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Though these are broken and error prone, as they ignore the possibility of conflicts between SDL, SDL2 and wrappers thereof discarding useful include path prefix (SDL2/), since SDL and satellite libraries follow these it's too hard to stay away. So don't use prefixes for SDL include paths any longer.
7 lines
81 B
C++
7 lines
81 B
C++
#include <SDL_main.h>
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#include <@HEADER@>
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int main(int, char*[]) {
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return 0;
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}
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