Fix cubemap FBO's

This commit is contained in:
rdb 2009-02-20 18:21:39 +00:00
parent 24118f0357
commit 02b2b9eacc

View File

@ -307,9 +307,11 @@ rebuild_bitplanes() {
int color_attachment = GL_COLOR_ATTACHMENT0_EXT; int color_attachment = GL_COLOR_ATTACHMENT0_EXT;
for (int i=0; i<count_textures(); i++) { for (int i=0; i<count_textures(); i++) {
if (get_rtm_mode(i) != RTM_bind_or_copy) { // Do we really need the following lines?
continue; // Uncommenting them seems to break stuff.
} //if (get_rtm_mode(i) != RTM_bind_or_copy) {
// continue;
//}
Texture *tex = get_texture(i); Texture *tex = get_texture(i);
TextureContext *tc = tex->prepare_now(glgsg->get_prepared_objects(), glgsg); TextureContext *tc = tex->prepare_now(glgsg->get_prepared_objects(), glgsg);