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https://github.com/libSDL2pp/libSDL2pp.git
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commit
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@ -2,6 +2,10 @@
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All notable changes to this project will be documented in this file.
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This project adheres to [Semantic Versioning](http://semver.org/).
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## 0.16.0 - unreleased
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### Added
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* New SDL 2.0.5 ```Window``` method: ```Window::SetResizable()```
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## 0.15.0 - 2017-07-10
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### Added
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* ```Color``` class wrapping around ```SDL_Color```
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@ -259,6 +259,11 @@ float Window::GetOpacity() const {
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return opacity;
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}
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Window& Window::SetResizable(bool resizable) {
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SDL_SetWindowResizable(window_, resizable ? SDL_TRUE : SDL_FALSE);
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return *this;
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}
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#endif
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}
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@ -558,6 +558,18 @@ public:
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///
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////////////////////////////////////////////////////////////
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float GetOpacity() const;
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////////////////////////////////////////////////////////////
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/// \brief Set user-resizable state of a window
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///
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/// \param[in] resizable True to allow resizing, false to disallow
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///
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/// \returns Reference to self
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///
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/// \see http://wiki.libsdl.org/SDL_SetWindowResizable
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///
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////////////////////////////////////////////////////////////
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Window& SetResizable(bool resizable = true);
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#endif
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};
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@ -212,6 +212,29 @@ BEGIN_TEST(int, char*[])
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EventSleep(1000);
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}
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}
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{
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// Resizable
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Uint32 flags = window.GetFlags();
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if (flags & SDL_WINDOW_RESIZABLE) {
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window.SetResizable(false);
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EXPECT_TRUE(!(window.GetFlags() & SDL_WINDOW_RESIZABLE));
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EventSleep(1000);
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window.SetResizable(true);
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EXPECT_TRUE(window.GetFlags() & SDL_WINDOW_RESIZABLE);
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EventSleep(1000);
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} else {
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window.SetResizable(true);
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EXPECT_TRUE(window.GetFlags() & SDL_WINDOW_RESIZABLE);
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EventSleep(1000);
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window.SetResizable(false);
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EXPECT_TRUE(!(window.GetFlags() & SDL_WINDOW_RESIZABLE));
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EventSleep(1000);
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}
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}
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#endif
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END_TEST()
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