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Assorted fmod fixes
This commit is contained in:
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0445017945
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02fa407aea
@ -23,7 +23,7 @@
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#begin lib_target
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#define TARGET fmod_audio
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#define BUILD_TARGET $[HAVE_FMOD]
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#define BUILD_TARGET $[HAVE_FMODEX]
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#define USE_PACKAGES fmod
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#define BUILDING_DLL BUILDING_FMOD_AUDIO
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#define LOCAL_LIBS audio event
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@ -17,7 +17,7 @@
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////////////////////////////////////////////////////////////////////
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#include "pandabase.h"
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#ifdef HAVE_FMOD //[
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#ifdef HAVE_FMODEX //[
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#include "config_fmodAudio.h"
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@ -21,7 +21,7 @@
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#include "pandabase.h"
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#ifdef HAVE_FMOD //[
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#ifdef HAVE_FMODEX //[
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#include "notifyCategoryProxy.h"
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#include "dconfig.h"
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@ -20,7 +20,7 @@
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#include "pandabase.h"
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#include "dcast.h"
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#ifdef HAVE_FMOD //[
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#ifdef HAVE_FMODEX //[
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//Panda Headers
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#include "config_audio.h"
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@ -33,31 +33,29 @@ TypeHandle FmodAudioDSP::_type_handle;
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// Function: FmodAudioDSP::FmodAudioDSP
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// Access: Protected
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// Description: Constructor
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// This is a thin wrapper around FMOD-EX.
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// This is a thin wrapper around FMOD-EX.
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// See the FMOD-EX documentation.
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////////////////////////////////////////////////////////////////////
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FmodAudioDSP::FmodAudioDSP(AudioManager *manager, AudioManager::DSP_category cat) {
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FmodAudioDSP::
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FmodAudioDSP(AudioManager *manager, AudioManager::DSP_category cat) {
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// Intentionally blank.
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audio_debug("FmodAudioDSP::FmodAudioDSP() Creating new DSP " );
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audio_debug("FmodAudioDSP::FmodAudioDSP() Creating new DSP " );
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//Local Variables that are needed.
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FMOD_RESULT result;
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//Local Variables that are needed.
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FMOD_RESULT result;
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//Assign the values we need
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DCAST_INTO_V(_manager, manager);
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//Assign the values we need
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DCAST_INTO_V(_manager, manager);
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FMOD_DSP_TYPE dsptype = (FMOD_DSP_TYPE)cat;
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FMOD_DSP_TYPE dsptype = (FMOD_DSP_TYPE)cat;
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result = _manager->_system->createDSPByType( dsptype, &_dsp);
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ERRCHECK(result);
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result = _manager->_system->createDSPByType( dsptype, &_dsp);
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ERRCHECK(result);
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set_in_chain(false);
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cerr << get_dsp_name() << endl;
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audio_debug("DSP Loaded");
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set_in_chain(false);
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audio_debug("DSP Loaded");
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}
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@ -68,21 +66,20 @@ FmodAudioDSP::FmodAudioDSP(AudioManager *manager, AudioManager::DSP_category cat
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// Access: Published, Virtual
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// Description: DESTRUCTOR!!!
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////////////////////////////////////////////////////////////////////
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FmodAudioDSP::~FmodAudioDSP() {
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FmodAudioDSP::
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~FmodAudioDSP() {
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audio_debug("FmodAudioSound::FmodAudioDSP() Destruction!!! " );
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audio_debug("FmodAudioSound::FmodAudioDSP() Destruction!!! " );
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//Local Variables that are needed.
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FMOD_RESULT result;
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//Local Variables that are needed.
