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https://github.com/libSDL2pp/libSDL2pp.git
synced 2025-09-11 08:15:10 -04:00
Implement texture locking
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parent
359a0e93c8
commit
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@ -52,6 +52,7 @@ SET(LIBRARY_SOURCES
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SDL2pp/Renderer.cc
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SDL2pp/SDL.cc
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SDL2pp/Texture.cc
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SDL2pp/TextureLock.cc
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SDL2pp/Window.cc
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)
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@ -94,4 +94,8 @@ void Texture::SetColorMod(Uint8 r, Uint8 g, Uint8 b) {
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throw Exception("SDL_SetTextureColorMod failed");
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}
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Texture::LockHandle Texture::Lock(const Rect& rect) {
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return LockHandle(this, rect);
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}
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}
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@ -41,6 +41,30 @@ class Texture {
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private:
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SDL_Texture* texture_;
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public:
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class LockHandle {
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friend class Texture;
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private:
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Texture* texture_;
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void* pixels_;
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int pitch_;
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private:
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LockHandle(Texture* texture, const Rect& rect);
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public:
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~LockHandle();
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LockHandle(LockHandle&& other) noexcept;
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LockHandle& operator=(LockHandle&& other) noexcept;
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LockHandle(const LockHandle& other) = delete;
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LockHandle& operator=(const LockHandle& other) = delete;
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void* GetPixels() const;
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int GetPitch() const;
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};
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public:
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Texture(Renderer& renderer, Uint32 format, int access, int w, int h);
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#ifdef SDL2PP_WITH_IMAGE
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@ -61,6 +85,8 @@ public:
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void SetBlendMode(SDL_BlendMode blendMode);
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void SetAlphaMod(Uint8 alpha = 255);
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void SetColorMod(Uint8 r = 255, Uint8 g = 255, Uint8 b = 255);
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LockHandle Lock(const Rect& rect);
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};
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}
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63
SDL2pp/TextureLock.cc
Normal file
63
SDL2pp/TextureLock.cc
Normal file
@ -0,0 +1,63 @@
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/*
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libSDL2pp - C++ wrapper for libSDL2
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Copyright (C) 2013 Dmitry Marakasov <amdmi3@amdmi3.ru>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include <SDL2/SDL_render.h>
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#include <SDL2pp/Exception.hh>
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#include <SDL2pp/Rect.hh>
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#include <SDL2pp/Texture.hh>
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namespace SDL2pp {
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Texture::LockHandle::LockHandle(Texture* texture, const Rect& rect) : texture_(texture) {
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if (SDL_LockTexture(texture_->Get(), rect.Get(), &pixels_, &pitch_) != 0)
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throw Exception("SDL_LockTexture failed");
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}
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Texture::LockHandle::LockHandle(Texture::LockHandle&& other) noexcept : texture_(other.texture_), pixels_(other.pixels_), pitch_(other.pitch_) {
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other.texture_ = nullptr;
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}
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Texture::LockHandle& Texture::LockHandle::operator=(Texture::LockHandle&& other) noexcept {
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texture_ = other.texture_;
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pixels_ = other.pixels_;
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pitch_ = other.pitch_;
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other.texture_ = nullptr;
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return *this;
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}
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Texture::LockHandle::~LockHandle() {
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if (texture_ != nullptr)
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SDL_UnlockTexture(texture_->Get());
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}
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void* Texture::LockHandle::GetPixels() const {
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return pixels_;
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}
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int Texture::LockHandle::GetPitch() const {
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return pitch_;
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}
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}
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