libSDL2pp/SDL2pp/Private/EventHandler.hh

106 lines
2.9 KiB
C++

/*
libSDL2pp - C++11 bindings/wrapper for SDL2
Copyright (C) 2017 Vraiment <jemc44@gmail.com>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#ifndef SDL2PP_PRIVATE_EVENTHANDLER_HH
#define SDL2PP_PRIVATE_EVENTHANDLER_HH
#include <SDL2pp/Private/EventHandlerFunctor.hh>
#include <SDL2pp/Private/EventHandlerObject.hh>
#include <SDL2pp/Private/Utility.hh>
#include <tuple>
#include <type_traits>
#include <SDL_events.h>
namespace SDL2pp {
/*
* This is code not to be used directly by users of SDL2pp.
*/
namespace Private {
/*
* Tuple containing all the valid events that can be handled.
*/
using ValidEventTypes = std::tuple<
SDL_Event,
SDL_AudioDeviceEvent,
SDL_ControllerAxisEvent,
SDL_ControllerButtonEvent,
SDL_ControllerDeviceEvent,
SDL_DollarGestureEvent,
SDL_DropEvent,
SDL_JoyAxisEvent,
SDL_JoyBallEvent,
SDL_JoyButtonEvent,
SDL_JoyDeviceEvent,
SDL_JoyHatEvent,
SDL_KeyboardEvent,
SDL_MouseButtonEvent,
SDL_MouseMotionEvent,
SDL_MouseWheelEvent,
SDL_MultiGestureEvent,
SDL_QuitEvent,
SDL_SysWMEvent,
SDL_TextEditingEvent,
SDL_TextInputEvent,
SDL_TouchFingerEvent,
SDL_UserEvent,
SDL_WindowEvent
>;
/*
* Templated class to identify a class that is not an event handler.
*/
template <typename, typename, typename = void>
struct IsEventHandler : std::false_type { };
/*
* Templated class to identify a type that is an event handler, the type
* EventHandlerType is considered to be an event handler if is either an
* event handler object or an event handler functor for the given event
* type. Also the event type must be a valid SDL event type.
*
* In other words, any of the following code can be executed:
* {
* EventType event;
* EventHandlerType eventHandler;
* eventHandler(event);
* // or
* eventHandler.HandleEvent(event);
* }
*/
template <typename EventHandlerType, typename EventType>
struct IsEventHandler<
EventHandlerType,
EventType,
And<
Or<
IsEventHandlerObject<EventHandlerType, EventType>,
IsEventHandlerFunctor<EventHandlerType, EventType>
>,
TupleHasType<EventType, ValidEventTypes>
>
> : std::true_type { };
}
}
#endif