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FMOD_RESULT result;
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result = _dsp->remove();
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ERRCHECK(result);
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result = _dsp->remove();
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ERRCHECK(result);
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result = _dsp->release();
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ERRCHECK(result);
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result = _dsp->release();
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ERRCHECK(result);
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audio_debug("DSP GONE");
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audio_debug("DSP GONE");
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}
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@ -91,20 +88,19 @@ FmodAudioDSP::~FmodAudioDSP() {
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// Access: Published, Virtual
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// Description: This is a thin wrapper around FMOD-EX.
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// See the FMOD-EX documentation.
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// [This resets an FMOD DSP to its default values]
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// [This resets an FMOD DSP to its default values]
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////////////////////////////////////////////////////////////////////
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void FmodAudioDSP::reset() {
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void FmodAudioDSP::
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reset() {
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audio_debug("FmodAudioSound::reset() Reset DSP to default settings." );
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audio_debug("FmodAudioSound::reset() Reset DSP to default settings." );
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//Local Variables that are needed.
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FMOD_RESULT result;
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//Local Variables that are needed.
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FMOD_RESULT result;
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result = _dsp->reset();
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ERRCHECK(result);
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audio_debug("DSP Reset.");
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result = _dsp->reset();
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ERRCHECK(result);
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audio_debug("DSP Reset.");
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}
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////////////////////////////////////////////////////////////////////
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@ -112,19 +108,19 @@ void FmodAudioDSP::reset() {
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// Access: Published, Virtual
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// Description: This is a thin wrapper around FMOD-EX.
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// See the FMOD-EX documentation.
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// [This removes the DSP from an Effects Chain]
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// [This removes the DSP from an Effects Chain]
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////////////////////////////////////////////////////////////////////
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void FmodAudioDSP::remove() {
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audio_debug("FmodAudioSound::remove() Removes a DSP from and effect chain." );
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void FmodAudioDSP::
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remove() {
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audio_debug("FmodAudioSound::remove() Removes a DSP from and effect chain." );
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//Local Variables that are needed.
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FMOD_RESULT result;
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//Local Variables that are needed.
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FMOD_RESULT result;
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result = _dsp->remove();
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ERRCHECK(result);
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audio_debug("DSP Removed from relative effects chain.");
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result = _dsp->remove();
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ERRCHECK(result);
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audio_debug("DSP Removed from relative effects chain.");
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}
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////////////////////////////////////////////////////////////////////
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@ -132,18 +128,19 @@ void FmodAudioDSP::remove() {
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// Access: Published, Virtual
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// Description: This is a thin wrapper around FMOD-EX.
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// See the FMOD-EX documentation.
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// [This turns the Bypass for an Effect on and off]/
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// [This turns the Bypass for an Effect on and off]/
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////////////////////////////////////////////////////////////////////
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void FmodAudioDSP::set_bypass(bool bypass) {
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audio_debug("FmodAudioSound::set_bypass() ." );
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void FmodAudioDSP::
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set_bypass(bool bypass) {
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audio_debug("FmodAudioSound::set_bypass() ." );
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//Local Variables that are needed.
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FMOD_RESULT result;
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//Local Variables that are needed.
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FMOD_RESULT result;
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result = _dsp->setBypass(bypass);
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ERRCHECK(result);
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result = _dsp->setBypass(bypass);
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ERRCHECK(result);
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audio_debug("DSP Bypass set to:" << bypass );
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audio_debug("DSP Bypass set to:" << bypass );
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}
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////////////////////////////////////////////////////////////////////
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@ -152,19 +149,19 @@ void FmodAudioDSP::set_bypass(bool bypass) {
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// Description: This is a thin wrapper around FMOD-EX.
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// See the FMOD-EX documentation.
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////////////////////////////////////////////////////////////////////
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bool FmodAudioDSP::get_bypass() {
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audio_debug("FmodAudioSound::get_bypass() ." );
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bool FmodAudioDSP::
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get_bypass() {
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audio_debug("FmodAudioSound::get_bypass() ." );
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//Local Variables that are needed.
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FMOD_RESULT result;
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//Local Variables that are needed.
