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Though these are broken and error prone, as they ignore the possibility of conflicts between SDL, SDL2 and wrappers thereof discarding useful include path prefix (SDL2/), since SDL and satellite libraries follow these it's too hard to stay away. So don't use prefixes for SDL include paths any longer.
53 lines
1.5 KiB
C++
53 lines
1.5 KiB
C++
/*
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libSDL2pp - C++11 bindings/wrapper for SDL2
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Copyright (C) 2013-2016 Dmitry Marakasov <amdmi3@amdmi3.ru>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include <SDL.h>
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#include <SDL2pp/Exception.hh>
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namespace SDL2pp {
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std::string Exception::make_what(const char* function, const char* sdl_error) {
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std::string tmp(function);
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tmp += " failed: ";
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tmp += sdl_error;
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return tmp;
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}
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Exception::Exception(const char* function)
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: std::runtime_error(make_what(function, SDL_GetError())),
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sdl_function_(function),
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sdl_error_(SDL_GetError()) {
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}
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Exception::~Exception() noexcept {
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}
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std::string Exception::GetSDLFunction() const {
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return sdl_function_;
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}
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std::string Exception::GetSDLError() const {
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return sdl_error_;
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}
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} // namespace SDL2pp
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