Document Window class

This commit is contained in:
Dmitry Marakasov 2014-12-18 20:02:21 +03:00
parent d5ddaa63a9
commit ea98311525

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@ -32,28 +32,125 @@ struct SDL_Window;
namespace SDL2pp {
////////////////////////////////////////////////////////////
/// \brief GUI window object
///
/// \headerfile SDL2pp/Window.hh
///
////////////////////////////////////////////////////////////
class Window {
private:
SDL_Window* window_;
SDL_Window* window_; ///< SDL2 window pointer
public:
////////////////////////////////////////////////////////////
/// \brief Create window with specified title and fimensions
///
/// \param title Title of the windows, in UTF-8 encoding
/// \param x X position of the window, SDL_WINDOWPOS_CENTERED, or SDL_WINDOWPOS_UNDEFINED
/// \param y X position of the window, SDL_WINDOWPOS_CENTERED, or SDL_WINDOWPOS_UNDEFINED
/// \param w Width of the window
/// \param h Height of the window
/// \param flags 0 or more SDL_WindowFlags OR'd together
///
////////////////////////////////////////////////////////////
Window(const std::string& title, int x, int y, int w, int h, Uint32 flags);
////////////////////////////////////////////////////////////
/// \brief Destructor
///
////////////////////////////////////////////////////////////
virtual ~Window();
Window(const Window& other) = delete;
////////////////////////////////////////////////////////////
/// \brief Move constructor
///
/// \param other SDL2pp::Window object to move data from
///
////////////////////////////////////////////////////////////
Window(Window&& other) noexcept;
Window& operator=(const Window& other) = delete;
////////////////////////////////////////////////////////////
/// \brief Move assignment operator
///
/// \param other SDL2pp::Window object to move data from
///
/// \returns Reference to self
///
////////////////////////////////////////////////////////////
Window& operator=(Window&& other) noexcept;
// Deleted copy constructor and assignment
Window(const Window& other) = delete;
Window& operator=(const Window& other) = delete;
////////////////////////////////////////////////////////////
/// \brief Get dimensions of the window
///
/// \returns SDL2pp::Point representing dimensions (width and
/// height) of the window in pixels
///
////////////////////////////////////////////////////////////
Point GetSize() const;
////////////////////////////////////////////////////////////
/// \brief Get width of the window
///
/// \returns Width of the window in pixels
///
////////////////////////////////////////////////////////////
int GetWidth() const;
////////////////////////////////////////////////////////////
/// \brief Get height of the window
///
/// \returns Height of the window in pixels
///
////////////////////////////////////////////////////////////
int GetHeight() const;
////////////////////////////////////////////////////////////
/// \brief Set window title
///
/// \param title New window title in UTF-8 encoding
///
////////////////////////////////////////////////////////////
void SetTitle(const std::string& title);
////////////////////////////////////////////////////////////
/// \brief Get pointer to contained SDL_Window structure
///
/// \returns Pointer to SDL_Window structure
///
////////////////////////////////////////////////////////////
SDL_Window* Get() const;
};
}
#endif
////////////////////////////////////////////////////////////
/// \class SDL2pp::Window
/// \ingroup windows
///
/// SDL2pp::Window is a wrapper around SDL_Window structure
/// and related functions which take care of GUI window
/// management.
///
/// Usage example:
/// \code
/// {
/// SDL2pp::SDL sdl(SDL_INIT_VIDEO);
/// SDL2pp::Window window("Test Window",
/// SDL_WINDOWPOS_UNDEFINED,
/// SDL_WINDOWPOS_UNDEFINED,
/// 640,
/// 480,
/// SDL_WINDOW_OPENGL);
///
/// SDL_Delay(3000); // show window for 3 seconds
/// }
/// \endcode
///
////////////////////////////////////////////////////////////