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FMOD_RESULT result;
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bool bypass;
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bool bypass;
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result = _dsp->getBypass(&bypass);
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ERRCHECK(result);
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return bypass;
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result = _dsp->getBypass(&bypass);
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ERRCHECK(result);
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return bypass;
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}
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@ -175,19 +172,18 @@ bool FmodAudioDSP::get_bypass() {
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// Description: This is a thin wrapper around FMOD-EX.
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// See the FMOD-EX documentation.
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////////////////////////////////////////////////////////////////////
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void FmodAudioDSP::set_parameter(const string &name, float value) {
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int parameterIndex = find_parameter(name);
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if (parameterIndex < 0) {
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return;
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}
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void FmodAudioDSP::
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set_parameter(const string &name, float value) {
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int parameterIndex = find_parameter(name);
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if (parameterIndex < 0) {
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return;
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}
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//Local Variables that are needed.
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FMOD_RESULT result;
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result = _dsp->setParameter(parameterIndex, value);
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ERRCHECK(result);
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//Local Variables that are needed.
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FMOD_RESULT result;
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result = _dsp->setParameter(parameterIndex, value);
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ERRCHECK(result);
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}
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@ -197,18 +193,19 @@ void FmodAudioDSP::set_parameter(const string &name, float value) {
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// Description: This is a thin wrapper around FMOD-EX.
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// See the FMOD-EX documentation.
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////////////////////////////////////////////////////////////////////
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int FmodAudioDSP::get_num_parameters() {
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audio_debug("FmodAudioSound::get_num_parameters() ." );
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int FmodAudioDSP::
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get_num_parameters() {
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audio_debug("FmodAudioSound::get_num_parameters() ." );
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//Local Variables that are needed.
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FMOD_RESULT result;
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//Local Variables that are needed.
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FMOD_RESULT result;
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int numOfParameters;
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int numOfParameters;
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result = _dsp->getNumParameters(&numOfParameters);
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ERRCHECK(result);
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result = _dsp->getNumParameters(&numOfParameters);
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ERRCHECK(result);
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return numOfParameters;
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return numOfParameters;
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}
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////////////////////////////////////////////////////////////////////
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@ -217,30 +214,30 @@ int FmodAudioDSP::get_num_parameters() {
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// Description: This is a thin wrapper around FMOD-EX.
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// See the FMOD-EX documentation.
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////////////////////////////////////////////////////////////////////
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string FmodAudioDSP::get_parameter_name(int parameterIndex) {
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// intentionally blank
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string FmodAudioDSP::
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get_parameter_name(int parameterIndex) {
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audio_debug("FmodAudioSound::get_parameter_name()" );
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audio_debug("FmodAudioSound::get_parameter_name()" );
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//Local Variables that are needed.
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FMOD_RESULT result;
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//Local Variables that are needed.
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FMOD_RESULT result;
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//int parameterIndex;
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char parameterName[32];
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char parameterLabel[32];
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char parameterDescription[32];
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int parameterDescriptionLength = 0;
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float parameterMin;
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float parameterMax;
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//int parameterIndex;
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char parameterName[32];
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char parameterLabel[32];
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char parameterDescription[32];
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int parameterDescriptionLength = 0;
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float parameterMin;
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float parameterMax;
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result = _dsp->getParameterInfo(parameterIndex, parameterName, parameterLabel, parameterDescription, parameterDescriptionLength, ¶meterMin, ¶meterMax);
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ERRCHECK(result);
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result = _dsp->getParameterInfo(parameterIndex, parameterName, parameterLabel, parameterDescription, parameterDescriptionLength, ¶meterMin, ¶meterMax);
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ERRCHECK(result);
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string returnInfo = (parameterName);
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string returnInfo = (parameterName);
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return returnInfo;
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return returnInfo;
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//return "";
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//return "";
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}
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@ -249,37 +246,38 @@ string FmodAudioDSP::get_parameter_name(int parameterIndex) {
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// Access: Published, Virtual
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// Description: This is a thin wrapper around FMOD-EX.
