mirror of
https://github.com/libSDL2pp/libSDL2pp.git
synced 2025-08-04 03:15:59 -04:00
133 lines
3.4 KiB
C++
133 lines
3.4 KiB
C++
/*
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libSDL2pp - C++11 bindings/wrapper for SDL2
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Copyright (C) 2015 Dmitry Marakasov <amdmi3@amdmi3.ru>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include <SDL2pp/Mixer.hh>
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#include <SDL2pp/Chunk.hh>
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#include <SDL2pp/Exception.hh>
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namespace SDL2pp {
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Mixer::Mixer(int frequency, Uint16 format, int channels, int chunksize) : open_(true) {
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if (Mix_OpenAudio(frequency, format, channels, chunksize) != 0)
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throw Exception("Mix_OpenAudio");
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}
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Mixer::~Mixer() {
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if (open_)
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Mix_CloseAudio();
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}
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Mixer::Mixer(Mixer&& other) noexcept : open_(other.open_) {
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other.open_ = false;
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}
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Mixer& Mixer::operator=(Mixer&& other) noexcept {
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if (&other == this)
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return *this;
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if (open_)
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Mix_CloseAudio();
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open_ = other.open_;
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other.open_ = false;
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return *this;
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}
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int Mixer::AllocateChannels(int numchans) {
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return Mix_AllocateChannels(numchans);
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}
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int Mixer::GetNumChannels() const {
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return Mix_AllocateChannels(-1);
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}
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int Mixer::SetVolume(int channel, int volume) {
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return Mix_Volume(channel, volume);
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}
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int Mixer::GetVolume(int channel) const {
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return Mix_Volume(channel, -1);
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}
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int Mixer::PlayChannel(int channel, const Chunk& chunk, int loops) {
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int chan;
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if ((chan = Mix_PlayChannel(channel, chunk.Get(), loops)) == -1)
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throw Exception("Mix_PlayChannel");
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return chan;
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}
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int Mixer::PlayChannel(int channel, const Chunk& chunk, int loops, int ticks) {
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int chan;
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if ((chan = Mix_PlayChannelTimed(channel, chunk.Get(), loops, ticks)) == -1)
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throw Exception("Mix_PlayChannelTimed");
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return chan;
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}
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int Mixer::FadeInChannel(int channel, const Chunk& chunk, int loops, int ms) {
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int chan;
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if ((chan = Mix_FadeInChannel(channel, chunk.Get(), loops, ms)) == -1)
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throw Exception("Mix_FadeInChannel");
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return chan;
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}
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int Mixer::FadeInChannel(int channel, const Chunk& chunk, int loops, int ms, int ticks) {
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int chan;
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if ((chan = Mix_FadeInChannelTimed(channel, chunk.Get(), loops, ms, ticks)) == -1)
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throw Exception("Mix_FadeInChannelTimed");
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return chan;
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}
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void Mixer::Pause(int channel) {
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Mix_Pause(channel);
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}
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void Mixer::Resume(int channel) {
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Mix_Resume(channel);
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}
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void Mixer::HaltChannel(int channel) {
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Mix_HaltChannel(channel);
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}
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int Mixer::ExpireChannel(int channel, int ticks) {
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return Mix_ExpireChannel(channel, ticks);
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}
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int Mixer::FadeOutChannel(int channel, int ms) {
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return Mix_FadeOutChannel(channel, ms);
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}
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void Mixer::ChannelFinished(ChannelFinishedHandler channel_finished) {
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Mix_ChannelFinished(channel_finished);
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}
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int Mixer::Playing(int channel) const {
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return Mix_Playing(channel);
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}
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int Mixer::Paused(int channel) const {
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return Mix_Paused(channel);
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}
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int Mixer::FadingChannel(int which) const {
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return Mix_FadingChannel(which);
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}
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}
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