diff --git a/example/canvas.c b/example/canvas.c index 2afc587..30e5e0b 100644 --- a/example/canvas.c +++ b/example/canvas.c @@ -77,25 +77,28 @@ die(const char *fmt, ...) exit(EXIT_FAILURE); } -static struct nk_image -icon_load(const char *filename) -{ - int x,y,n; - GLuint tex; - unsigned char *data = stbi_load(filename, &x, &y, &n, 0); - if (!data) die("[SDL]: failed to load image: %s", filename); +/* function icon_load () is not used to build this file but might still be useful :) */ +/* +static struct nk_image +icon_load(const char *filename) +{ + int x,y,n; + GLuint tex; + unsigned char *data = stbi_load(filename, &x, &y, &n, 0); + if (!data) die("[SDL]: failed to load image: %s", filename); - glGenTextures(1, &tex); - glBindTexture(GL_TEXTURE_2D, tex); - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST); - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR_MIPMAP_NEAREST); - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, x, y, 0, GL_RGBA, GL_UNSIGNED_BYTE, data); - glGenerateMipmap(GL_TEXTURE_2D); - stbi_image_free(data); - return nk_image_id((int)tex); + glGenTextures(1, &tex); + glBindTexture(GL_TEXTURE_2D, tex); + glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST); + glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR_MIPMAP_NEAREST); + glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); + glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); + glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, x, y, 0, GL_RGBA, GL_UNSIGNED_BYTE, data); + glGenerateMipmap(GL_TEXTURE_2D); + stbi_image_free(data); + return nk_image_id((int)tex); } +*/ static void device_init(struct device *dev)