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// See the FMOD-EX documentation.
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// This Method actually returns FMOD's Parameter Label
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// Information, and not Description.
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// The reason is, that most of the FMOD's Description
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// Properties seem to be empty.
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// Also the Label sort of serves as as a description by
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// return the type of unit the cooresponding parameter
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// modifies for a DSP.
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// IE. For the Echo. The first parameter is 'Delay'
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// and the units for measuring the Delay is in Milliseconds.
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// The Label returns Milliseconds letting you know that.
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// This Method actually returns FMOD's Parameter Label
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// Information, and not Description.
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// The reason is, that most of the FMOD's Description
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// Properties seem to be empty.
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// Also the Label sort of serves as as a description by
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// return the type of unit the cooresponding parameter
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// modifies for a DSP.
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// IE. For the Echo. The first parameter is 'Delay'
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// and the units for measuring the Delay is in Milliseconds.
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// The Label returns Milliseconds letting you know that.
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////////////////////////////////////////////////////////////////////
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string FmodAudioDSP::get_parameter_description(int parameterIndex) {
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// intentionally blank
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string FmodAudioDSP::
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get_parameter_description(int parameterIndex) {
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// intentionally blank
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audio_debug("FmodAudioSound::get_parameter_description()." );
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audio_debug("FmodAudioSound::get_parameter_description()." );
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//Local Variables that are needed.
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FMOD_RESULT result;
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//Local Variables that are needed.
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FMOD_RESULT result;
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//int parameterIndex;
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char parameterName[32];
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char parameterLabel[32];
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char parameterDescription[32];
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int parameterDescriptionLength = 0;
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float parameterMin;
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float parameterMax;
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//int parameterIndex;
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char parameterName[32];
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char parameterLabel[32];
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char parameterDescription[32];
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int parameterDescriptionLength = 0;
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float parameterMin;
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float parameterMax;
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result = _dsp->getParameterInfo(parameterIndex, parameterName, parameterLabel, parameterDescription, parameterDescriptionLength, ¶meterMin, ¶meterMax);
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ERRCHECK(result);
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result = _dsp->getParameterInfo(parameterIndex, parameterName, parameterLabel, parameterDescription, parameterDescriptionLength, ¶meterMin, ¶meterMax);
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ERRCHECK(result);
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return parameterLabel;
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return parameterLabel;
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}
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@ -289,25 +287,26 @@ string FmodAudioDSP::get_parameter_description(int parameterIndex) {
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// Description: This is a thin wrapper around FMOD-EX.
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// See the FMOD-EX documentation.
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////////////////////////////////////////////////////////////////////
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float FmodAudioDSP::get_parameter_min(int parameterIndex) {
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audio_debug("FmodAudioSound::get_parameter_min()." );
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float FmodAudioDSP::
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get_parameter_min(int parameterIndex) {
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audio_debug("FmodAudioSound::get_parameter_min()." );
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//Local Variables that are needed.
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FMOD_RESULT result;
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//Local Variables that are needed.
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FMOD_RESULT result;
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//int parameterIndex;
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char parameterName[32];
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char parameterLabel[32];
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char parameterDescription[32];
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int parameterDescriptionLength = 0;
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float parameterMin;
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float parameterMax;
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//int parameterIndex;
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char parameterName[32];
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char parameterLabel[32];
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char parameterDescription[32];
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int parameterDescriptionLength = 0;
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float parameterMin;
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float parameterMax;
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result = _dsp->getParameterInfo(parameterIndex, parameterName, parameterLabel, parameterDescription, parameterDescriptionLength, ¶meterMin, ¶meterMax);
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ERRCHECK(result);
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result = _dsp->getParameterInfo(parameterIndex, parameterName, parameterLabel, parameterDescription, parameterDescriptionLength, ¶meterMin, ¶meterMax);
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ERRCHECK(result);
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return parameterMin;
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return parameterMin;
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}
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////////////////////////////////////////////////////////////////////
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@ -316,25 +315,26 @@ float FmodAudioDSP::get_parameter_min(int parameterIndex) {
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// Description: This is a thin wrapper around FMOD-EX.
