early_out_fz not such a great idea

This commit is contained in:
David Rose 2008-05-10 23:54:20 +00:00
parent 5a212c24f7
commit 0031ee4766
2 changed files with 0 additions and 56 deletions

View File

@ -69,8 +69,6 @@
return;
fz = 1.0f / fz;
EARLY_OUT_FZ();
fdx1 *= fz;
fdy1 *= fz;
fdx2 *= fz;

View File

@ -7,10 +7,6 @@ static void FNAME(white_untextured) (ZBuffer *zb,
{ \
}
#define EARLY_OUT_FZ() \
{ \
}
#define DRAW_INIT() \
{ \
}
@ -40,10 +36,6 @@ static void FNAME(flat_untextured) (ZBuffer *zb,
{ \
}
#define EARLY_OUT_FZ() \
{ \
}
#define DRAW_INIT() \
{ \
if (!ACMP(zb, p2->a)) { \
@ -93,10 +85,6 @@ static void FNAME(smooth_untextured) (ZBuffer *zb,
} \
}
#define EARLY_OUT_FZ() \
{ \
}
#define DRAW_INIT() \
{ \
}
@ -132,10 +120,6 @@ static void FNAME(white_textured) (ZBuffer *zb,
{ \
}
#define EARLY_OUT_FZ() \
{ \
}
#define DRAW_INIT() \
{ \
texture_levels = zb->current_texture; \
@ -172,10 +156,6 @@ static void FNAME(flat_textured) (ZBuffer *zb,
{ \
}
#define EARLY_OUT_FZ() \
{ \
}
#define DRAW_INIT() \
{ \
if (p2->a == 0 && !ACMP(zb, p2->a)) { \
@ -243,10 +223,6 @@ static void FNAME(smooth_textured) (ZBuffer *zb,
} \
}
#define EARLY_OUT_FZ() \
{ \
}
#define DRAW_INIT() \
{ \
texture_levels = zb->current_texture; \
@ -303,16 +279,6 @@ static void FNAME(white_perspective) (ZBuffer *zb,
{ \
}
#define EARLY_OUT_FZ() \
{ \
if (fz > 0.001 || fz < -.001) { \
/* This triangle is small enough not to worry about perspective \
correction. */ \
FNAME(white_textured)(zb, p0, p1, p2); \
return; \
} \
}
#define DRAW_INIT() \
{ \
texture_levels = zb->current_texture; \
@ -421,16 +387,6 @@ static void FNAME(flat_perspective) (ZBuffer *zb,
{ \
}
#define EARLY_OUT_FZ() \
{ \
if (fz > 0.001 || fz < -.001) { \
/* This triangle is small enough not to worry about perspective \
correction. */ \
FNAME(flat_textured)(zb, p0, p1, p2); \
return; \
} \
}
#define DRAW_INIT() \
{ \
if (p2->a == 0 && !ACMP(zb, p2->a)) { \
@ -572,16 +528,6 @@ static void FNAME(smooth_perspective) (ZBuffer *zb,
} \
}
#define EARLY_OUT_FZ() \
{ \
if (fz > 0.001 || fz < -.001) { \
/* This triangle is small enough not to worry about perspective \
correction. */ \
FNAME(smooth_textured)(zb, p0, p1, p2); \
return; \
} \
}
#define DRAW_INIT() \
{ \
texture_levels = zb->current_texture; \