mirror of
https://github.com/libSDL2pp/libSDL2pp.git
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205 lines
6.1 KiB
C++
205 lines
6.1 KiB
C++
/*
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libSDL2pp - C++11 bindings/wrapper for SDL2
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Copyright (C) 2013-2014 Dmitry Marakasov <amdmi3@amdmi3.ru>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef SDL2PP_POINT_HH
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#define SDL2PP_POINT_HH
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#include <SDL2/SDL_rect.h>
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#include <SDL2pp/Config.hh>
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#include <SDL2pp/Optional.hh> // for deprecated functionality
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namespace SDL2pp {
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////////////////////////////////////////////////////////////
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/// \brief 2D point
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///
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/// \ingroup geometry
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///
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/// \headerfile SDL2pp/Point.hh
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///
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/// This class is public-derived from SDL_Point structure,
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/// may generally used as it if passed via pointer or
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/// reference. It also supports direct access to x and y
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/// members.
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///
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/// \see http://wiki.libsdl.org/SDL_Point
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///
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////////////////////////////////////////////////////////////
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class Point : public SDL_Point {
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public:
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////////////////////////////////////////////////////////////
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/// \brief Default constructor
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///
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/// Creates a Point(0, 0)
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///
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////////////////////////////////////////////////////////////
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Point();
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////////////////////////////////////////////////////////////
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/// \brief Construct a point from existing SDL_Point
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///
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/// \param point Existing SDL_Point
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///
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////////////////////////////////////////////////////////////
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Point(const SDL_Point& point);
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////////////////////////////////////////////////////////////
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/// \brief Construct the point from given coordinates
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///
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/// \param nx X coordinate
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/// \param ny Y coordinate
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///
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////////////////////////////////////////////////////////////
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Point(int nx, int ny);
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SDL2PP_DEPRECATED static Optional<Point> Null();
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////////////////////////////////////////////////////////////
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/// \brief Copy constructor
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///
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////////////////////////////////////////////////////////////
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Point(const Point&) noexcept = default;
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////////////////////////////////////////////////////////////
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/// \brief Move constructor
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///
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////////////////////////////////////////////////////////////
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Point(Point&&) noexcept = default;
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////////////////////////////////////////////////////////////
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/// \brief Assignment operator
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///
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/// \returns Reference to self
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///
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////////////////////////////////////////////////////////////
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Point& operator=(const Point&) noexcept = default;
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////////////////////////////////////////////////////////////
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/// \brief Move assignment operator
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///
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/// \returns Reference to self
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///
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////////////////////////////////////////////////////////////
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Point& operator=(Point&&) noexcept = default;
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////////////////////////////////////////////////////////////
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/// \brief Equality operator
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///
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/// \param other Point to compare to
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///
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/// \returns True if two points are identical
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///
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////////////////////////////////////////////////////////////
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bool operator==(const Point& other) const;
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////////////////////////////////////////////////////////////
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/// \brief Inequality operator
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///
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/// \param other Point to compare to
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///
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/// \returns True if two points are not identical
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///
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////////////////////////////////////////////////////////////
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bool operator!=(const Point& other) const;
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SDL2PP_DEPRECATED SDL_Point* Get();
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SDL2PP_DEPRECATED const SDL_Point* Get() const;
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SDL2PP_DEPRECATED bool IsNull() const;
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////////////////////////////////////////////////////////////
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/// \brief Get X coordinate of the point
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///
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/// \returns X coordinate of the point
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///
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////////////////////////////////////////////////////////////
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int GetX() const;
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////////////////////////////////////////////////////////////
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/// \brief Set X coordinate of the point
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///
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/// \param nx New X coordinate value
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///
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////////////////////////////////////////////////////////////
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void SetX(int nx);
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////////////////////////////////////////////////////////////
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/// \brief Get Y coordinate of the point
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///
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/// \returns Y coordinate of the point
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///
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////////////////////////////////////////////////////////////
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int GetY() const;
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////////////////////////////////////////////////////////////
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/// \brief Set Y coordinate of the point
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///
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/// \param ny New Y coordinate value
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///
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////////////////////////////////////////////////////////////
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void SetY(int ny);
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////////////////////////////////////////////////////////////
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/// \brief Get sum of two points
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///
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/// \param other Point to add
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///
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/// \returns New Point representing memberwise addition of two points
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///
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////////////////////////////////////////////////////////////
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Point operator+(const Point& other) const;
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////////////////////////////////////////////////////////////
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/// \brief Get subtraction of two points
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///
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/// \param other Point to subtract
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///
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/// \returns New Point representing memberwise subtraction of two points
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///
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////////////////////////////////////////////////////////////
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Point operator-(const Point& other) const;
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////////////////////////////////////////////////////////////
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/// \brief Add another point
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///
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/// \param other Point to add to the current one
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///
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/// \returns Reference to self
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///
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////////////////////////////////////////////////////////////
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Point& operator+=(const Point& other);
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////////////////////////////////////////////////////////////
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/// \brief Substact another point
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///
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/// \param other Point to subtract from the current one
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///
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/// \returns Reference to self
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///
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////////////////////////////////////////////////////////////
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Point& operator-=(const Point& other);
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};
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}
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#endif
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