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https://github.com/panda3d/panda3d.git
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generalize CompassEffect
This commit is contained in:
parent
cbefb7dd2c
commit
00c4f5adab
@ -196,22 +196,6 @@ compare_to_impl(const RenderEffect *other) const {
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return 0;
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}
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////////////////////////////////////////////////////////////////////
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// Function: BillboardEffect::make_default_impl
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// Access: Protected, Virtual
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// Description: Intended to be overridden by derived BillboardEffect
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// types to specify what the default property for a
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// BillboardEffect of this type should be.
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//
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// This should return a newly-allocated BillboardEffect of
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// the same type that corresponds to whatever the
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// standard default for this kind of BillboardEffect is.
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////////////////////////////////////////////////////////////////////
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RenderEffect *BillboardEffect::
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make_default_impl() const {
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return new BillboardEffect;
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}
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////////////////////////////////////////////////////////////////////
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// Function: BillboardEffect::register_with_read_factory
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// Access: Public, Static
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@ -63,7 +63,6 @@ public:
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protected:
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virtual int compare_to_impl(const RenderEffect *other) const;
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virtual RenderEffect *make_default_impl() const;
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private:
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bool _off;
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@ -25,4 +25,31 @@
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////////////////////////////////////////////////////////////////////
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INLINE CompassEffect::
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CompassEffect() {
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_properties = 0;
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}
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////////////////////////////////////////////////////////////////////
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// Function: CompassEffect::get_reference
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// Access: Published
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// Description: Returns the reference node from which the
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// CompassEffect inherits its transform. If this is
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// empty, it means the root of the scene graph.
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////////////////////////////////////////////////////////////////////
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INLINE const NodePath &CompassEffect::
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get_reference() const {
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return _reference;
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}
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////////////////////////////////////////////////////////////////////
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// Function: CompassEffect::get_properties
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// Access: Published
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// Description:
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// Returns the bitmask of properties that this
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// CompassEffect object inherits from its reference node
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// (or from the root).
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////////////////////////////////////////////////////////////////////
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INLINE int CompassEffect::
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get_properties() const {
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return _properties;
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}
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@ -29,12 +29,19 @@ TypeHandle CompassEffect::_type_handle;
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////////////////////////////////////////////////////////////////////
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// Function: CompassEffect::make
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// Access: Published, Static
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// Description: Constructs a new CompassEffect object.
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// Description: Constructs a new CompassEffect object. If the
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// reference is an empty NodePath, it means the
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// CompassEffect is relative to the root of the scene
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// graph; otherwise, it's relative to the indicated
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// node. The properties bitmask specifies the set of
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// properties that the compass node inherits from the
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// reference instead of from its parent.
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////////////////////////////////////////////////////////////////////
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CPT(RenderEffect) CompassEffect::
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make(const NodePath &reference) {
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make(const NodePath &reference, int properties) {
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CompassEffect *effect = new CompassEffect;
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effect->_reference = reference;
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effect->_properties = (properties & P_all);
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return return_new(effect);
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}
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@ -57,13 +64,41 @@ safe_to_transform() const {
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////////////////////////////////////////////////////////////////////
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void CompassEffect::
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output(ostream &out) const {
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if (!_reference.is_empty()) {
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RenderEffect::output(out);
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out << get_type() << ":";
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if (_properties == 0) {
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out << " none";
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}
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if ((_properties & P_pos) == P_pos) {
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out << " xyz";
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} else {
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out << get_type() << ":";
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if (!_reference.is_empty()) {
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out << " reference " << _reference;
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if ((_properties & P_x) != 0) {
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out << " x";
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}
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if ((_properties & P_y) != 0) {
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out << " y";
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}
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if ((_properties & P_z) != 0) {
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out << " z";
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}
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}
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if ((_properties & P_rot) != 0) {
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out << " rot";
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}
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if ((_properties & P_scale) == P_scale) {
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out << " scale";
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} else {
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if ((_properties & P_sx) != 0) {
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out << " sx";
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}
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if ((_properties & P_sy) != 0) {
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out << " sy";
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}
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if ((_properties & P_sz) != 0) {
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out << " sz";
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}
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}
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if (!_reference.is_empty()) {
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out << " reference " << _reference;
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}
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}
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@ -77,35 +112,85 @@ output(ostream &out) const {
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CPT(TransformState) CompassEffect::
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do_compass(const TransformState *net_transform,
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const TransformState *node_transform) const {
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if (!net_transform->has_components() || !node_transform->has_quat()) {
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// If we don't have a decomposable transform, we can't do anything here.
