libSDL2pp/tests/live_rendering.cc
2020-06-17 19:29:50 +03:00

431 lines
11 KiB
C++

#include <vector>
#include <SDL.h>
#include <SDL2pp/SDL2pp.hh>
#ifdef SDL2PP_WITH_IMAGE
# include <SDL_image.h>
#endif
#include "testing.h"
#include "movetest.hh"
using namespace SDL2pp;
class PixelInspector {
private:
std::vector<unsigned char> pixels_;
int width_;
int height_;
int bpp_;
public:
PixelInspector(int width, int height, int bpp) : pixels_(width * height * bpp, 0), width_(width), height_(height), bpp_(bpp) {
}
void Retrieve(Renderer& renderer) {
renderer.ReadPixels(Rect(0, 0, width_, height_), SDL_PIXELFORMAT_ARGB8888, pixels_.data(), width_ * bpp_);
}
bool Test(int x, int y, int r, int g, int b, int a = -1) {
int offset = (x + y * width_) * bpp_;
if (b >= 0 && pixels_[offset] != b)
return false;
if (g >= 0 && pixels_[offset + 1] != g)
return false;
if (r >= 0 && pixels_[offset + 2] != r)
return false;
if (a >= 0 && pixels_[offset + 3] != a)
return false;
return true;
}
bool Test3x3(int x, int y, int mask, int r, int g, int b, int a = -1) {
for (int dy = -1; dy <= 1; dy++) {
for (int dx = -1; dx <= 1; dx++) {
bool maskbit = !!(mask & (1 << ((1 - dx) + (1 - dy) * 4)));
if (Test(x + dx, y + dy, r, g, b, a) != maskbit)
return false;
}
}
return true;
}
};
BEGIN_TEST(int, char*[])
SDL sdl(SDL_INIT_VIDEO);
{
// SDL initialization stuff
EXPECT_TRUE(sdl.WasInit(SDL_INIT_VIDEO) > 0);
sdl.QuitSubSystem(SDL_INIT_VIDEO);
EXPECT_TRUE(sdl.WasInit(SDL_INIT_VIDEO) == 0);
sdl.InitSubSystem(SDL_INIT_VIDEO);
EXPECT_TRUE(sdl.WasInit(SDL_INIT_VIDEO) > 0);
}
Window window("libSDL2pp test", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 320, 240, 0);
Renderer renderer(window, -1, SDL_RENDERER_ACCELERATED);
PixelInspector pixels(320, 240, 4);
MOVE_TEST(Renderer, renderer, Get, nullptr);
{
// Info
SDL_RendererInfo info;
EXPECT_NO_EXCEPTION(renderer.GetInfo(info));
std::cerr << "Renderer name: " << info.name << std::endl;
std::cerr << "Renderer flags: " << info.flags << std::endl;
std::cerr << "Number of texture formats: " << info.num_texture_formats << std::endl;
std::cerr << "Max texture width: " << info.max_texture_width << std::endl;
std::cerr << "Max texture height: " << info.max_texture_height << std::endl;
EXPECT_TRUE(info.max_texture_width > 0);
EXPECT_TRUE(info.max_texture_height > 0);
}
{
// Clear, draw color
renderer.SetDrawColor(1, 2, 3);
Uint8 r, g, b, a;
renderer.GetDrawColor(r, g, b, a);
EXPECT_TRUE(r == 1 && g == 2 && b == 3 && a == 255);
renderer.Clear();
pixels.Retrieve(renderer);
EXPECT_TRUE(pixels.Test(0, 0, 1, 2, 3));
renderer.Present();
SDL_Delay(1000);
}
{
// Draw points
renderer.SetDrawColor(0,0,0);
renderer.Clear();
renderer.SetDrawColor(255, 128, 0);
renderer.DrawPoint(10, 10);
