fix cegui + shader issue

This commit is contained in:
David Rose 2011-03-26 00:12:09 +00:00
parent 77552be22a
commit 0062e134b1

View File

@ -1958,6 +1958,11 @@ void CLP(GraphicsStateGuardian)::
clear_before_callback() {
disable_standard_vertex_arrays();
unbind_buffers();
// Some callbacks may quite reasonably assume that the active
// texture stage is still set to stage 0. CEGUI, in particular,
// makes this assumption.
_glActiveTexture(GL_TEXTURE0);
}
////////////////////////////////////////////////////////////////////