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// See the FMOD-EX documentation.
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////////////////////////////////////////////////////////////////////
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float FmodAudioDSP::get_parameter_max(int parameterIndex) {
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audio_debug("FmodAudioSound::get_parameter_min()." );
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float FmodAudioDSP::
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get_parameter_max(int parameterIndex) {
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audio_debug("FmodAudioSound::get_parameter_min()." );
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//Local Variables that are needed.
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FMOD_RESULT result;
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//Local Variables that are needed.
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FMOD_RESULT result;
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//int parameterIndex;
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char parameterName[32];
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char parameterLabel[32];
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char parameterDescription[32];
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int parameterDescriptionLength = 0;
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float parameterMin;
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float parameterMax;
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//int parameterIndex;
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char parameterName[32];
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char parameterLabel[32];
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char parameterDescription[32];
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int parameterDescriptionLength = 0;
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float parameterMin;
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float parameterMax;
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result = _dsp->getParameterInfo(parameterIndex, parameterName, parameterLabel, parameterDescription, parameterDescriptionLength, ¶meterMin, ¶meterMax);
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ERRCHECK(result);
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result = _dsp->getParameterInfo(parameterIndex, parameterName, parameterLabel, parameterDescription, parameterDescriptionLength, ¶meterMin, ¶meterMax);
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ERRCHECK(result);
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return parameterMax;
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return parameterMax;
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}
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@ -344,25 +344,26 @@ float FmodAudioDSP::get_parameter_max(int parameterIndex) {
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// Description: This is a thin wrapper around FMOD-EX.
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// See the FMOD-EX documentation.
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////////////////////////////////////////////////////////////////////
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float FmodAudioDSP::get_parameter_value(const string &name) {
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int parameterIndex = find_parameter(name);
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if (parameterIndex < 0) {
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return 0.0;
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}
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float FmodAudioDSP::
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get_parameter_value(const string &name) {
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int parameterIndex = find_parameter(name);
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if (parameterIndex < 0) {
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return 0.0;
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}
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//Local Variables that are needed.
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FMOD_RESULT result;
|
||||
//Local Variables that are needed.
|
||||
FMOD_RESULT result;
|
||||
|
||||
float parameterValue;
|
||||
char valuestr[32];
|
||||
int valuestrlen = 32;
|
||||
float parameterValue;
|
||||
char valuestr[32];
|
||||
int valuestrlen = 32;
|
||||
|
||||
|
||||
result = _dsp->getParameter(parameterIndex, ¶meterValue, valuestr, valuestrlen);
|
||||
ERRCHECK(result);
|
||||
result = _dsp->getParameter(parameterIndex, ¶meterValue, valuestr, valuestrlen);
|
||||
ERRCHECK(result);
|
||||
|
||||
return parameterValue;
|
||||
return parameterValue;
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////
|
||||
@ -370,17 +371,18 @@ float FmodAudioDSP::get_parameter_value(const string &name) {
|
||||
// Access: Private
|
||||
// Description: Convert a parameter name to an fmod parameter index.
