Texture locking and querying implemented

Dmitry Marakasov 2014-11-25 23:48:10 +03:00
parent 45b4b50cc7
commit 2aa46836d2

@ -20,8 +20,8 @@
| ☐ | SDL_GetTextureAlphaMod | |
| ☐ | SDL_GetTextureBlendMode | |
| ☐ | SDL_GetTextureColorMod | |
| ☐ | SDL_LockTexture | |
| ☐ | SDL_QueryTexture | |
| ☑ | SDL_LockTexture | Texture::Lock(), Texture::LockHandle::LockHandle() |
| ☑ | SDL_QueryTexture | Texture::GetFormat(), Texture::GetAccess(), Texture::GetWidth(), Texture::GetHeight() |
| ☑ | SDL_RenderClear | Renderer::Clear() |
| ☑ | SDL_RenderCopy | Renderer::Copy() |
| ☑ | SDL_RenderCopyEx | Renderer::Copy() |
@ -50,6 +50,6 @@
| ☑ | SDL_SetTextureAlphaMod | Texture::SetAlphaMod() |
| ☑ | SDL_SetTextureBlendMode | Texture::SetBlendMode() |
| ☑ | SDL_SetTextureColorMod | Texture::SetColorMod() |
| ☐ | SDL_UnlockTexture | |
| ☑ | SDL_UnlockTexture | Texture::LockHandle::~LockHandle() |
| ☑ | SDL_UpdateTexture | Texture::Update() |
| ☐ | SDL_UpdateYUVTexture | |