mirror of
https://github.com/libSDL2pp/libSDL2pp.git
synced 2025-08-03 02:45:57 -04:00

Though these are broken and error prone, as they ignore the possibility of conflicts between SDL, SDL2 and wrappers thereof discarding useful include path prefix (SDL2/), since SDL and satellite libraries follow these it's too hard to stay away. So don't use prefixes for SDL include paths any longer.
138 lines
4.7 KiB
C++
138 lines
4.7 KiB
C++
/*
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libSDL2pp - C++11 bindings/wrapper for SDL2
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Copyright (C) 2014-2015 Dmitry Marakasov <amdmi3@amdmi3.ru>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef SDL2PP_AUDIOSPEC_HH
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#define SDL2PP_AUDIOSPEC_HH
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#include <SDL_audio.h>
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#include <SDL2pp/Export.hh>
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namespace SDL2pp {
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////////////////////////////////////////////////////////////
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/// \brief Audio format specification
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///
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/// \ingroup audio
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///
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/// \headerfile SDL2pp/AudioSpec.hh
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///
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/// This class extends SDL_AudioSpec - a structure that describes
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/// audio format. It may be used to describe format of loaded
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/// SDL2pp::Wav audio fragments and to specify desired or actual
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/// audio output format of SDL2pp::AudioDevice
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///
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/// \see http://wiki.libsdl.org/SDL_AudioSpec
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///
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////////////////////////////////////////////////////////////
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class SDL2PP_EXPORT AudioSpec : public SDL_AudioSpec {
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public:
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////////////////////////////////////////////////////////////
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/// \brief Create empty (invalid) audio format specification
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///
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/// This is needed for cases where e.g. SDL_LoadWAV() fills
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/// existing SDL_AudioSpec structure with values.
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///
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////////////////////////////////////////////////////////////
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AudioSpec();
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////////////////////////////////////////////////////////////
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/// \brief Create audio format specification with given properties
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///
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/// \param[in] freq Sampling frequency in samples/second
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/// \param[in] format Sample format, see http://wiki.libsdl.org/SDL_AudioSpec#Remarks
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/// \param[in] channels Number of separate audio channels
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/// \param[in] samples Audio buffer size in samples (power of 2)
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///
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/// \see http://wiki.libsdl.org/SDL_AudioSpec#Remarks
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///
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////////////////////////////////////////////////////////////
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AudioSpec(int freq, SDL_AudioFormat format, Uint8 channels, Uint16 samples);
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////////////////////////////////////////////////////////////
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/// \brief Destructor
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///
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////////////////////////////////////////////////////////////
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~AudioSpec();
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////////////////////////////////////////////////////////////
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/// \brief Move constructor
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///
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/// \param[in] other SDL2pp::AudioSpec object to move data from
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///
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////////////////////////////////////////////////////////////
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AudioSpec(AudioSpec&& other);
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////////////////////////////////////////////////////////////
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/// \brief Move assignment operator
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///
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/// \param[in] other SDL2pp::AudioSpec object to move data from
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///
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/// \returns Reference to self
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///
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////////////////////////////////////////////////////////////
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AudioSpec& operator=(AudioSpec&& other);
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////////////////////////////////////////////////////////////
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/// \brief Deleted copy constructor
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///
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/// This class is not copyable
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///
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////////////////////////////////////////////////////////////
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AudioSpec(const AudioSpec& other) = delete;
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////////////////////////////////////////////////////////////
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/// \brief Deleted assignment operator
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///
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/// This class is not copyable
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///
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////////////////////////////////////////////////////////////
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AudioSpec& operator=(const AudioSpec& other) = delete;
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////////////////////////////////////////////////////////////
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/// \brief Get pointer to managed SDL_AudioSpec structure
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///
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/// \returns Pointer to managed SDL_AudioSpec structure
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///
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////////////////////////////////////////////////////////////
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const SDL_AudioSpec* Get() const;
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////////////////////////////////////////////////////////////
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/// \brief Merges audio format changes from another SDL2pp::AudioSpec
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///
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/// \param[in] obtained SDL2pp::AudioSpec to merge data from
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///
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////////////////////////////////////////////////////////////
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void MergeChanges(const SDL_AudioSpec& obtained);
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////////////////////////////////////////////////////////////
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/// \brief Checks if format of another SDL2pp::AudioSpec is the same
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///
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/// \param[in] other SDL2pp::AudioSpec to compare to
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///
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////////////////////////////////////////////////////////////
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bool IsSameFormat(const AudioSpec& other) const;
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};
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}
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#endif
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