mirror of
https://github.com/libSDL2pp/libSDL2pp.git
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74 lines
2.1 KiB
C++
74 lines
2.1 KiB
C++
/*
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libSDL2pp - C++11 bindings/wrapper for SDL2
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Copyright (C) 2014 Dmitry Marakasov <amdmi3@amdmi3.ru>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include <SDL2pp/AudioDevice.hh>
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namespace SDL2pp {
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AudioDevice::LockHandle::LockHandle() : device_(nullptr) {
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}
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AudioDevice::LockHandle::LockHandle(AudioDevice* device) : device_(device) {
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SDL_LockAudioDevice(device_->device_id_);
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}
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AudioDevice::LockHandle::~LockHandle() {
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if (device_ != nullptr)
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SDL_UnlockAudioDevice(device_->device_id_);
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}
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AudioDevice::LockHandle::LockHandle(AudioDevice::LockHandle&& other) noexcept : device_(other.device_) {
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other.device_ = nullptr;
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}
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AudioDevice::LockHandle& AudioDevice::LockHandle::operator=(AudioDevice::LockHandle&& other) noexcept {
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if (&other == this)
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return *this;
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if (device_ != nullptr)
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SDL_UnlockAudioDevice(device_->device_id_);
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device_ = other.device_;
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other.device_ = nullptr;
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return *this;
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}
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AudioDevice::LockHandle::LockHandle(const AudioDevice::LockHandle& other) : device_(other.device_) {
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SDL_LockAudioDevice(device_->device_id_);
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}
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AudioDevice::LockHandle& AudioDevice::LockHandle::operator=(const AudioDevice::LockHandle& other) {
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if (&other == this)
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return *this;
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if (device_ != nullptr)
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SDL_UnlockAudioDevice(device_->device_id_);
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device_ = other.device_;
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SDL_LockAudioDevice(device_->device_id_);
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return *this;
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}
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}
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