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https://github.com/libSDL2pp/libSDL2pp.git
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Remove "valid" flag from Rect and Point, derive them directly from SDL_Rect and SDL_Point structures, simplify logic. Now x/y/w/h member variables are directly accessible and Rect/Point may be passed as SDL_Rect/SDL_Point via pointer or reference. Change all cases where Null Rects and Points were used to Optional. invalid state related functions like Null(), IsNull() and Get() are now deprecated but are not removed yet for compatibility sake.
101 lines
2.0 KiB
C++
101 lines
2.0 KiB
C++
/*
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libSDL2pp - C++11 bindings/wrapper for SDL2
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Copyright (C) 2013-2014 Dmitry Marakasov <amdmi3@amdmi3.ru>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include <cassert>
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#include <SDL2pp/Point.hh>
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namespace SDL2pp {
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Point::Point() {
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x = 0;
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y = 0;
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}
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Point::Point(int nx, int ny) {
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x = nx;
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y = ny;
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}
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Optional<Point> Point::Null() {
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return NullOpt;
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}
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bool Point::operator==(const Point& other) const {
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return x == other.x && y == other.y;
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}
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bool Point::operator!=(const Point& other) const {
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return !(*this == other);
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}
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SDL_Point* Point::Get() {
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return this;
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}
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const SDL_Point* Point::Get() const {
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return this;
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}
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bool Point::IsNull() const {
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return false;
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}
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int Point::GetX() const {
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return x;
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}
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void Point::SetX(int nx) {
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x = nx;
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}
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int Point::GetY() const {
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return y;
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}
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void Point::SetY(int ny) {
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y = ny;
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}
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Point Point::operator+(const Point& other) const {
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return Point(x + other.x, y + other.y);
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}
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Point Point::operator-(const Point& other) const {
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return Point(x - other.x, y - other.y);
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}
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Point& Point::operator+=(const Point& other) {
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x += other.x;
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y += other.y;
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return *this;
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}
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Point& Point::operator-=(const Point& other) {
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x -= other.x;
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y -= other.y;
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return *this;
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}
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}
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