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Fix Rect::FromCenter and add test for it
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@ -93,7 +93,7 @@ const SDL_Rect* Rect::Get() const {
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}
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Rect Rect::FromCenter(int cx, int cy, int w, int h) {
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return Rect(cx - w/2, cy - h/2, cx + w - w/2, cy + h - h/2);
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return Rect(cx - w/2, cy - h/2, w, h);
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}
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bool Rect::IsNull() const {
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@ -119,4 +119,11 @@ BEGIN_TEST()
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EXPECT_TRUE(r.GetW() == 16 && r.GetH() == 31);
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}
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{
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Rect r = Rect::FromCenter(100, 100, 5, 7);
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EXPECT_TRUE(r.GetX() == 98 && r.GetY() == 97);
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EXPECT_TRUE(r.GetX2() == 102 && r.GetY2() == 103);
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}
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END_TEST()
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