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Finish documenting Renderer class
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@ -55,7 +55,9 @@ public:
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/// \brief Create renderer
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///
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/// \param window Window where rendering is displayed
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/// \param index Index of the rendering driver to initialize, or -1 to initialize the first one supporting the requested flags
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/// \param index Index of the rendering driver to initialize,
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/// or -1 to initialize the first one supporting
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/// the requested flags
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/// \param flags 0 or more SDL_RendererFlags OR'ed together
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///
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////////////////////////////////////////////////////////////
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@ -98,7 +100,8 @@ public:
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SDL_Renderer* Get() const;
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////////////////////////////////////////////////////////////
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/// \brief Update the screen with any rendering performed since the previous call
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/// \brief Update the screen with any rendering performed
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/// since the previous call
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///
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/// \detail
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/// SDL's rendering functions operate on a backbuffer; that
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@ -125,43 +128,53 @@ public:
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////////////////////////////////////////////////////////////
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void Clear();
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////////////////////////////////////////////////////////////
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/// \brief Get information about a rendering context
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///
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/// \param info SDL_RendererInfo structure to be filled with
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/// information about the current renderer
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///
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/// \see http://wiki.libsdl.org/SDL_GetRendererInfo
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///
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////////////////////////////////////////////////////////////
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void GetInfo(SDL_RendererInfo* info);
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////////////////////////////////////////////////////////////////////////////
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/// \brief Copy a portion of the texture to the current rendering target
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////////////////////////////////////////////////////////////
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/// \brief Copy a portion of the texture to the current rendering
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/// target
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///
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/// \param texture Source texture
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/// \param srcrect Source rectangle, SDL2pp::Rect::Null() for the entire
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/// texture
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/// \param dstrect Destination rectangle, SDL2pp::Rect::Null() for the
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/// entire rendering target
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/// \param srcrect Source rectangle, SDL2pp::Rect::Null() for the
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/// entire texture
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/// \param dstrect Destination rectangle, SDL2pp::Rect::Null() for
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/// the entire rendering target
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///
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/// \see http://wiki.libsdl.org/SDL_RenderCopy
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///
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////////////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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void Copy(Texture& texture, const Rect& srcrect = Rect::Null(), const Rect& dstrect = Rect::Null());
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////////////////////////////////////////////////////////////////////////////
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/// \brief Copy a portion of the texture to the current rendering target
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/// with optional rotating or flipping
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////////////////////////////////////////////////////////////
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/// \brief Copy a portion of the texture to the current rendering
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/// target with optional rotating or flipping
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///
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/// \param texture Source texture
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/// \param srcrect Source rectangle, SDL2pp::Rect::Null() for the entire
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/// texture
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/// \param dstrect Destination rectangle, SDL2pp::Rect::Null() for the
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/// entire rendering target
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/// \param angle Angle in degrees that indicates the rotation that will be
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/// applied to dstrect
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/// \param center Point indicating the point around which dstrect will be
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/// rotated (SDL2pp::Point::Null() to rotate around dstrect
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/// center)
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/// \param flip SDL_RendererFlip value stating which flipping actions should
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/// be performed on the texture
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/// \param srcrect Source rectangle, SDL2pp::Rect::Null() for the
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/// entire texture
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/// \param dstrect Destination rectangle, SDL2pp::Rect::Null() for
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/// the entire rendering target
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/// \param angle Angle in degrees that indicates the rotation that
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/// will be applied to dstrect
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/// \param center Point indicating the point around which dstrect
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/// will be rotated (SDL2pp::Point::Null() to rotate
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/// around dstrect center)
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/// \param flip SDL_RendererFlip value stating which flipping
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/// actions should be performed on the texture
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///
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/// \see http://wiki.libsdl.org/SDL_RendererFlip
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/// \see http://wiki.libsdl.org/SDL_RenderCopyEx
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///
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////////////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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void Copy(Texture& texture, const Rect& srcrect, const Rect& dstrect, double angle, const Point& center = Point::Null(), int flip = 0);
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////////////////////////////////////////////////////////////
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@ -188,7 +201,8 @@ public:
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////////////////////////////////////////////////////////////
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/// \brief Set current render target to specified texture
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///
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/// \param Target texture, SDL2pp::Texture created with SDL_TEXTUREACCESS_TARGET
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/// \param texture Target texture, SDL2pp::Texture created with \
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/// SDL_TEXTUREACCESS_TARGET
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///
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/// \see http://wiki.libsdl.org/SDL_SetRenderTarget
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///
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@ -363,13 +377,76 @@ public:
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////////////////////////////////////////////////////////////
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void FillRects(const Rect* rects, int count);
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////////////////////////////////////////////////////////////
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/// \brief Read pixels from the current rendering target
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///
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/// \param rect Area to read or SDL2pp::Rect::Null() for the
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/// enditer render target
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/// \param format Desired format of the pixel data, or 0 to
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/// use the format of the rendering target
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/// \param pixels Pointer to memory to be filled with pixel
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/// data
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/// \param pitch Pitch (row width) of the pixels parameter
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///
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/// \see http://wiki.libsdl.org/SDL_RenderReadPixels
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///
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////////////////////////////////////////////////////////////
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void ReadPixels(const Rect& rect, Uint32 format, void* pixels, int pitch);
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////////////////////////////////////////////////////////////
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/// \brief Set the clipping rectange for rendering
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///
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/// \param rect New clipping rectangle or SDL2pp::Rect::Null()
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/// to disable clipping
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///
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/// \see http://wiki.libsdl.org/SDL_RenderSetClipRect
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///
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////////////////////////////////////////////////////////////
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void SetClipRect(const Rect& rect);
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////////////////////////////////////////////////////////////
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/// \brief Set a device independent resolution for rendering
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///
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/// \param w width of the logical resolution
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/// \param h heigth of the logical resolution
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///
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/// \see http://wiki.libsdl.org/SDL_RenderSetLogicalSize
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///
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////////////////////////////////////////////////////////////
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void SetLogicalSize(int w, int h);
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////////////////////////////////////////////////////////////
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/// \brief Set the drawing scale for rendering on the current target
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///
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/// \param scaleX Horizontal scaling factor
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/// \param scaleY Vertical scaling factor
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///
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/// \see http://wiki.libsdl.org/SDL_RenderSetScale
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///
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////////////////////////////////////////////////////////////
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void SetScale(float scaleX, float scaleY);
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////////////////////////////////////////////////////////////
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/// \brief Set the drawing area for rendering on the current target
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///
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/// \param rect Rectangle representing the drawing area or
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/// SDL2pp::Rect::Null() toset the viewport to
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/// the entire target
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///
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/// \see http://wiki.libsdl.org/SDL_RenderSetViewport
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///
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////////////////////////////////////////////////////////////
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void SetViewport(const Rect& rect);
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////////////////////////////////////////////////////////////
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/// \brief Determine whether a window supports the use of
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/// render targets
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///
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/// \returns true if render targets are supported
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///
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/// \see http://wiki.libsdl.org/SDL_RenderTargetSupported
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///
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////////////////////////////////////////////////////////////
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bool TargetSupported();
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};
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