renderer.SetDrawColor(0, 255, 128);
renderer.DrawPoint(Point(20, 20));
renderer.SetDrawColor(128, 0, 255);
Point points[] = { {30, 30} };
renderer.DrawPoints(points, 1);
pixels.Retrieve(renderer);
EXPECT_TRUE(pixels.Test3x3(10, 10, 0x020, 255, 128, 0));
EXPECT_TRUE(pixels.Test3x3(20, 20, 0x020, 0, 255, 128));
EXPECT_TRUE(pixels.Test3x3(30, 30, 0x020, 128, 0, 255));
renderer.Present();
SDL_Delay(1000);
}
{
// Draw lines
renderer.SetDrawColor(0, 0, 0);
renderer.Clear();
renderer.SetDrawColor(255, 128, 0);
renderer.DrawLine(10, 10, 10, 50);
renderer.SetDrawColor(0, 255, 128);
renderer.DrawLine(Point(20, 10), Point(20, 50));
renderer.SetDrawColor(128, 0, 255);
Point points[] = { {30, 10}, {30, 50} };
renderer.DrawLines(points, 2);
pixels.Retrieve(renderer);
EXPECT_TRUE(pixels.Test3x3(10, 20, 0x222, 255, 128, 0));
EXPECT_TRUE(pixels.Test3x3(20, 20, 0x222, 0, 255, 128));
EXPECT_TRUE(pixels.Test3x3(30, 20, 0x222, 128, 0, 255));
renderer.Present();
SDL_Delay(1000);
}
{
// Draw rects
renderer.SetDrawColor(0, 0, 0);
renderer.Clear();
renderer.SetDrawColor(255, 128, 0);
renderer.DrawRect(10, 10, 19, 19);
renderer.SetDrawColor(0, 255, 128);
renderer.DrawRect(Point(30, 10), Point(39, 19));
renderer.SetDrawColor(128, 0, 255);
renderer.DrawRect(Rect(10, 30, 10, 10));
renderer.SetDrawColor(128, 192, 255);
Rect rects[] = { {30, 30, 10, 10 } };
renderer.DrawRects(rects, 1);
pixels.Retrieve(renderer);
EXPECT_TRUE(pixels.Test3x3(10, 10, 0x032, 255, 128, 0));
EXPECT_TRUE(pixels.Test3x3(19, 10, 0x062, 255, 128, 0));
EXPECT_TRUE(pixels.Test3x3(10, 19, 0x230, 255, 128, 0));
EXPECT_TRUE(pixels.Test3x3(19, 19, 0x260, 255, 128, 0), "depends on OpenGL implementation, which may or may not draw last pixel of a line", NON_FATAL);
EXPECT_TRUE(pixels.Test3x3(30, 10, 0x032, 0, 255, 128));
EXPECT_TRUE(pixels.Test3x3(39, 10, 0x062, 0, 255, 128));
EXPECT_TRUE(pixels.Test3x3(30, 19, 0x230, 0, 255, 128));
EXPECT_TRUE(pixels.Test3x3(39, 19, 0x260, 0, 255, 128), "depends on OpenGL implementation, which may or may not draw last pixel of a line", NON_FATAL);
EXPECT_TRUE(pixels.Test3x3(10, 30, 0x032, 128, 0, 255));
EXPECT_TRUE(pixels.Test3x3(19, 30, 0x062, 128, 0, 255));
EXPECT_TRUE(pixels.Test3x3(10, 39, 0x230, 128, 0, 255));
EXPECT_TRUE(pixels.Test3x3(19, 39, 0x260, 128, 0, 255), "depends on OpenGL implementation, which may or may not draw last pixel of a line", NON_FATAL);
EXPECT_TRUE(pixels.Test3x3(30, 30, 0x032, 128, 192, 255));
EXPECT_TRUE(pixels.Test3x3(39, 30, 0x062, 128, 192, 255));
EXPECT_TRUE(pixels.Test3x3(30, 39, 0x230, 128, 192, 255));
EXPECT_TRUE(pixels.Test3x3(39, 39, 0x260, 128, 192, 255), "depends on OpenGL implementation, which may or may not draw last pixel of a line", NON_FATAL);
renderer.Present();
SDL_Delay(1000);
}
{
