
Previous visual changes in the library were quite limited with some colors and some global properties. This commit changes all that and provides way more control over every widgets visual appearance. Changes include extended color selection, per widget properties and the possibility to use skinning. While the new API allows for a lot more control it is currently quite low level and needs a lot more testing and probably another higher level style API to make changes in code easier. I also had to remove the style modification code inside the demo and will probably first try to write another higher level API before adding it back in. This commit also include some breaking changes to existing code like the missing style stack API and some widget names changes due to added granularity granted by the rewritten style.
Zahnrad
This is a minimal state immediate mode graphical user interface toolkit written in ANSI C and licensed under zlib. It was designed as a simple embeddable user interface for application and does not have any direct dependencies, a default renderbackend or OS window and input handling but instead provides a very modular library approach by using simple input state for input and draw commands describing primitive shapes as output. So instead of providing a layered library that tries to abstract over a number of platform and render backends it only focuses on the actual UI.
Features
- Immediate mode graphical user interface toolkit
- Written in C89 (ANSI C)
- Small codebase (~12kLOC)
- Focus on portability, efficiency and simplicity
- No dependencies (not even the standard library)
- No global or hidden state
- Fully skinnable and customizable
- UTF-8 support
Optional
- Vertex buffer output
- Font handling
Building
The library is self-contained within four different files that only have to be copied and compiled into your application. Files zahnrad.c and zahnrad.h make up the core of the library, while stb_rect_pack.h and stb_truetype.h are for a optional font handling implementation and can be removed if not needed.
- zahnrad.c
- zahnrad.h
- stb_rect_pack.h (optional)
- stb_truetype.h (optional)
There are no dependencies or a particular building process required. You just have to compile the .c file and #include zahnrad.h into your project. To actually run you have to provide the input state, configuration style and memory for draw commands to the library. After the GUI was executed all draw commands have to be either executed or optionally converted into a vertex buffer to draw the GUI.
Gallery
Example
/* init gui state */
struct zr_context ctx;
zr_init_fixed(&ctx, calloc(1, MAX_MEMORY), MAX_MEMORY, &font);
enum {EASY, HARD};
int op = EASY;
float value = 0.6f;
int i = 20;
struct zr_panel layout;
zr_begin(&ctx, &layout, "Show", zr_rect(50, 50, 220, 220),
ZR_WINDOW_BORDER|ZR_WINDOW_MOVEABLE|ZR_WINDOW_CLOSEABLE);
{
/* fixed widget pixel width */
zr_layout_row_static(&ctx, 30, 80, 1);
if (zr_button_text(&ctx, "button", ZR_BUTTON_DEFAULT)) {
/* event handling */
}
/* fixed widget window ratio width */
zr_layout_row_dynamic(&ctx, 30, 2);
if (zr_option(&ctx, "easy", op == EASY)) op = EASY;
if (zr_option(&ctx, "hard", op == HARD)) op = HARD;
/* custom widget pixel width */
zr_layout_row_begin(&ctx, ZR_STATIC, 30, 2);
{
zr_layout_row_push(&ctx, 50);
zr_label(&ctx, "Volume:", ZR_TEXT_LEFT);
zr_layout_row_push(&ctx, 110);
zr_slider_float(&ctx, 0, &value, 1.0f, 0.1f);
}
zr_layout_row_end(&ctx);
}
zr_end(ctx);