mirror of
https://github.com/libSDL2pp/libSDL2pp.git
synced 2025-08-03 10:55:57 -04:00
230 lines
6.6 KiB
C++
230 lines
6.6 KiB
C++
/*
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libSDL2pp - C++11 bindings/wrapper for SDL2
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Copyright (C) 2013-2015 Dmitry Marakasov <amdmi3@amdmi3.ru>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include <utility>
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#include <algorithm>
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#include <cassert>
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#include <SDL2pp/Config.hh>
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#include <SDL_render.h>
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#ifdef SDL2PP_WITH_IMAGE
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# include <SDL_image.h>
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#endif
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#include <SDL2pp/Texture.hh>
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#include <SDL2pp/Config.hh>
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#include <SDL2pp/Renderer.hh>
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#include <SDL2pp/Exception.hh>
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#include <SDL2pp/Rect.hh>
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#include <SDL2pp/Surface.hh>
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#ifdef SDL2PP_WITH_IMAGE
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# include <SDL2pp/RWops.hh>
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#endif
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namespace SDL2pp {
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Texture::Texture(SDL_Texture* texture) : texture_(texture) {
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assert(texture);
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}
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Texture::Texture(Renderer& renderer, Uint32 format, int access, int w, int h) {
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if ((texture_ = SDL_CreateTexture(renderer.Get(), format, access, w, h)) == nullptr)
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throw Exception("SDL_CreateTexture");
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}
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#ifdef SDL2PP_WITH_IMAGE
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Texture::Texture(Renderer& renderer, RWops& rwops) {
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if ((texture_ = IMG_LoadTexture_RW(renderer.Get(), rwops.Get(), 0)) == nullptr)
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throw Exception("IMG_LoadTexture_RW");
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}
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Texture::Texture(Renderer& renderer, const std::string& path) {
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if ((texture_ = IMG_LoadTexture(renderer.Get(), path.c_str())) == nullptr)
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throw Exception("IMG_LoadTexture");
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}
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#endif
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Texture::Texture(Renderer& renderer, const Surface& surface) {
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if ((texture_ = SDL_CreateTextureFromSurface(renderer.Get(), surface.Get())) == nullptr)
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throw Exception("SDL_CreateTextureFromSurface");
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}
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Texture::~Texture() {
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if (texture_ != nullptr)
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SDL_DestroyTexture(texture_);
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}
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Texture::Texture(Texture&& other) noexcept : texture_(other.texture_) {
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other.texture_ = nullptr;
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}
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Texture& Texture::operator=(Texture&& other) noexcept {
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if (&other == this)
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return *this;
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if (texture_ != nullptr)
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SDL_DestroyTexture(texture_);
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texture_ = other.texture_;
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other.texture_ = nullptr;
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return *this;
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}
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SDL_Texture* Texture::Get() const {
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return texture_;
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}
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Texture& Texture::Update(const Optional<Rect>& rect, const void* pixels, int pitch) {
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if (SDL_UpdateTexture(texture_, rect ? &*rect : nullptr, pixels, pitch) != 0)
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throw Exception("SDL_UpdateTexture");
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return *this;
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}
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Texture& Texture::Update(const Optional<Rect>& rect, Surface& surface) {
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Rect real_rect = rect ? *rect : Rect(0, 0, GetWidth(), GetHeight());
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real_rect.w = std::min(real_rect.w, surface.GetWidth());
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real_rect.h = std::min(real_rect.h, surface.GetHeight());
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if (GetFormat() == surface.GetFormat()) {
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Surface::LockHandle lock = surface.Lock();
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return Update(real_rect, lock.GetPixels(), lock.GetPitch());
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} else {
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Surface converted = surface.Convert(GetFormat());
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Surface::LockHandle lock = converted.Lock();
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return Update(real_rect, lock.GetPixels(), lock.GetPitch());
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}
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}
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Texture& Texture::Update(const Optional<Rect>& rect, Surface&& surface) {
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Rect real_rect = rect ? *rect : Rect(0, 0, GetWidth(), GetHeight());
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real_rect.w = std::min(real_rect.w, surface.GetWidth());
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real_rect.h = std::min(real_rect.h, surface.GetHeight());
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if (GetFormat() == surface.GetFormat()) {