|
||||
////////////////////////////////////////////////////////////////////
|
||||
int FmodAudioDSP::find_parameter(const string &name) {
|
||||
int np = get_num_parameters();
|
||||
for (int i=0; i<np; i++) {
|
||||
if ( name == get_parameter_name(i) ) {
|
||||
int FmodAudioDSP::
|
||||
find_parameter(const string &name) {
|
||||
int np = get_num_parameters();
|
||||
for (int i=0; i<np; i++) {
|
||||
if ( name == get_parameter_name(i) ) {
|
||||
|
||||
audio_debug("FmodAudioSound::find_parameter() returning: " << get_parameter_name(i) << " " << i );
|
||||
audio_debug("FmodAudioSound::find_parameter() returning: " << get_parameter_name(i) << " " << i );
|
||||
|
||||
return i;
|
||||
}
|
||||
}
|
||||
return -1;
|
||||
return i;
|
||||
}
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////
|
||||
@ -389,28 +391,27 @@ int FmodAudioDSP::find_parameter(const string &name) {
|
||||
// Description: This is a thin wrapper around FMOD-EX.
|
||||
// See the FMOD-EX documentation.
|
||||
////////////////////////////////////////////////////////////////////
|
||||
string FmodAudioDSP::get_dsp_name() {
|
||||
|
||||
audio_debug("FmodAudioSound::get_dsp_name()." );
|
||||
string FmodAudioDSP::
|
||||
get_dsp_name() {
|
||||
audio_debug("FmodAudioSound::get_dsp_name()." );
|
||||
|
||||
//Local Variables that are needed.
|
||||
FMOD_RESULT result;
|
||||
char name[32];
|
||||
unsigned int version;
|
||||
int channels;
|
||||
int configwidth;
|
||||
int configheight;
|
||||
//Local Variables that are needed.
|
||||
FMOD_RESULT result;
|
||||
char name[32];
|
||||
unsigned int version;
|
||||
int channels;
|
||||
int configwidth;
|
||||
int configheight;
|
||||
|
||||
result = _dsp->getInfo(name, &version, &channels, &configwidth, &configheight);
|
||||
ERRCHECK(result);
|
||||
result = _dsp->getInfo(name, &version, &channels, &configwidth, &configheight);
|
||||
ERRCHECK(result);
|
||||
|
||||
string returnInfo = (name);
|
||||
//returnInfo.append(" Version: ");
|
||||
//returnInfo.append(version);
|
||||
//returnInfo.append("\n");
|
||||
|
||||
return returnInfo;
|
||||
string returnInfo = (name);
|
||||
//returnInfo.append(" Version: ");
|
||||
//returnInfo.append(version);
|
||||
//returnInfo.append("\n");
|
||||
|
||||
return returnInfo;
|
||||
}
|
||||
|
||||
|
||||
@ -418,17 +419,15 @@ string FmodAudioDSP::get_dsp_name() {
|
||||
// Function: FmodAudioDSP::get_in_chain()
|
||||
// Access: Published, Virtual
|
||||
// Description: This is a functiont to query if a DSP have been assigned
|
||||
// to the GLOBAL or a SOUND's effect chain.
|
||||
// This is to make sure you 'remove' an effect from a chain
|
||||
// before you move it somewhere else or destroy it.
|
||||
// to the GLOBAL or a SOUND's effect chain.
|
||||
// This is to make sure you 'remove' an effect from a chain
|
||||
// before you move it somewhere else or destroy it.
|
||||
////////////////////////////////////////////////////////////////////
|
||||
bool FmodAudioDSP::get_in_chain() {
|
||||
|
||||
audio_debug("FmodAudioSound::get_in_chain()." );
|
||||
|
||||
return _in_chain;
|
||||
|
||||
bool FmodAudioDSP::
|
||||
get_in_chain() {
|
||||
audio_debug("FmodAudioSound::get_in_chain()." );
|
||||
|
||||
return _in_chain;
|
||||
}
|
||||
|
||||
|
||||
@ -436,16 +435,14 @@ bool FmodAudioDSP::get_in_chain() {
|
||||
// Function: FmodAudioDSP::set_in_chain()
|
||||
// Access: Published, Virtual
|
||||
// Description: This is a functiont to set if a DSP have been assigned
|
||||
// to the GLOBAL or a SOUND's effect chain.
|
||||
// to the GLOBAL or a SOUND's effect chain.
