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Document Window class
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SDL2pp/Window.hh
103
SDL2pp/Window.hh
@ -32,28 +32,125 @@ struct SDL_Window;
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namespace SDL2pp {
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////////////////////////////////////////////////////////////
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/// \brief GUI window object
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///
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/// \headerfile SDL2pp/Window.hh
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///
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////////////////////////////////////////////////////////////
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class Window {
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private:
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SDL_Window* window_;
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SDL_Window* window_; ///< SDL2 window pointer
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public:
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////////////////////////////////////////////////////////////
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/// \brief Create window with specified title and fimensions
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///
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/// \param title Title of the windows, in UTF-8 encoding
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/// \param x X position of the window, SDL_WINDOWPOS_CENTERED, or SDL_WINDOWPOS_UNDEFINED
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/// \param y X position of the window, SDL_WINDOWPOS_CENTERED, or SDL_WINDOWPOS_UNDEFINED
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/// \param w Width of the window
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/// \param h Height of the window
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/// \param flags 0 or more SDL_WindowFlags OR'd together
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///
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////////////////////////////////////////////////////////////
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Window(const std::string& title, int x, int y, int w, int h, Uint32 flags);
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////////////////////////////////////////////////////////////
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/// \brief Destructor
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///
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////////////////////////////////////////////////////////////
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virtual ~Window();
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Window(const Window& other) = delete;
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////////////////////////////////////////////////////////////
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/// \brief Move constructor
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///
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/// \param other SDL2pp::Window object to move data from
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///
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////////////////////////////////////////////////////////////
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Window(Window&& other) noexcept;
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Window& operator=(const Window& other) = delete;
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////////////////////////////////////////////////////////////
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/// \brief Move assignment operator
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///
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/// \param other SDL2pp::Window object to move data from
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///
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/// \returns Reference to self
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///
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////////////////////////////////////////////////////////////
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Window& operator=(Window&& other) noexcept;
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// Deleted copy constructor and assignment
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Window(const Window& other) = delete;
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Window& operator=(const Window& other) = delete;
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////////////////////////////////////////////////////////////
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/// \brief Get dimensions of the window
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///
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/// \returns SDL2pp::Point representing dimensions (width and
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/// height) of the window in pixels
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///
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////////////////////////////////////////////////////////////
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Point GetSize() const;
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////////////////////////////////////////////////////////////
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/// \brief Get width of the window
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///
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/// \returns Width of the window in pixels
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///
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////////////////////////////////////////////////////////////
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int GetWidth() const;
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////////////////////////////////////////////////////////////
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/// \brief Get height of the window
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///
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/// \returns Height of the window in pixels
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///
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////////////////////////////////////////////////////////////
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int GetHeight() const;
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////////////////////////////////////////////////////////////
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/// \brief Set window title
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///
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/// \param title New window title in UTF-8 encoding
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///
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////////////////////////////////////////////////////////////
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void SetTitle(const std::string& title);
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////////////////////////////////////////////////////////////
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/// \brief Get pointer to contained SDL_Window structure
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///
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/// \returns Pointer to SDL_Window structure
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///
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////////////////////////////////////////////////////////////
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SDL_Window* Get() const;
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};
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}
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#endif
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////////////////////////////////////////////////////////////
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/// \class SDL2pp::Window
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/// \ingroup windows
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///
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/// SDL2pp::Window is a wrapper around SDL_Window structure
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/// and related functions which take care of GUI window
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/// management.
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///
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/// Usage example:
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/// \code
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/// {
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/// SDL2pp::SDL sdl(SDL_INIT_VIDEO);
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/// SDL2pp::Window window("Test Window",
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/// SDL_WINDOWPOS_UNDEFINED,
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/// SDL_WINDOWPOS_UNDEFINED,
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/// 640,
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/// 480,
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/// SDL_WINDOW_OPENGL);
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///
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/// SDL_Delay(3000); // show window for 3 seconds
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/// }
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/// \endcode
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///
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////////////////////////////////////////////////////////////
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