL2pp/libSDL2pp.git
synced 2025-09-08 06:48:56 -04:00
parent
ad1e6879df
commit
e0032de447
@ -98,6 +98,7 @@ SET(LIBRARY_SOURCES
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SDL2pp/Rect.cc
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SDL2pp/Rect.cc
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SDL2pp/Renderer.cc
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SDL2pp/Renderer.cc
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SDL2pp/SDL.cc
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SDL2pp/SDL.cc
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SDL2pp/SDLImage.cc
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SDL2pp/Texture.cc
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SDL2pp/Texture.cc
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SDL2pp/TextureLock.cc
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SDL2pp/TextureLock.cc
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SDL2pp/Wav.cc
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SDL2pp/Wav.cc
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@ -116,6 +117,7 @@ SET(LIBRARY_HEADERS
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SDL2pp/Renderer.hh
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SDL2pp/Renderer.hh
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SDL2pp/SDL.hh
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SDL2pp/SDL.hh
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SDL2pp/SDL2pp.hh
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SDL2pp/SDL2pp.hh
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SDL2pp/SDLImage.hh
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SDL2pp/StreamRWops.hh
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SDL2pp/StreamRWops.hh
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SDL2pp/Texture.hh
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SDL2pp/Texture.hh
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SDL2pp/Wav.hh
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SDL2pp/Wav.hh
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@ -43,6 +43,13 @@ namespace SDL2pp {
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/// what() usually contains a name of SDL2 function which failed,
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/// what() usually contains a name of SDL2 function which failed,
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/// e.g. "SDL_Init() failed"
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/// e.g. "SDL_Init() failed"
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///
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///
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/// Note: this Exception object is used to report errors from
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/// SDL2 satellite libraries (SDL_image, SDL_mixer, SDL_ttf)
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/// as well. Though they use their own error handling functions
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/// (IMG_GetError, Mix_GetError, TTF_GetError), those are (currently)
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/// just macros pointing to SDL_GetError. We currently rely on that.
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/// If that changes, we'll need a hierarchy of specific exceptions.
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///
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/// Usage example:
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/// Usage example:
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/// \code
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/// \code
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/// {
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/// {
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@ -95,4 +95,12 @@
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#include <SDL2pp/ContainerRWops.hh>
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#include <SDL2pp/ContainerRWops.hh>
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#include <SDL2pp/StreamRWops.hh>
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#include <SDL2pp/StreamRWops.hh>
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////////////////////////////////////////////////////////////
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/// \defgroup image SDL_image
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///
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/// \brief Functions that are specific to SDL_image library
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///
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////////////////////////////////////////////////////////////
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#include <SDL2pp/SDLImage.hh>
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#endif
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#endif
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49
SDL2pp/SDLImage.cc
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49
SDL2pp/SDLImage.cc
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@ -0,0 +1,49 @@
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/*
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libSDL2pp - C++11 bindings/wrapper for SDL2
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Copyright (C) 2014 Dmitry Marakasov <amdmi3@amdmi3.ru>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include <SDL2/SDL_image.h>
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#include <SDL2pp/SDLImage.hh>
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#include <SDL2pp/Exception.hh>
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namespace SDL2pp {
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SDLImage::SDLImage(int flags) {
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if ((IMG_Init(flags) & flags) != flags)
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throw Exception("IMG_Init failed");
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}
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SDLImage::~SDLImage() {
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IMG_Quit();
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}
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int SDLImage::InitMore(int flags) {
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int ret;
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if (((ret = IMG_Init(flags)) & flags) != flags)
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throw Exception("IMG_Init failed");
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return ret;
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}
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int SDLImage::GetInitFlags() {
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return IMG_Init(0);
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}
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}
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106
SDL2pp/SDLImage.hh
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106
SDL2pp/SDLImage.hh
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@ -0,0 +1,106 @@
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/*
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libSDL2pp - C++11 bindings/wrapper for SDL2
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Copyright (C) 2014 Dmitry Marakasov <amdmi3@amdmi3.ru>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef SDL2PP_SDLIMAGE_HH
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#define SDL2PP_SDLIMAGE_HH
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namespace SDL2pp {
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////////////////////////////////////////////////////////////
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/// \brief Object taking care of SDL_image library (de-)initialization
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///
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/// \ingroup image
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///
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/// \headerfile SDL2pp/SDLImage.hh
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///
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/// Though it's possible to use SDL_image without initializing it,
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/// library provide initialization/deinitialization functions to
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/// be able to preload libraries for specific file format support
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/// (png, jpeg or tiff) beforehand. In SDL2pp, this is handled by
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/// this class.