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Surface::LockHandle lock = surface.Lock();
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return Update(real_rect, lock.GetPixels(), lock.GetPitch());
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} else {
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Surface converted = surface.Convert(GetFormat());
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Surface::LockHandle lock = converted.Lock();
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return Update(real_rect, lock.GetPixels(), lock.GetPitch());
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}
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}
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Texture& Texture::UpdateYUV(const Optional<Rect>& rect, const Uint8* yplane, int ypitch, const Uint8* uplane, int upitch, const Uint8* vplane, int vpitch) {
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if (SDL_UpdateYUVTexture(texture_, rect ? &*rect : nullptr, yplane, ypitch, uplane, upitch, vplane, vpitch) != 0)
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throw Exception("SDL_UpdateYUVTexture");
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return *this;
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}
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Texture& Texture::SetBlendMode(SDL_BlendMode blendMode) {
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if (SDL_SetTextureBlendMode(texture_, blendMode) != 0)
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throw Exception("SDL_SetTextureBlendMode");
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return *this;
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}
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Texture& Texture::SetAlphaMod(Uint8 alpha) {
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if (SDL_SetTextureAlphaMod(texture_, alpha) != 0)
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throw Exception("SDL_SetTextureAlphaMod");
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return *this;
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}
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Texture& Texture::SetColorMod(Uint8 r, Uint8 g, Uint8 b) {
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if (SDL_SetTextureColorMod(texture_, r, g, b) != 0)
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throw Exception("SDL_SetTextureColorMod");
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return *this;
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}
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Texture& Texture::SetColorAndAlphaMod(const Color& color) {
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return SetColorMod(color.r, color.g, color.b).SetAlphaMod(color.a);
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}
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Texture::LockHandle Texture::Lock(const Optional<Rect>& rect) {
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return LockHandle(this, rect);
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}
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Uint32 Texture::GetFormat() const {
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Uint32 format;
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if (SDL_QueryTexture(texture_, &format, nullptr, nullptr, nullptr) != 0)
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throw Exception("SDL_QueryTexture");
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return format;
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}
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int Texture::GetAccess() const {
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int access;
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if (SDL_QueryTexture(texture_, nullptr, &access, nullptr, nullptr) != 0)
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throw Exception("SDL_QueryTexture");
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return access;
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}
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int Texture::GetWidth() const {
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int w;
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if (SDL_QueryTexture(texture_, nullptr, nullptr, &w, nullptr) != 0)
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throw Exception("SDL_QueryTexture");
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return w;
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}
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int Texture::GetHeight() const {
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int h;
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if (SDL_QueryTexture(texture_, nullptr, nullptr, nullptr, &h) != 0)
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throw Exception("SDL_QueryTexture");
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return h;
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}
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Point Texture::GetSize() const {
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int w, h;
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if (SDL_QueryTexture(texture_, nullptr, nullptr, &w, &h) != 0)
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throw Exception("SDL_QueryTexture");
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return Point(w, h);
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}
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Uint8 Texture::GetAlphaMod() const {
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Uint8 alpha;
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if (SDL_GetTextureAlphaMod(texture_, &alpha) != 0)
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throw Exception("SDL_GetTextureAlphaMod");
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return alpha;
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}
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SDL_BlendMode Texture::GetBlendMode() const {
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SDL_BlendMode mode;
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if (SDL_GetTextureBlendMode(texture_, &mode) != 0)
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throw Exception("SDL_GetTextureBlendMode");
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return mode;
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}
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void Texture::GetColorMod(Uint8& r, Uint8& g, Uint8& b) const {
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if (SDL_GetTextureColorMod(texture_, &r, &g, &b) != 0)
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throw Exception("SDL_GetTextureColorMod");
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}
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Color Texture::GetColorAndAlphaMod() const {
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Color color;
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GetColorMod(color.r, color.g, color.b);
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color.a = GetAlphaMod();
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return color;
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}
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}
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