|
||||
////////////////////////////////////////////////////////////////////
|
||||
void FmodAudioDSP::set_in_chain(bool chain_state) {
|
||||
|
||||
audio_debug("FmodAudioSound::set_in_chain()." );
|
||||
|
||||
_in_chain = chain_state;
|
||||
void FmodAudioDSP::
|
||||
set_in_chain(bool chain_state) {
|
||||
audio_debug("FmodAudioSound::set_in_chain()." );
|
||||
|
||||
_in_chain = chain_state;
|
||||
}
|
||||
|
||||
|
||||
|
||||
#endif //]
|
||||
|
@ -72,7 +72,7 @@
|
||||
|
||||
#include <pandabase.h>
|
||||
|
||||
#ifdef HAVE_FMOD //[
|
||||
#ifdef HAVE_FMODEX //[
|
||||
|
||||
#include "audioManager.h"
|
||||
#include "audioDSP.h"
|
||||
|
@ -23,7 +23,7 @@
|
||||
#include "config_audio.h"
|
||||
#include "dcast.h"
|
||||
|
||||
#ifdef HAVE_FMOD //[
|
||||
#ifdef HAVE_FMODEX //[
|
||||
|
||||
//Panda headers.
|
||||
#include "config_audio.h"
|
||||
@ -61,13 +61,13 @@ TypeHandle FmodAudioManager::_type_handle;
|
||||
// Python Prompt
|
||||
/////////////////////////////////////////////////////////////////////
|
||||
void ERRCHECK(FMOD_RESULT result){
|
||||
audio_debug("FMOD State: "<< result <<" "<< FMOD_ErrorString(result) );
|
||||
audio_debug("FMOD State: "<< result <<" "<< FMOD_ErrorString(result) );
|
||||
}
|
||||
|
||||
|
||||
PT(AudioManager) Create_AudioManager() {
|
||||
audio_debug("Create_AudioManager() Fmod.");
|
||||
return new FmodAudioManager;
|
||||
audio_debug("Create_AudioManager() Fmod.");
|
||||
return new FmodAudioManager;
|
||||
}
|
||||
|
||||
|
||||
@ -76,92 +76,91 @@ PT(AudioManager) Create_AudioManager() {
|
||||
// Access: Public
|
||||
// Description: Constructor
|
||||
////////////////////////////////////////////////////////////////////
|
||||
FmodAudioManager::FmodAudioManager() {
|
||||
FmodAudioManager::
|
||||
FmodAudioManager() {
|
||||
|
||||
//OK Lets create the FMOD Audio Manager.
|
||||
audio_debug("FmodAudioManager::FmodAudioManager()");
|
||||
//OK Lets create the FMOD Audio Manager.
|
||||
audio_debug("FmodAudioManager::FmodAudioManager()");
|
||||
|
||||
FMOD_RESULT result;
|
||||
FMOD_RESULT result;
|
||||
|
||||
//We need a varible temporary to check the FMOD Version.
|
||||
unsigned int version;
|
||||
//We need a varible temporary to check the FMOD Version.
|
||||
unsigned int version;
|
||||
|
||||
//Init 3D attributes
|
||||
_position.x = 0;
|
||||
_position.y = 0;
|
||||
_position.z = 0;
|
||||
//Init 3D attributes
|
||||
_position.x = 0;
|
||||
_position.y = 0;
|
||||
_position.z = 0;
|
||||
|
||||
_velocity.x = 0;
|
||||
_velocity.y = 0;
|
||||
_velocity.z = 0;
|
||||
_velocity.x = 0;
|
||||
_velocity.y = 0;
|
||||
_velocity.z = 0;
|
||||
|
||||
_forward.x = 0;
|
||||
_forward.y = 0;
|
||||
_forward.z = 0;
|
||||
_forward.x = 0;
|
||||
_forward.y = 0;
|
||||
_forward.z = 0;
|
||||
|
||||
_up.x = 0;
|
||||
_up.y = 0;
|
||||
_up.z = 0;
|
||||
|
||||
_up.x = 0;
|
||||
_up.y = 0;
|
||||
_up.z = 0;
|
||||
|
||||
|
||||
|
||||
audio_debug("FMOD::System_Create()");
|
||||
result = FMOD::System_Create(&_system);
|
||||
ERRCHECK(result);
|
||||
audio_debug("FMOD::System_Create()");
|
||||
result = FMOD::System_Create(&_system);
|
||||
ERRCHECK(result);
|
||||
|
||||
// Let check the Version of FMOD to make sure the Headers and Libraries are correct.
