libSDL2pp/SDL2pp/Point.cc
Dmitry Marakasov 95142b065c Add Point and Rect less-than operator
This allows using them as map and set keys
2015-11-26 12:57:36 +03:00

78 lines
2.0 KiB
C++

/*
libSDL2pp - C++11 bindings/wrapper for SDL2
Copyright (C) 2013-2015 Dmitry Marakasov <amdmi3@amdmi3.ru>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include <SDL2pp/Point.hh>
#include <SDL2pp/Rect.hh>
namespace SDL2pp {
Point Point::GetClamped(const Rect& rect) const {
Point p = *this;
p.Clamp(rect);
return p;
}
Point& Point::Clamp(const Rect& rect) {
if (x < rect.x)
x = rect.x;
if (x > rect.GetX2())
x = rect.GetX2();
if (y < rect.y)
y = rect.y;
if (y > rect.GetY2())
y = rect.GetY2();
return *this;
}
Point Point::GetWrapped(const Rect& rect) const {
Point p = *this;
p.Wrap(rect);
return p;
}
Point& Point::Wrap(const Rect& rect) {
if (x < rect.x)
x = rect.x + rect.w - 1 - (rect.x - x + rect.w - 1) % rect.w;
else if (x >= rect.x + rect.w)
x = rect.x + (x - rect.x - rect.w) % rect.w;
if (y < rect.y)
y = rect.y + rect.h - 1 - (rect.y - y + rect.h - 1) % rect.h;
else if (y >= rect.y + rect.h)
y = rect.y + (y - rect.y - rect.h) % rect.h;
return *this;
}
}
std::ostream& operator<<(std::ostream& stream, const SDL2pp::Point& point) {
stream << "[x:" << point.x << ",y:" << point.y << "]";
return stream;
}
bool operator<(const SDL2pp::Point& a, const SDL2pp::Point& b) {
if (a.x == b.x)
return a.y < b.y;
return a.x < b.x;
}