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pgraph_cat.warning()
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<< "CompassEffect unable to adjust non-decomposable transform\n";
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if (_properties == 0) {
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// Nothing to do.
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return TransformState::make_identity();
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}
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// Compute just the rotation part of the transform we want.
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CPT(TransformState) want_rot = TransformState::make_identity();
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if (!_reference.is_empty()) {
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CPT(TransformState) rel_transform = _reference.get_net_transform();
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if (!rel_transform->has_quat()) {
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pgraph_cat.warning()
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<< "CompassEffect unable to reference non-decomposable transform\n";
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} else {
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want_rot = TransformState::make_quat(rel_transform->get_quat());
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}
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// Compute the reference transform: our transform, as applied to the
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// reference node.
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CPT(TransformState) ref_transform;
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if (_reference.is_empty()) {
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ref_transform = node_transform;
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} else {
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ref_transform = _reference.get_net_transform()->compose(node_transform);
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}
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want_rot =
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want_rot->compose(TransformState::make_quat(node_transform->get_quat()));
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// Now compute the transform we actually want to achieve. This is
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// all of the components from the net transform we want to inherit
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// normally from our parent, with all of the components from the ref
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// transform we want to inherit from our reference.
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CPT(TransformState) want_transform;
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if (_properties == P_all) {
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// If we want to steal the whole transform, that's easy.
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want_transform = ref_transform;
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// Now compute the net transform we want to achieve. This is the
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// same as the net transform we were given, except the rotation
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// component is replaced by our desired rotation.
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CPT(TransformState) want_transform =
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TransformState::make_pos_quat_scale(net_transform->get_pos(),
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want_rot->get_quat(),
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net_transform->get_scale());
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} else {
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// How much of the pos do we want to steal? We can always
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// determine a transform's pos, even if it's nondecomposable.
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LVecBase3f want_pos = net_transform->get_pos();
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const LVecBase3f &ref_pos = ref_transform->get_pos();
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if ((_properties & P_x) != 0) {
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want_pos[0] = ref_pos[0];
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}
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if ((_properties & P_y) != 0) {
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want_pos[1] = ref_pos[1];
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}
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if ((_properties & P_z) != 0) {
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want_pos[2] = ref_pos[2];
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}
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if ((_properties & ~P_pos) == 0) {
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// If we only want to steal the pos, that's pretty easy.
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want_transform = net_transform->set_pos(want_pos);
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} else if ((_properties & (P_rot | P_scale)) == (P_rot | P_scale)) {
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// If we want to steal everything *but* the pos, also easy.
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want_transform = ref_transform->set_pos(want_pos);
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} else {
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// For any other combination, we have to be able to decompose both
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// transforms.
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if (!net_transform->has_components() ||
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!ref_transform->has_components()) {
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// If we can't decompose, just do the best we can: steal
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// everything but the pos.
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want_transform = ref_transform->set_pos(want_pos);
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} else {
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// If we can decompose, then take only the components we want.
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LQuaternionf want_quat = net_transform->get_quat();
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if ((_properties & P_rot) != 0) {
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want_quat = ref_transform->get_quat();
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}
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LVecBase3f want_scale = net_transform->get_scale();
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const LVecBase3f &ref_scale = ref_transform->get_scale();
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if ((_properties & P_sx) != 0) {
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want_scale[0] = ref_scale[0];
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}
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if ((_properties & P_sy) != 0) {
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want_scale[1] = ref_scale[1];
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}
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if ((_properties & P_sz) != 0) {
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want_scale[2] = ref_scale[2];
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}
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want_transform =
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TransformState::make_pos_quat_scale(want_pos, want_quat, want_scale);
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}
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}
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}
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// Now compute the transform that will convert net_transform to
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// want_transform. This is inv(net_transform) * want_transform.