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///
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/// Usage example:
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/// \code
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/// int main() {
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/// SDL2pp::SDL sdl(SDL_INIT_VIDEO);
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/// SDL2pp::SDLImage image(IMG_INIT_PNG);
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///
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/// // use SDL_image functions
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/// SDL2pp::Texture t("/path/to/file.png");
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///
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/// // SDL_image library is automatically deinitialized before exit
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/// return 0;
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/// }
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/// \endcode
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///
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////////////////////////////////////////////////////////////
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class SDLImage {
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public:
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////////////////////////////////////////////////////////////
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/// \brief Initializes SDL_image library
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///
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/// \param flags Flags to pass to IMG_Init()
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///
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/// \throws SDL2pp::Exception
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///
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/// \see https://www.libsdl.org/projects/SDL_image/docs/SDL_image.html#SEC8
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///
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////////////////////////////////////////////////////////////
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SDLImage(int flags);
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////////////////////////////////////////////////////////////
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/// \brief Destructor, deinitializes SDL_image library
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///
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/// \see https://www.libsdl.org/projects/SDL_image/docs/SDL_image.html#SEC9
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///
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////////////////////////////////////////////////////////////
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virtual ~SDLImage();
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////////////////////////////////////////////////////////////
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/// \brief Try to init more SDL_image formats
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///
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/// \param flags Flags to pass to IMG_Init()
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///
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/// \throws SDL2pp::Exception
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///
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/// \see https://www.libsdl.org/projects/SDL_image/docs/SDL_image.html#SEC8
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///
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////////////////////////////////////////////////////////////
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int InitMore(int flags);
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////////////////////////////////////////////////////////////
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/// \brief Get mask of initialized SDL_image formats
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///
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/// \see https://www.libsdl.org/projects/SDL_image/docs/SDL_image.html#SEC8
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///
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////////////////////////////////////////////////////////////
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int GetInitFlags();
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// Deleted copy/move constructors and assignments
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SDLImage(const SDLImage& other) = delete;
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SDLImage(SDLImage&& other) = delete;
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SDLImage& operator=(const SDLImage& other) = delete;
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SDLImage& operator=(SDLImage&& other) = delete;
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};
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}
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#endif
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@ -22,8 +22,10 @@
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#include <iostream>
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#include <iostream>
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#include <SDL2/SDL.h>
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#include <SDL2/SDL.h>
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#include <SDL2/SDL_image.h>
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#include <SDL2pp/SDL.hh>
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#include <SDL2pp/SDL.hh>
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#include <SDL2pp/SDLImage.hh>
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#include <SDL2pp/Window.hh>
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#include <SDL2pp/Window.hh>
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#include <SDL2pp/Renderer.hh>
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#include <SDL2pp/Renderer.hh>
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#include <SDL2pp/Texture.hh>
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#include <SDL2pp/Texture.hh>
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@ -33,6 +35,7 @@ using namespace SDL2pp;
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int Run() {
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int Run() {
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SDL sdl(SDL_INIT_VIDEO);
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SDL sdl(SDL_INIT_VIDEO);
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SDLImage image(IMG_INIT_PNG); // optional
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Window window("libSDL2pp demo: loading", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 640, 480, SDL_WINDOW_RESIZABLE);
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Window window("libSDL2pp demo: loading", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 640, 480, SDL_WINDOW_RESIZABLE);
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Renderer render(window, -1, SDL_RENDERER_ACCELERATED);
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Renderer render(window, -1, SDL_RENDERER_ACCELERATED);
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