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Document remaining Texture methods
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@ -166,24 +166,114 @@ public:
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};
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public:
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////////////////////////////////////////////////////////////
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/// \brief Create empty texture
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///
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/// \param renderer Rendering context to create texture for
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/// \param format One of the enumerated values in SDL_PixelFormatEnum
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/// \param access One of the enumerated values in SDL_TextureAccess
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/// \param w With of the texture in pixels
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/// \param h Height of the texture in pixels
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///
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////////////////////////////////////////////////////////////
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Texture(Renderer& renderer, Uint32 format, int access, int w, int h);
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#ifdef SDL2PP_WITH_IMAGE
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////////////////////////////////////////////////////////////
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/// \brief Create texture loading it via RWops
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///
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/// \param renderer Rendering context to create texture for
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/// \param rwops RWops used to access an image file
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///
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////////////////////////////////////////////////////////////
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Texture(Renderer& renderer, RWops& rwops);
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////////////////////////////////////////////////////////////
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/// \brief Create texture loading it from file
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///
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/// \param renderer Rendering context to create texture for
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/// \param filename Path to an image file
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///
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////////////////////////////////////////////////////////////
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Texture(Renderer& renderer, const std::string& filename);
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#endif
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////////////////////////////////////////////////////////////
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/// \brief Destructor
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///
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////////////////////////////////////////////////////////////
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virtual ~Texture();
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Texture(const Texture& other) = delete;
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////////////////////////////////////////////////////////////
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/// \brief Move constructor
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///
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/// \param other SDL2pp::Texture object to move data from
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///
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////////////////////////////////////////////////////////////
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Texture(Texture&& other) noexcept;
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Texture& operator=(const Texture& other) = delete;
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////////////////////////////////////////////////////////////
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/// \brief Move assignment
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///
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/// \param other SDL2pp::Texture object to move data from
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///
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/// \returns Reference to self
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///
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////////////////////////////////////////////////////////////
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Texture& operator=(Texture&& other) noexcept;
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// Deleted copy constructor and assignment
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Texture(const Texture& other) = delete;
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Texture& operator=(const Texture& other) = delete;
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////////////////////////////////////////////////////////////
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/// \brief Get pointer to contained SDL_Texture structure
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///
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/// \returns Pointer to contained SDL_Texture structure
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///
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////////////////////////////////////////////////////////////
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SDL_Texture* Get() const;
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////////////////////////////////////////////////////////////
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/// \brief Update the given texture rectangle with new pixel data
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///
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/// \param rect Rect representing the area to update, or NullOpt to
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/// update the entire texture
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/// \param pixels Raw pixel data
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/// \param pitch Number of bytes in a row of pixel data, including \
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/// padding between lines
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///
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/// \see http://wiki.libsdl.org/SDL_UpdateTexture
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///
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////////////////////////////////////////////////////////////
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void Update(const Optional<Rect>& rect, const void* pixels, int pitch);
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////////////////////////////////////////////////////////////
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/// \brief Set the blend mode for a texture, used by SDL2pp::Renderer::Copy
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///
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/// \param alpha SDL_BlendMode to use for texture blending
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///
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/// \see http://wiki.libsdl.org/SDL_SetTextureBlendMode
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///
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////////////////////////////////////////////////////////////
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void SetBlendMode(SDL_BlendMode blendMode);
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////////////////////////////////////////////////////////////
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/// \brief Set an additional alpha value multiplied into render copy operations
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///
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/// \param alpha Source alpha value multiplied into copy operations
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///
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////////////////////////////////////////////////////////////
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void SetAlphaMod(Uint8 alpha = 255);
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////////////////////////////////////////////////////////////
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/// \brief Set an additional color value multiplied into render copy operations
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///
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/// \param r Red color value multiplied into copy operations
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/// \param g Green color value multiplied into copy operations
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/// \param b Blue color value multiplied into copy operations
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///
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////////////////////////////////////////////////////////////
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void SetColorMod(Uint8 r = 255, Uint8 g = 255, Uint8 b = 255);
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////////////////////////////////////////////////////////////
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