shader: Fix support for #pragma include <example.glsl> in GLSL

This commit is contained in:
rdb 2022-11-09 17:19:31 +01:00
parent 11746457ff
commit 0220a43ce0
4 changed files with 49 additions and 1 deletions

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@ -2876,7 +2876,7 @@ r_preprocess_source(ostream &out, istream &in, const Filename &fn,
source_dir = full_fn.get_dirname();
incfn = incfile;
} else if (sscanf(line.c_str(), " # pragma%*[ \t]include <%2047[^\"]> %zn", incfile, &nread) == 1
} else if (sscanf(line.c_str(), " # pragma%*[ \t]include <%2047[^\>]> %zn", incfile, &nread) == 1
&& nread == line.size()) {
// Angled includes are also OK, but we don't search in the directory
// of the source file.

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@ -0,0 +1,10 @@
#version 150
#pragma include <glsl_include_inputs.glsl>
// Vertex inputs
in vec4 p3d_Vertex;
void main() {
gl_Position = p3d_ModelViewProjectionMatrix * p3d_Vertex;
}

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@ -0,0 +1,10 @@
#version 120
#pragma include <glsl_include_inputs.glsl>
// Vertex inputs
attribute vec4 p3d_Vertex;
void main() {
gl_Position = p3d_ModelViewProjectionMatrix * p3d_Vertex;
}

View File

@ -497,3 +497,31 @@ def test_glsl_includes(gsg):
vert_path = core.Filename(SHADERS_DIR, 'glsl_include' + suffix + '.vert')
frag_path = core.Filename(SHADERS_DIR, 'glsl_simple' + suffix + '.frag')
run_glsl_compile_check(gsg, vert_path, frag_path)
def test_glsl_includes_angle_nodir(gsg):
"""Test preprocessing includes with angle includes without model-path"""
suffix = ''
if (gsg.driver_shader_version_major, gsg.driver_shader_version_minor) < (1, 50):
suffix = '_legacy'
vert_path = core.Filename(SHADERS_DIR, 'glsl_include_angle' + suffix + '.vert')
frag_path = core.Filename(SHADERS_DIR, 'glsl_simple' + suffix + '.frag')
assert core.Shader.load(core.Shader.SL_GLSL, vert_path, frag_path) is None
@pytest.fixture
def with_current_dir_on_model_path():
model_path = core.get_model_path()
model_path.prepend_directory(core.Filename.from_os_specific(os.path.dirname(__file__)))
yield
model_path.clear_local_value()
def test_glsl_includes_angle_withdir(gsg, with_current_dir_on_model_path):
"""Test preprocessing includes with angle includes with model-path"""
suffix = ''
if (gsg.driver_shader_version_major, gsg.driver_shader_version_minor) < (1, 50):
suffix = '_legacy'
vert_path = core.Filename(SHADERS_DIR, 'glsl_include_angle' + suffix + '.vert')
frag_path = core.Filename(SHADERS_DIR, 'glsl_simple' + suffix + '.frag')
run_glsl_compile_check(gsg, vert_path, frag_path)