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https://github.com/libSDL2pp/libSDL2pp.git
synced 2025-08-03 02:45:57 -04:00

Though these are broken and error prone, as they ignore the possibility of conflicts between SDL, SDL2 and wrappers thereof discarding useful include path prefix (SDL2/), since SDL and satellite libraries follow these it's too hard to stay away. So don't use prefixes for SDL include paths any longer.
77 lines
2.2 KiB
C++
77 lines
2.2 KiB
C++
/*
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libSDL2pp - C++11 bindings/wrapper for SDL2
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Copyright (C) 2013-2015 Dmitry Marakasov <amdmi3@amdmi3.ru>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include <SDL_render.h>
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#include <SDL2pp/Exception.hh>
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#include <SDL2pp/Rect.hh>
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#include <SDL2pp/Texture.hh>
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namespace SDL2pp {
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Texture::LockHandle::LockHandle() : texture_(nullptr), pixels_(nullptr), pitch_(0) {
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}
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Texture::LockHandle::LockHandle(Texture* texture, const Optional<Rect>& rect) : texture_(texture) {
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if (SDL_LockTexture(texture_->Get(), rect ? &*rect : nullptr, &pixels_, &pitch_) != 0)
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throw Exception("SDL_LockTexture");
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}
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Texture::LockHandle::LockHandle(Texture::LockHandle&& other) noexcept : texture_(other.texture_), pixels_(other.pixels_), pitch_(other.pitch_) {
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other.texture_ = nullptr;
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other.pixels_ = nullptr;
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other.pitch_ = 0;
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}
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Texture::LockHandle& Texture::LockHandle::operator=(Texture::LockHandle&& other) noexcept {
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if (&other == this)
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return *this;
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if (texture_ != nullptr)
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SDL_UnlockTexture(texture_->Get());
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texture_ = other.texture_;
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pixels_ = other.pixels_;
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pitch_ = other.pitch_;
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other.texture_ = nullptr;
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other.pixels_ = nullptr;
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other.pitch_ = 0;
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return *this;
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}
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Texture::LockHandle::~LockHandle() {
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if (texture_ != nullptr)
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SDL_UnlockTexture(texture_->Get());
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}
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void* Texture::LockHandle::GetPixels() const {
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return pixels_;
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}
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int Texture::LockHandle::GetPitch() const {
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return pitch_;
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}
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}
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