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@ -132,6 +217,9 @@ compare_to_impl(const RenderEffect *other) const {
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const CompassEffect *ta;
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DCAST_INTO_R(ta, other, 0);
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if (_properties != ta->_properties) {
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return _properties - ta->_properties;
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}
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int compare = _reference.compare_to(ta->_reference);
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if (compare != 0) {
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return compare;
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@ -139,22 +227,6 @@ compare_to_impl(const RenderEffect *other) const {
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return 0;
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}
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////////////////////////////////////////////////////////////////////
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// Function: CompassEffect::make_default_impl
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// Access: Protected, Virtual
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// Description: Intended to be overridden by derived CompassEffect
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// types to specify what the default property for a
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// CompassEffect of this type should be.
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//
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// This should return a newly-allocated CompassEffect of
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// the same type that corresponds to whatever the
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// standard default for this kind of CompassEffect is.
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////////////////////////////////////////////////////////////////////
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RenderEffect *CompassEffect::
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make_default_impl() const {
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return new CompassEffect;
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}
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////////////////////////////////////////////////////////////////////
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// Function: CompassEffect::register_with_read_factory
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// Access: Public, Static
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@ -175,6 +247,9 @@ register_with_read_factory() {
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void CompassEffect::
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write_datagram(BamWriter *manager, Datagram &dg) {
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RenderEffect::write_datagram(manager, dg);
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dg.add_uint16(_properties);
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// *** We don't write out the _reference NodePath right now. Maybe
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// we should.
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}
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////////////////////////////////////////////////////////////////////
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@ -207,4 +282,5 @@ make_from_bam(const FactoryParams ¶ms) {
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void CompassEffect::
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fillin(DatagramIterator &scan, BamReader *manager) {
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RenderEffect::fillin(scan, manager);
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_properties = scan.get_uint16();
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}
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@ -27,16 +27,57 @@
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////////////////////////////////////////////////////////////////////
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// Class : CompassEffect
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// Description : Indicates that geometry at this node should
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// automatically rotate to face the camera, or any other
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// arbitrary node.
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// Description : A CompassEffect causes a node to inherit its rotation
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// (or pos or scale, if specified) from some other
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// reference node in the graph, or more often from the
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// root.
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//
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// In its purest form, a CompassEffect is used to keep
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// the node's rotation fixed relative to the top of the
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// scene graph, despite other transforms that may exist
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// above the node. Hence the name: the node behaves
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// like a magnetic compass, always pointing in the same
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// direction.
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//
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// As an couple of generalizing extensions, the
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// CompassEffect may also be set up to always orient its
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// node according to some other reference node than the
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// root of the scene graph. Furthermore, it may
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// optionally adjust any of pos, rotation, or scale,
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// instead of necessarily rotation; and it may adjust
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// individual pos and scale components. (Rotation may
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// not be adjusted on an individual component basis;
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// that's just asking for trouble.)
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//
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// Be careful when using the pos and scale modes. In
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// these modes, it's possible for the CompassEffect to
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// move its node far from its normal bounding volume,
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// causing culling to fail. If this is an issue, you
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// may need to explicitly set a large (or infinite)
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// bounding volume on the effect node.
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////////////////////////////////////////////////////////////////////
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class EXPCL_PANDA CompassEffect : public RenderEffect {
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private:
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INLINE CompassEffect();
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PUBLISHED:
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static CPT(RenderEffect) make(const NodePath &reference);
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enum Properties {
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P_x = 0x001,
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P_y = 0x002,
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P_z = 0x004,
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P_pos = 0x007,
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P_rot = 0x008,
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P_sx = 0x010,
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P_sy = 0x020,
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P_sz = 0x040,
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P_scale = 0x070,
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P_all = 0x07f,
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};
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static CPT(RenderEffect) make(const NodePath &reference,
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int properties = P_rot);
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INLINE const NodePath &get_reference() const;
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INLINE int get_properties() const;
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public:
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virtual bool safe_to_transform() const;
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@ -48,10 +89,10 @@ public:
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protected:
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virtual int compare_to_impl(const RenderEffect *other) const;
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virtual RenderEffect *make_default_impl() const;
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private:
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NodePath _reference;
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int _properties;
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public:
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static void register_with_read_factory();
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@ -35,11 +35,33 @@
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////////////////////////////////////////////////////////////////////
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void CullTraverserData::
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apply_transform_and_state(CullTraverser *trav) {
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const TransformState *node_transform = node()->get_transform();
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CPT(TransformState) node_transform = node()->get_transform();
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// First, compute the _net_transform, because we need it for the
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// compass and billboard effects.
