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Though these are broken and error prone, as they ignore the possibility of conflicts between SDL, SDL2 and wrappers thereof discarding useful include path prefix (SDL2/), since SDL and satellite libraries follow these it's too hard to stay away. So don't use prefixes for SDL include paths any longer.
52 lines
1.4 KiB
C++
52 lines
1.4 KiB
C++
/*
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libSDL2pp - C++11 bindings/wrapper for SDL2
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Copyright (C) 2013-2015 Dmitry Marakasov <amdmi3@amdmi3.ru>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include <SDL.h>
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#include <SDL2pp/SDL.hh>
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#include <SDL2pp/Exception.hh>
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namespace SDL2pp {
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SDL::SDL(Uint32 flags) {
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if (SDL_Init(flags) != 0)
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throw Exception("SDL_Init");
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}
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SDL::~SDL() {
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SDL_Quit();
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}
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Uint32 SDL::WasInit(Uint32 flags) {
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return SDL_WasInit(flags);
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}
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void SDL::InitSubSystem(Uint32 flags) {
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if (SDL_InitSubSystem(flags) != 0)
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throw Exception("SDL_InitSubsystem");
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}
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void SDL::QuitSubSystem(Uint32 flags) {
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SDL_QuitSubSystem(flags);
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}
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}
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