/* libSDL2pp - C++11 bindings/wrapper for SDL2 Copyright (C) 2013-2016 Dmitry Marakasov This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. */ #include #include #include #include #include #include using namespace SDL2pp; int main(int, char*[]) try { SDL sdl(SDL_INIT_AUDIO); // XXX: these should be constexpr and not captured in lambda // below, but that fails on microsoft crapiler int samplerate = 48000; float frequency = 2093.00f; // C7 tone int64_t nsample = 0; // Setup audio device, and provide callback which plays sine wave with specified frequency AudioSpec spec(samplerate, AUDIO_S16SYS, 1, 4096); // Open audio device AudioDevice dev(NullOpt, 0, spec, [&nsample, samplerate, frequency](Uint8* stream, int len) { // fill provided buffer with sine wave for (Uint8* ptr = stream; ptr < stream + len; ptr += 2) *(Uint16*)ptr = (Uint16)(32766.0f * sin(nsample++ / (float)samplerate * frequency)); } ); // Sound plays after this call dev.Pause(false); // Play for 1 second, after which everything is stopped and closed SDL_Delay(1000); return 0; } catch (std::exception& e) { std::cerr << "Error: " << e.what() << std::endl; return 1; }