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49 lines
1.5 KiB
C++
49 lines
1.5 KiB
C++
/*
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libSDL2pp - C++11 bindings/wrapper for SDL2
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Copyright (C) 2015 Dmitry Marakasov <amdmi3@amdmi3.ru>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include <iostream>
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#include <SDL.h>
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#include <SDL_mixer.h>
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#include <SDL2pp/SDL.hh>
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#include <SDL2pp/SDLMixer.hh>
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#include <SDL2pp/Mixer.hh>
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#include <SDL2pp/Music.hh>
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using namespace SDL2pp;
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int main(int, char*[]) {
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try {
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SDL sdl(SDL_INIT_AUDIO);
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Mixer mixer(MIX_DEFAULT_FREQUENCY, MIX_DEFAULT_FORMAT, MIX_DEFAULT_CHANNELS, 4096);
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Music music(TESTDATA_DIR "/test.ogg");
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mixer.FadeInMusic(music, -1, 2000);
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SDL_Delay(5000);
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} catch (std::exception& e) {
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std::cerr << "Error: " << e.what() << std::endl;
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return 1;
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}
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}
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