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https://github.com/libSDL2pp/libSDL2pp.git
synced 2025-08-03 10:55:57 -04:00

Though these are broken and error prone, as they ignore the possibility of conflicts between SDL, SDL2 and wrappers thereof discarding useful include path prefix (SDL2/), since SDL and satellite libraries follow these it's too hard to stay away. So don't use prefixes for SDL include paths any longer.
128 lines
3.8 KiB
C++
128 lines
3.8 KiB
C++
/*
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libSDL2pp - C++11 bindings/wrapper for SDL2
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Copyright (C) 2015 Dmitry Marakasov <amdmi3@amdmi3.ru>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef SDL2PP_MUSIC_HH
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#define SDL2PP_MUSIC_HH
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#include <string>
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#include <SDL_mixer.h>
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#include <SDL2pp/Export.hh>
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namespace SDL2pp {
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////////////////////////////////////////////////////////////
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/// \brief %Music data
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///
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/// \ingroup mixer
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///
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/// \headerfile SDL2pp/Music.hh
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///
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////////////////////////////////////////////////////////////
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class SDL2PP_EXPORT Music {
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private:
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Mix_Music* music_; ///< Managed Mix_Music object
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public:
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////////////////////////////////////////////////////////////
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/// \brief Construct from existing Mix_Music pointer
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///
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/// \param[in] music Existing Mix_Music to manage
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///
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////////////////////////////////////////////////////////////
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Music(Mix_Music* music);
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////////////////////////////////////////////////////////////
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/// \brief Load music file
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///
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/// \param[in] file Name of music file to use
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///
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/// \throws SDL2pp::Exception
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///
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/// \see https://www.libsdl.org/projects/SDL_mixer/docs/SDL_mixer.html#SEC55
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///
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////////////////////////////////////////////////////////////
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Music(const std::string& file);
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////////////////////////////////////////////////////////////
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/// \brief Destructor
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///
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/// \see https://www.libsdl.org/projects/SDL_mixer/docs/SDL_mixer.html#SEC56
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///
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////////////////////////////////////////////////////////////
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~Music();
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////////////////////////////////////////////////////////////
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/// \brief Move constructor
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///
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/// \param[in] other SDL2pp::Music object to move data from
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///
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////////////////////////////////////////////////////////////
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Music(Music&& other) noexcept;
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////////////////////////////////////////////////////////////
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/// \brief Move assignment operator
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///
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/// \param[in] other SDL2pp::Music object to move data from
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///
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/// \returns Reference to self
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///
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////////////////////////////////////////////////////////////
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Music& operator=(Music&& other) noexcept;
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////////////////////////////////////////////////////////////
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/// \brief Deleted copy constructor
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///
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/// This class is not copyable
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///
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////////////////////////////////////////////////////////////
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Music(const Music& other) = delete;
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////////////////////////////////////////////////////////////
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/// \brief Deleted assignment operator
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///
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/// This class is not copyable
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///
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////////////////////////////////////////////////////////////
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Music& operator=(const Music& other) = delete;
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////////////////////////////////////////////////////////////
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/// \brief Get pointer to managed Mix_Music
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///
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/// \returns Pointer to managed Mix_Music
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///
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////////////////////////////////////////////////////////////
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Mix_Music* Get() const;
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////////////////////////////////////////////////////////////
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/// \brief Get the music encoding type
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///
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/// \returns The type of music
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///
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////////////////////////////////////////////////////////////
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Mix_MusicType GetType() const;
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};
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}
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#endif
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