libSDL2pp/SDL2pp/Mixer.cc
2015-08-31 18:15:45 +03:00

133 lines
3.5 KiB
C++

/*
libSDL2pp - C++11 bindings/wrapper for SDL2
Copyright (C) 2015 Dmitry Marakasov <amdmi3@amdmi3.ru>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include <SDL2pp/Mixer.hh>
#include <SDL2pp/Chunk.hh>
#include <SDL2pp/Exception.hh>
namespace SDL2pp {
Mixer::Mixer(int frequency, Uint16 format, int channels, int chunksize) : open_(true) {
if (Mix_OpenAudio(frequency, format, channels, chunksize) != 0)
throw Exception("Mix_OpenAudio");
}
Mixer::~Mixer() {
if (open_)
Mix_CloseAudio();
}
Mixer::Mixer(Mixer&& other) noexcept : open_(other.open_) {
other.open_ = false;
}
Mixer& Mixer::operator=(Mixer&& other) noexcept {
if (&other == this)
return *this;
if (open_)
Mix_CloseAudio();
open_ = other.open_;
other.open_ = false;
return *this;
}
int Mixer::AllocateChannels(int numchans) {
return Mix_AllocateChannels(numchans);
}
int Mixer::GetNumChannels() const {
return Mix_AllocateChannels(-1);
}
int Mixer::SetVolume(int channel, int volume) {
return Mix_Volume(channel, volume);
}
int Mixer::GetVolume(int channel) const {
return Mix_Volume(channel, -1);
}
int Mixer::PlayChannel(int channel, const Chunk& chunk, int loops) {
int chan;
if ((chan = Mix_PlayChannel(channel, chunk.Get(), loops)) == -1)
throw Exception("Mix_PlayChannel");
return chan;
}
int Mixer::PlayChannel(int channel, const Chunk& chunk, int loops, int ticks) {
int chan;
if ((chan = Mix_PlayChannelTimed(channel, chunk.Get(), loops, ticks)) == -1)
throw Exception("Mix_PlayChannelTimed");
return chan;
}
int Mixer::FadeInChannel(int channel, const Chunk& chunk, int loops, int ms) {
int chan;
if ((chan = Mix_FadeInChannel(channel, chunk.Get(), loops, ms)) == -1)
throw Exception("Mix_FadeInChannel");
return chan;
}
int Mixer::FadeInChannel(int channel, const Chunk& chunk, int loops, int ms, int ticks) {
int chan;
if ((chan = Mix_FadeInChannelTimed(channel, chunk.Get(), loops, ms, ticks)) == -1)
throw Exception("Mix_FadeInChannelTimed");
return chan;
}
void Mixer::PauseChannel(int channel) {
Mix_Pause(channel);
}
void Mixer::ResumeChannel(int channel) {
Mix_Resume(channel);
}
void Mixer::HaltChannel(int channel) {
Mix_HaltChannel(channel);
}
int Mixer::ExpireChannel(int channel, int ticks) {
return Mix_ExpireChannel(channel, ticks);
}
int Mixer::FadeOutChannel(int channel, int ms) {
return Mix_FadeOutChannel(channel, ms);
}
void Mixer::SetChannelFinishedHandler(ChannelFinishedHandler channel_finished) {
Mix_ChannelFinished(channel_finished);
}
int Mixer::IsChannelPlaying(int channel) const {
return Mix_Playing(channel);
}
int Mixer::IsChannelPaused(int channel) const {
return Mix_Paused(channel);
}
Mix_Fading Mixer::GetChannelFading(int which) const {
return Mix_FadingChannel(which);
}
}