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_net_transform = _net_transform->compose(node_transform);
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const RenderEffects *node_effects = node()->get_effects();
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const CompassEffect *compass = node_effects->get_compass();
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if (compass != (const CompassEffect *)NULL) {
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CPT(TransformState) compass_transform =
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compass->do_compass(_net_transform, node_transform);
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_net_transform = _net_transform->compose(compass_transform);
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node_transform = node_transform->compose(compass_transform);
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}
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const BillboardEffect *billboard = node_effects->get_billboard();
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if (billboard != (const BillboardEffect *)NULL) {
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CPT(TransformState) billboard_transform =
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billboard->do_billboard(_net_transform, trav->get_camera_transform());
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_net_transform = _net_transform->compose(billboard_transform);
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node_transform = node_transform->compose(billboard_transform);
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}
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if (!node_transform->is_identity()) {
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_render_transform = _render_transform->compose(node_transform);
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_net_transform = _net_transform->compose(node_transform);
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if ((_view_frustum != (GeometricBoundingVolume *)NULL) ||
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(_guard_band != (GeometricBoundingVolume *)NULL)) {
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// We need to move the viewing frustums into the node's
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@ -72,36 +94,6 @@ apply_transform_and_state(CullTraverser *trav) {
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const RenderState *node_state = node()->get_state();
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_state = _state->compose(node_state);
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const RenderEffects *node_effects = node()->get_effects();
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const CompassEffect *compass = node_effects->get_compass();
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if (compass != (const CompassEffect *)NULL) {
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// Got to apply a compass transform here.
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CPT(TransformState) compass_transform =
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compass->do_compass(_net_transform, node_transform);
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_render_transform = _render_transform->compose(compass_transform);
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_net_transform = _net_transform->compose(compass_transform);
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// We can't reliably cull within a compass, because the geometry
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// might get rotated out of its bounding volume. So once we get
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// within a compass, we consider it all visible.
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_view_frustum = (GeometricBoundingVolume *)NULL;
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}
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const BillboardEffect *billboard = node_effects->get_billboard();
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if (billboard != (const BillboardEffect *)NULL) {
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// Got to apply a billboard transform here.
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CPT(TransformState) billboard_transform =
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billboard->do_billboard(_net_transform, trav->get_camera_transform());
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_render_transform = _render_transform->compose(billboard_transform);
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_net_transform = _net_transform->compose(billboard_transform);
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// We can't reliably cull within a billboard, because the geometry
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// might get rotated out of its bounding volume. So once we get
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// within a billboard, we consider it all visible.
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_view_frustum = (GeometricBoundingVolume *)NULL;
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}
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}
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@ -69,22 +69,6 @@ compare_to_impl(const RenderEffect *other) const {
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return 0;
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}
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////////////////////////////////////////////////////////////////////
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// Function: DecalEffect::make_default_impl
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// Access: Protected, Virtual
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// Description: Intended to be overridden by derived DecalEffect
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// types to specify what the default property for a
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// DecalEffect of this type should be.
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//
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// This should return a newly-allocated DecalEffect of
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// the same type that corresponds to whatever the
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// standard default for this kind of DecalEffect is.
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////////////////////////////////////////////////////////////////////
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RenderEffect *DecalEffect::
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make_default_impl() const {
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return new DecalEffect;
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}
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////////////////////////////////////////////////////////////////////
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// Function: DecalEffect::register_with_read_factory
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// Access: Public, Static
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@ -39,7 +39,6 @@ PUBLISHED:
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protected:
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virtual bool safe_to_combine() const;
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virtual int compare_to_impl(const RenderEffect *other) const;
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virtual RenderEffect *make_default_impl() const;
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public:
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static void register_with_read_factory();
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