mirror of
https://github.com/libSDL2pp/libSDL2pp.git
synced 2025-08-03 02:45:57 -04:00
133 lines
4.0 KiB
C++
133 lines
4.0 KiB
C++
/*
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libSDL2pp - C++11 bindings/wrapper for SDL2
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Copyright (C) 2013-2015 Dmitry Marakasov <amdmi3@amdmi3.ru>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef SDL2PP_SDL2PP_HH
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#define SDL2PP_SDL2PP_HH
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#include <SDL2pp/Config.hh>
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////////////////////////////////////////////////////////////
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/// \defgroup general General
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///
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/// \brief SDL library initialization and shutdown functions
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/// and error handling
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///
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////////////////////////////////////////////////////////////
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#include <SDL2pp/SDL.hh>
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#include <SDL2pp/Exception.hh>
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#include <SDL2pp/Optional.hh>
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////////////////////////////////////////////////////////////
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/// \defgroup audio Audio
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///
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/// \brief Audio device management and audio playback
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///
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////////////////////////////////////////////////////////////
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#include <SDL2pp/AudioDevice.hh>
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#include <SDL2pp/AudioSpec.hh>
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#include <SDL2pp/Wav.hh>
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////////////////////////////////////////////////////////////
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/// \defgroup graphics Graphics
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///
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/// \brief Graphics output
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///
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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/// \defgroup windows Window management
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///
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/// \brief Display and window management
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///
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/// \ingroup graphics
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///
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////////////////////////////////////////////////////////////
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#include <SDL2pp/Window.hh>
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////////////////////////////////////////////////////////////
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/// \defgroup rendering 2D rendering
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///
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/// \brief 2D accelerated rendering
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///
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/// \ingroup graphics
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///
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////////////////////////////////////////////////////////////
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#include <SDL2pp/Renderer.hh>
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#include <SDL2pp/Texture.hh>
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////////////////////////////////////////////////////////////
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/// \defgroup geometry 2D geometry
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///
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/// \brief 2D rectangle and point functions
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///
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/// \ingroup graphics
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///
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////////////////////////////////////////////////////////////
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#include <SDL2pp/Rect.hh>
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#include <SDL2pp/Point.hh>
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////////////////////////////////////////////////////////////
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/// \defgroup io I/O abstraction
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///
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/// \brief Functions that extend file-like operations onto arbitrary
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/// objects such as memory, streams, STL containers etc.
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///
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////////////////////////////////////////////////////////////
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#include <SDL2pp/RWops.hh>
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#include <SDL2pp/ContainerRWops.hh>
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#include <SDL2pp/StreamRWops.hh>
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////////////////////////////////////////////////////////////
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/// \defgroup ttf SDL_ttf
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///
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/// \brief Text rendering through SDL_ttf library
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///
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////////////////////////////////////////////////////////////
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#ifdef SDL2PP_WITH_TTF
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# include <SDL2pp/SDLTTF.hh>
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# include <SDL2pp/Font.hh>
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#endif
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////////////////////////////////////////////////////////////
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/// \defgroup image SDL_image
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///
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/// \brief Functions that are specific to SDL_image library
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///
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////////////////////////////////////////////////////////////
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#ifdef SDL2PP_WITH_IMAGE
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# include <SDL2pp/SDLImage.hh>
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#endif
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////////////////////////////////////////////////////////////
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/// \defgroup mixer SDL_mixer
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///
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/// \brief Functions that are specific to SDL_mixer library
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///
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////////////////////////////////////////////////////////////
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#ifdef SDL2PP_WITH_MIXER
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# include <SDL2pp/Chunk.hh>
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# include <SDL2pp/Mixer.hh>
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# include <SDL2pp/Music.hh>
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# include <SDL2pp/SDLMixer.hh>
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#endif
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#endif
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