// Fill rects
renderer.SetDrawColor(0, 0, 0);
renderer.Clear();
renderer.SetDrawColor(255, 128, 0);
renderer.FillRect(10, 10, 19, 19);
renderer.SetDrawColor(0, 255, 128);
renderer.FillRect(Point(30, 10), Point(39, 19));
renderer.SetDrawColor(128, 0, 255);
renderer.FillRect(Rect(10, 30, 10, 10));
renderer.SetDrawColor(128, 192, 255);
Rect rects[] = { {30, 30, 10, 10 } };
renderer.FillRects(rects, 1);
pixels.Retrieve(renderer);
EXPECT_TRUE(pixels.Test3x3(10, 10, 0x033, 255, 128, 0));
EXPECT_TRUE(pixels.Test3x3(19, 10, 0x066, 255, 128, 0));
EXPECT_TRUE(pixels.Test3x3(10, 19, 0x330, 255, 128, 0));
EXPECT_TRUE(pixels.Test3x3(19, 19, 0x660, 255, 128, 0));
EXPECT_TRUE(pixels.Test3x3(30, 10, 0x033, 0, 255, 128));
EXPECT_TRUE(pixels.Test3x3(39, 10, 0x066, 0, 255, 128));
EXPECT_TRUE(pixels.Test3x3(30, 19, 0x330, 0, 255, 128));
EXPECT_TRUE(pixels.Test3x3(39, 19, 0x660, 0, 255, 128));
EXPECT_TRUE(pixels.Test3x3(10, 30, 0x033, 128, 0, 255));
EXPECT_TRUE(pixels.Test3x3(19, 30, 0x066, 128, 0, 255));
EXPECT_TRUE(pixels.Test3x3(10, 39, 0x330, 128, 0, 255));
EXPECT_TRUE(pixels.Test3x3(19, 39, 0x660, 128, 0, 255));
EXPECT_TRUE(pixels.Test3x3(30, 30, 0x033, 128, 192, 255));
EXPECT_TRUE(pixels.Test3x3(39, 30, 0x066, 128, 192, 255));
EXPECT_TRUE(pixels.Test3x3(30, 39, 0x330, 128, 192, 255));
EXPECT_TRUE(pixels.Test3x3(39, 39, 0x660, 128, 192, 255));
renderer.Present();
SDL_Delay(1000);
}
{
// Clip rect
renderer.SetDrawColor(0, 0, 0);
renderer.Clear();
renderer.SetClipRect(Rect(1, 1, 1, 1));
renderer.SetDrawColor(255, 255, 255);
renderer.FillRect(0, 0, 10, 10);
EXPECT_TRUE(renderer.GetClipRect() && renderer.GetClipRect() == Rect(1, 1, 1, 1));
renderer.SetClipRect(NullOpt);
EXPECT_TRUE(!renderer.GetClipRect());
pixels.Retrieve(renderer);
EXPECT_TRUE(pixels.Test3x3(1, 1, 0x020, 255, 255, 255));
renderer.Present();
SDL_Delay(1000);
}
{
// Blend
renderer.SetDrawColor(0, 0, 0);
renderer.Clear();
EXPECT_EQUAL(renderer.GetDrawBlendMode(), SDL_BLENDMODE_NONE);
renderer.SetDrawBlendMode(SDL_BLENDMODE_BLEND);
EXPECT_EQUAL(renderer.GetDrawBlendMode(), SDL_BLENDMODE_BLEND);
renderer.SetDrawColor(255, 255, 255, 127);
renderer.FillRect(10, 10, 19, 19);
renderer.SetDrawBlendMode();
EXPECT_EQUAL(renderer.GetDrawBlendMode(), SDL_BLENDMODE_NONE);
pixels.Retrieve(renderer);
EXPECT_TRUE(pixels.Test3x3(10, 10, 0x033, 127, 127, 127));
EXPECT_TRUE(pixels.Test3x3(19, 10, 0x066, 127, 127, 127));
EXPECT_TRUE(pixels.Test3x3(10, 19, 0x330, 127, 127, 127));
EXPECT_TRUE(pixels.Test3x3(19, 19, 0x660, 127, 127, 127));
renderer.Present();
SDL_Delay(1000);
}
if (renderer.TargetSupported()) {
// Render target
Texture target(renderer, SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_TARGET, 32, 32);
EXPECT_EQUAL(target.GetAccess(), SDL_TEXTUREACCESS_TARGET);
