more flatten bugs: fix color-scale support

This commit is contained in:
David Rose 2008-03-01 00:05:03 +00:00
parent b3b365c99e
commit 02b2d76274
3 changed files with 83 additions and 3 deletions

View File

@ -160,12 +160,40 @@ apply_attribs_to_vertices(const AccumulatedAttribs &attribs, int attrib_types,
if (geom_attribs._color_scale != (const RenderAttrib *)NULL) {
const ColorScaleAttrib *csa = DCAST(ColorScaleAttrib, geom_attribs._color_scale);
if (csa->get_scale() != LVecBase4f(1.0f, 1.0f, 1.0f, 1.0f)) {
// Now, if we have an "off" or "flat" color attribute, we
// simply modify the color attribute, and leave the
// vertices alone.
const RenderAttrib *ra = entry._state->get_attrib(ColorAttrib::get_class_type());
if (ra != (const RenderAttrib *)NULL) {
const ColorAttrib *ca = DCAST(ColorAttrib, ra);
if (ca->get_color_type() == ColorAttrib::T_off) {
entry._state = entry._state->set_attrib(ColorAttrib::make_vertex());
// ColorAttrib::T_off means the color scale becomes
// the new color.
entry._state = entry._state->set_attrib(ColorAttrib::make_flat(csa->get_scale()));
} else if (ca->get_color_type() == ColorAttrib::T_flat) {
// ColorAttrib::T_off means the color scale modulates
// the specified color to produce a new color.
const Colorf &c1 = ca->get_color();
const LVecBase4f &c2 = csa->get_scale();
Colorf color(c1[0] * c2[0], c1[1] * c2[1],
c1[2] * c2[2], c1[3] * c2[3]);
entry._state = entry._state->set_attrib(ColorAttrib::make_flat(color));
} else {
// Otherwise, we have vertex color, and we just scale
// it normally.
if (transformer.transform_colors(new_geom, csa->get_scale())) {
any_changed = true;
}
}
}
}
}
}
if ((attrib_types & SceneGraphReducer::TT_tex_matrix) != 0) {
if (geom_attribs._tex_matrix != (const RenderAttrib *)NULL) {
// Determine which texture coordinate names are used more than

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@ -562,6 +562,57 @@ add_attrib(const RenderAttrib *attrib, int override) const {
return return_new(new_state);
}
////////////////////////////////////////////////////////////////////
// Function: RenderState::set_attrib
// Access: Published
// Description: Returns a new RenderState object that represents the
// same as the source state, with the new RenderAttrib
// added. If there is already a RenderAttrib with the
// same type, it is replaced unconditionally. The
// override is not changed.
////////////////////////////////////////////////////////////////////
CPT(RenderState) RenderState::
set_attrib(const RenderAttrib *attrib) const {
RenderState *new_state = new RenderState;
back_insert_iterator<Attributes> result =
back_inserter(new_state->_attributes);
Attribute new_attribute(attrib, 0);
Attributes::const_iterator ai = _attributes.begin();
while (ai != _attributes.end() && (*ai) < new_attribute) {
*result = *ai;
++ai;
++result;
}
if (ai != _attributes.end() && !(new_attribute < (*ai))) {
// At this point we know: !((*ai) < new_attribute) &&
// !(new_attribute < (*ai)) which means (*ai) == new_attribute, so
// there is another attribute of the same type already in the
// state.
(*result) = Attribute(attrib, (*ai)._override);
++ai;
++result;
} else {
// There is not another attribute of the same type already in the
// state.
*result = new_attribute;
++result;
}
while (ai != _attributes.end()) {
*result = *ai;
++ai;
++result;
}
return return_new(new_state);
}
////////////////////////////////////////////////////////////////////
// Function: RenderState::remove_attrib
// Access: Published

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@ -107,6 +107,7 @@ PUBLISHED:
CPT(RenderState) invert_compose(const RenderState *other) const;
CPT(RenderState) add_attrib(const RenderAttrib *attrib, int override = 0) const;
CPT(RenderState) set_attrib(const RenderAttrib *attrib) const;
CPT(RenderState) remove_attrib(TypeHandle type) const;
CPT(RenderState) adjust_all_priorities(int adjustment) const;