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fix cegui + shader issue
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@ -1958,6 +1958,11 @@ void CLP(GraphicsStateGuardian)::
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clear_before_callback() {
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disable_standard_vertex_arrays();
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unbind_buffers();
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// Some callbacks may quite reasonably assume that the active
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// texture stage is still set to stage 0. CEGUI, in particular,
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// makes this assumption.
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_glActiveTexture(GL_TEXTURE0);
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}
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////////////////////////////////////////////////////////////////////
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