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Add Surface class stub
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@ -98,6 +98,7 @@ SET(LIBRARY_SOURCES
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SDL2pp/Rect.cc
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SDL2pp/Renderer.cc
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SDL2pp/SDL.cc
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SDL2pp/Surface.cc
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SDL2pp/Texture.cc
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SDL2pp/TextureLock.cc
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SDL2pp/Wav.cc
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@ -117,6 +118,7 @@ SET(LIBRARY_HEADERS
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SDL2pp/SDL.hh
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SDL2pp/SDL2pp.hh
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SDL2pp/StreamRWops.hh
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SDL2pp/Surface.hh
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SDL2pp/Texture.hh
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SDL2pp/Wav.hh
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SDL2pp/Window.hh
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62
SDL2pp/Surface.cc
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62
SDL2pp/Surface.cc
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@ -0,0 +1,62 @@
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/*
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libSDL2pp - C++11 bindings/wrapper for SDL2
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Copyright (C) 2014 Dmitry Marakasov <amdmi3@amdmi3.ru>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include <SDL2/SDL_surface.h>
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#include <SDL2pp/Surface.hh>
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#include <SDL2pp/Exception.hh>
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namespace SDL2pp {
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Surface::Surface(Uint32 flags, int width, int height, int depth, Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask) {
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if ((surface_ = SDL_CreateRGBSurface(flags, width, height, depth, Rmask, Gmask, Bmask, Amask)) == nullptr)
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throw Exception("SDL_CreateRGBSurface failed");
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}
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Surface::Surface(void* pixels, int width, int height, int depth, int pitch, Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask) {
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if ((surface_ = SDL_CreateRGBSurfaceFrom(pixels, width, height, depth, pitch, Rmask, Gmask, Bmask, Amask)) == nullptr)
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throw Exception("SDL_CreateRGBSurfaceFrom failed");
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}
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Surface::~Surface() {
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if (surface_ != nullptr)
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SDL_FreeSurface(surface_);
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}
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Surface::Surface(Surface&& other) noexcept : surface_(other.surface_) {
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other.surface_ = nullptr;
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}
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Surface& Surface::operator=(Surface&& other) noexcept {
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if (&other == this)
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return *this;
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if (surface_ != nullptr)
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SDL_FreeSurface(surface_);
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surface_ = other.surface_;
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other.surface_ = nullptr;
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return *this;
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}
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SDL_Surface* Surface::Get() const {
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return surface_;
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}
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}
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50
SDL2pp/Surface.hh
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50
SDL2pp/Surface.hh
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@ -0,0 +1,50 @@
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/*
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libSDL2pp - C++11 bindings/wrapper for SDL2
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Copyright (C) 2014 Dmitry Marakasov <amdmi3@amdmi3.ru>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef SDL2PP_SURFACE_HH
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#define SDL2PP_SURFACE_HH
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#include <SDL2/SDL_stdinc.h>
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struct SDL_Surface;
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namespace SDL2pp {
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class Surface {
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private:
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SDL_Surface* surface_;
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public:
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Surface(Uint32 flags, int width, int height, int depth, Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask);
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Surface(void* pixels, int width, int height, int depth, int pitch, Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask);
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virtual ~Surface();
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Surface(const Surface& other) = delete;
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Surface(Surface&& other) noexcept;
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Surface& operator=(const Surface& other) = delete;
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Surface& operator=(Surface&& other) noexcept;
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SDL_Surface* Get() const;
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};
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}
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#endif
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