Dmitry Marakasov cf79498c5e Bundle Bitstream Vera font
It's not that large (even smaller than our example .wav file), has
liberal license and saves us from complexity of finding system
font. Later I may consider installing it as a default font to make
ttf features of SDL2pp usable out-of-box without need for extra
fonts.
2014-12-28 04:01:58 +03:00

76 lines
2.1 KiB
C++

/*
libSDL2pp - C++11 bindings/wrapper for SDL2
Copyright (C) 2013-2014 Dmitry Marakasov <amdmi3@amdmi3.ru>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include <iostream>
//#include <SDL2/SDL.h>
#include <SDL2pp/SDL.hh>
#include <SDL2pp/SDLTTF.hh>
#include <SDL2pp/Font.hh>
#include <SDL2pp/Window.hh>
#include <SDL2pp/Renderer.hh>
#include <SDL2pp/Exception.hh>
using namespace SDL2pp;
int Run() {
SDL sdl(SDL_INIT_VIDEO);
SDLTTF ttf;
Window window("libSDL2pp demo: font", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 640, 480, SDL_WINDOW_RESIZABLE);
Renderer render(window, -1, SDL_RENDERER_ACCELERATED);
Font font(TESTDATA_DIR "/Vera.ttf", 10);
while (1) {
// Process input
SDL_Event event;
while (SDL_PollEvent(&event))
if (event.type == SDL_QUIT || (event.type == SDL_KEYDOWN && (event.key.keysym.sym == SDLK_ESCAPE || event.key.keysym.sym == SDLK_q)))
return 0;
// Clear screen
render.SetDrawColor(255, 255, 255);
render.Clear();
// Simple copy
render.Present();
// Frame limiter
SDL_Delay(1);
}
return 0;
}
int main() {
try {
return Run();
} catch (Exception& e) {
std::cerr << "Error: " << e.what() << " (" << e.GetSDLError() << ")" << std::endl;
} catch (std::exception& e) {
std::cerr << "Error: " << e.what() << std::endl;
}
return -1;
}