renderer.SetTarget(target);
renderer.SetDrawColor(255, 1, 2);
renderer.Clear();
renderer.Present();
renderer.SetTarget();
renderer.SetDrawColor(0, 0, 0);
renderer.Clear();
pixels.Retrieve(renderer);
EXPECT_TRUE(pixels.Test(0, 0, 0, 0, 0));
renderer.Copy(target);
pixels.Retrieve(renderer);
EXPECT_TRUE(pixels.Test(0, 0, 255, 1, 2));
renderer.Present();
SDL_Delay(1000);
} else {
EXPECT_TRUE(false, "render target is not supported here, some tests were skipped", NON_FATAL);
}
#ifdef SDL2PP_WITH_IMAGE
{
// Init
SDLImage img(IMG_INIT_PNG);
EXPECT_EQUAL(img.GetInitFlags(), IMG_INIT_PNG);
img.InitMore(IMG_INIT_JPG);
EXPECT_EQUAL(img.GetInitFlags(), IMG_INIT_PNG | IMG_INIT_JPG);
}
{
// Texture
renderer.SetDrawColor(0, 0, 0);
renderer.Clear();
Texture texture(renderer, TESTDATA_DIR "/crate.png");
EXPECT_EQUAL(texture.GetAccess(), SDL_TEXTUREACCESS_STATIC);
MOVE_TEST(Texture, texture, Get, nullptr);
EXPECT_EQUAL(texture.GetWidth(), 32);
EXPECT_EQUAL(texture.GetHeight(), 32);
EXPECT_EQUAL(texture.GetSize(), Point(32, 32));
renderer.Copy(texture, NullOpt, Point(0, 0));
pixels.Retrieve(renderer);
EXPECT_TRUE(pixels.Test3x3(1, 1, 0x032, 238, 199, 0));
renderer.Present();
SDL_Delay(1000);
// Texture: fill copy
renderer.SetDrawColor(0, 0, 0);
renderer.Clear();
renderer.FillCopy(texture, NullOpt, Rect(0, 0, 48, 48), Point(16, 16), 0);
pixels.Retrieve(renderer);
EXPECT_TRUE(pixels.Test3x3(1+16, 1+16, 0x032, 238, 199, 0));
renderer.Present();
SDL_Delay(1000);
// Texture: alpha blending/modulation
renderer.SetDrawColor(0, 0, 0);
renderer.Clear();
EXPECT_EQUAL(texture.GetBlendMode(), SDL_BLENDMODE_NONE);
texture.SetBlendMode(SDL_BLENDMODE_BLEND);
EXPECT_EQUAL(texture.GetBlendMode(), SDL_BLENDMODE_BLEND);
EXPECT_EQUAL((int)texture.GetAlphaMod(), 255);
texture.SetAlphaMod(127);
EXPECT_EQUAL((int)texture.GetAlphaMod(), 127);
renderer.Copy(texture, NullOpt, Point(0, 0));
pixels.Retrieve(renderer);
EXPECT_TRUE(pixels.Test3x3(1, 1, 0x032, 119, 99, 0));
renderer.Present();
SDL_Delay(1000);
texture.SetBlendMode();
EXPECT_EQUAL(texture.GetBlendMode(), SDL_BLENDMODE_NONE);
texture.SetAlphaMod();
EXPECT_EQUAL((int)texture.GetAlphaMod(), 255);
// Texture: color modulation
renderer.SetDrawColor(0, 0, 0);
renderer.Clear();
Uint8 r, g, b;
texture.GetColorMod(r, g, b);
EXPECT_EQUAL((int)r, 255);
EXPECT_EQUAL((int)g, 255);
EXPECT_EQUAL((int)b, 255);
texture.SetColorMod(89, 241, 50);
renderer.Copy(texture, NullOpt, Point(0, 0));
pixels.Retrieve(renderer);
EXPECT_TRUE(pixels.Test3x3(1, 1, 0x032, 83, 188, 0));
renderer.Present();
SDL_Delay(1000);
texture.SetColorMod();
texture.GetColorMod(r, g, b);
EXPECT_EQUAL((int)r, 255);
EXPECT_EQUAL((int)g, 255);
EXPECT_EQUAL((int)b, 255);
}
#endif // SDL2PP_WITH_IMAGE
END_TEST()