mirror of
https://github.com/libSDL2pp/libSDL2pp.git
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126 lines
2.4 KiB
C++
126 lines
2.4 KiB
C++
/*
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libSDL2pp - C++11 bindings/wrapper for SDL2
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Copyright (C) 2013-2014 Dmitry Marakasov <amdmi3@amdmi3.ru>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include <SDL2pp/Point.hh>
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namespace SDL2pp {
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Point::Point() {
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x = 0;
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y = 0;
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}
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Point::Point(const SDL_Point& point) {
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x = point.x;
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y = point.y;
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}
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Point::Point(int nx, int ny) {
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x = nx;
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y = ny;
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}
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Optional<Point> Point::Null() {
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return NullOpt;
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}
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bool Point::operator==(const Point& other) const {
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return x == other.x && y == other.y;
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}
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bool Point::operator!=(const Point& other) const {
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return !(*this == other);
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}
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SDL_Point* Point::Get() {
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return this;
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}
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const SDL_Point* Point::Get() const {
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return this;
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}
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bool Point::IsNull() const {
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return false;
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}
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int Point::GetX() const {
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return x;
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}
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void Point::SetX(int nx) {
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x = nx;
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}
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int Point::GetY() const {
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return y;
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}
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void Point::SetY(int ny) {
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y = ny;
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}
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Point Point::operator+(const Point& other) const {
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return Point(x + other.x, y + other.y);
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}
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Point Point::operator-(const Point& other) const {
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return Point(x - other.x, y - other.y);
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}
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Point Point::operator/(int value) const {
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return Point(x / value, y / value);
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}
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Point Point::operator*(int value) const {
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return Point(x * value, y * value);
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}
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Point& Point::operator+=(const Point& other) {
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x += other.x;
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y += other.y;
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return *this;
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}
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Point& Point::operator-=(const Point& other) {
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x -= other.x;
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y -= other.y;
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return *this;
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}
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Point& Point::operator/=(int value) {
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x /= value;
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y /= value;
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return *this;
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}
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Point& Point::operator*=(int value) {
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x *= value;
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y *= value;
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return *this;
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}
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}
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