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gobj: add F_r32i and F_r32 to TexturePeeker
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@ -108,6 +108,8 @@ TexturePeeker(Texture *tex, Texture::CData *cdata) {
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case Texture::F_depth_component32:
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case Texture::F_red:
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case Texture::F_r16:
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case Texture::F_r32:
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case Texture::F_r32i:
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_get_texel = get_texel_r;
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break;
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