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Define documentation groups
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@ -22,18 +22,74 @@
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#ifndef SDL2PP_SDL2PP_HH
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#define SDL2PP_SDL2PP_HH
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#include <SDL2pp/Exception.hh>
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#include <SDL2pp/Config.hh>
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////////////////////////////////////////////////////////////
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/// \defgroup general
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///
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/// \brief SDL library initialization and shutdown functions
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/// and error handling
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///
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////////////////////////////////////////////////////////////
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#include <SDL2pp/SDL.hh>
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#include <SDL2pp/Exception.hh>
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////////////////////////////////////////////////////////////
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/// \defgroup audio
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///
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/// \brief Audio device management and audio playback
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///
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////////////////////////////////////////////////////////////
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#include <SDL2pp/Audio.hh>
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#include <SDL2pp/Window.hh>
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#include <SDL2pp/Renderer.hh>
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#include <SDL2pp/Texture.hh>
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#include <SDL2pp/Rect.hh>
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#include <SDL2pp/Point.hh>
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#include <SDL2pp/RWops.hh>
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#include <SDL2pp/ExtraRWops.hh>
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#include <SDL2pp/Wav.hh>
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////////////////////////////////////////////////////////////
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/// \defgroup graphics
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///
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/// \brief Graphics output
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///
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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/// \defgroup windows
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///
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/// \brief Display and window management
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///
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/// \ingroup graphics
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///
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////////////////////////////////////////////////////////////
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#include <SDL2pp/Window.hh>
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////////////////////////////////////////////////////////////
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/// \defgroup rendering
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///
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/// \brief 2D accelerated rendering
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///
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/// \ingroup graphics
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///
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////////////////////////////////////////////////////////////
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#include <SDL2pp/Renderer.hh>
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#include <SDL2pp/Texture.hh>
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////////////////////////////////////////////////////////////
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/// \defgroup rect
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///
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/// \brief Rectangle and point functions
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///
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/// \ingroup graphics
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///
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////////////////////////////////////////////////////////////
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#include <SDL2pp/Rect.hh>
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#include <SDL2pp/Point.hh>
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////////////////////////////////////////////////////////////
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/// \defgroup io I/O abstraction
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///
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/// \brief Functions that extend file-like operations onto arbitrary
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/// objects such as memory, streams, STL containers etc.
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///
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////////////////////////////////////////////////////////////
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#include <SDL2pp/RWops.hh>
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#include <SDL2pp/ExtraRWops.hh>
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#endif
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@ -125,7 +125,7 @@ public:
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////////////////////////////////////////////////////////////
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/// \class SDL2pp::Wav
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/// \ingroup Audio
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/// \ingroup audio
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///
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/// SDL2pp::Wav is a wrapper around basic SDL2 audio fragment
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/// handling functionality, basically SDL_LoadWAV and related
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