Implement texture locking

This commit is contained in:
Dmitry Marakasov 2013-09-06 01:59:26 +04:00
parent 359a0e93c8
commit f5fa211cfe
4 changed files with 94 additions and 0 deletions

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@ -52,6 +52,7 @@ SET(LIBRARY_SOURCES
SDL2pp/Renderer.cc
SDL2pp/SDL.cc
SDL2pp/Texture.cc
SDL2pp/TextureLock.cc
SDL2pp/Window.cc
)

View File

@ -94,4 +94,8 @@ void Texture::SetColorMod(Uint8 r, Uint8 g, Uint8 b) {
throw Exception("SDL_SetTextureColorMod failed");
}
Texture::LockHandle Texture::Lock(const Rect& rect) {
return LockHandle(this, rect);
}
}

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@ -41,6 +41,30 @@ class Texture {
private:
SDL_Texture* texture_;
public:
class LockHandle {
friend class Texture;
private:
Texture* texture_;
void* pixels_;
int pitch_;
private:
LockHandle(Texture* texture, const Rect& rect);
public:
~LockHandle();
LockHandle(LockHandle&& other) noexcept;
LockHandle& operator=(LockHandle&& other) noexcept;
LockHandle(const LockHandle& other) = delete;
LockHandle& operator=(const LockHandle& other) = delete;
void* GetPixels() const;
int GetPitch() const;
};
public:
Texture(Renderer& renderer, Uint32 format, int access, int w, int h);
#ifdef SDL2PP_WITH_IMAGE
@ -61,6 +85,8 @@ public:
void SetBlendMode(SDL_BlendMode blendMode);
void SetAlphaMod(Uint8 alpha = 255);
void SetColorMod(Uint8 r = 255, Uint8 g = 255, Uint8 b = 255);
LockHandle Lock(const Rect& rect);
};
}

63
SDL2pp/TextureLock.cc Normal file
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@ -0,0 +1,63 @@
/*
libSDL2pp - C++ wrapper for libSDL2
Copyright (C) 2013 Dmitry Marakasov <amdmi3@amdmi3.ru>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include <SDL2/SDL_render.h>
#include <SDL2pp/Exception.hh>
#include <SDL2pp/Rect.hh>
#include <SDL2pp/Texture.hh>
namespace SDL2pp {
Texture::LockHandle::LockHandle(Texture* texture, const Rect& rect) : texture_(texture) {
if (SDL_LockTexture(texture_->Get(), rect.Get(), &pixels_, &pitch_) != 0)
throw Exception("SDL_LockTexture failed");
}
Texture::LockHandle::LockHandle(Texture::LockHandle&& other) noexcept : texture_(other.texture_), pixels_(other.pixels_), pitch_(other.pitch_) {
other.texture_ = nullptr;
}
Texture::LockHandle& Texture::LockHandle::operator=(Texture::LockHandle&& other) noexcept {
texture_ = other.texture_;
pixels_ = other.pixels_;
pitch_ = other.pitch_;
other.texture_ = nullptr;
return *this;
}
Texture::LockHandle::~LockHandle() {
if (texture_ != nullptr)
SDL_UnlockTexture(texture_->Get());
}
void* Texture::LockHandle::GetPixels() const {
return pixels_;
}
int Texture::LockHandle::GetPitch() const {
return pitch_;
}
}