|
||||
audio_debug("FMOD::System_Create()");
|
||||
result = _system->getVersion(&version);
|
||||
ERRCHECK(result);
|
||||
// Let check the Version of FMOD to make sure the Headers and Libraries are correct.
|
||||
audio_debug("FMOD::System_Create()");
|
||||
result = _system->getVersion(&version);
|
||||
ERRCHECK(result);
|
||||
|
||||
audio_debug("FMOD VERSION:" << hex << version );
|
||||
audio_debug("FMOD - Getting Version");
|
||||
audio_debug("FMOD VERSION:" << hex << version );
|
||||
audio_debug("FMOD - Getting Version");
|
||||
|
||||
if (version < FMOD_VERSION){
|
||||
audio_debug("Error! You are using an old version of FMOD. This program requires:" << FMOD_VERSION);
|
||||
}
|
||||
if (version < FMOD_VERSION){
|
||||
audio_debug("Error! You are using an old version of FMOD. This program requires:" << FMOD_VERSION);
|
||||
}
|
||||
|
||||
//Stick Surround Sound 5.1 thing Here.
|
||||
//Stick Surround Sound 5.1 thing Here.
|
||||
|
||||
audio_debug("Checking for Surround Sound Flag.")
|
||||
audio_debug("Checking for Surround Sound Flag.");
|
||||
|
||||
cerr << fmod_use_surround_sound << endl ;
|
||||
if (fmod_use_surround_sound) {
|
||||
audio_debug("Setting FMOD to use 5.1 Surround Sound.");
|
||||
result = _system->setSpeakerMode( FMOD_SPEAKERMODE_5POINT1 );
|
||||
ERRCHECK(result);
|
||||
}
|
||||
|
||||
if (fmod_use_surround_sound) {
|
||||
audio_debug("Setting FMOD to use 5.1 Surround Sound.")
|
||||
result = _system->setSpeakerMode( FMOD_SPEAKERMODE_5POINT1 );
|
||||
ERRCHECK(result);
|
||||
}
|
||||
//Now we Initialize the System.
|
||||
|
||||
//Now we Initialize the System.
|
||||
audio_debug("FMOD::System_Init");
|
||||
result = _system->init(fmod_number_of_sound_channels, FMOD_INIT_NORMAL, 0);
|
||||
ERRCHECK(result);
|
||||
|
||||
audio_debug("FMOD::System_Init");
|
||||
result = _system->init(fmod_number_of_sound_channels, FMOD_INIT_NORMAL, 0);
|
||||
ERRCHECK(result);
|
||||
if (result == FMOD_OK){
|
||||
audio_debug("FMOD Intialized OK, We are good to go Houston!");
|
||||
_is_valid = true;
|
||||
} else {
|
||||
audio_debug("Something is still wrong with FMOD! Check source.");
|
||||
_is_valid = false;
|
||||
}
|
||||
|
||||
if (result == FMOD_OK){
|
||||
audio_debug("FMOD Intialized OK, We are good to go Houston!");
|
||||
_is_valid = true;
|
||||
} else {
|
||||
audio_debug("Something is still wrong with FMOD! Check source.");
|
||||
_is_valid = false;
|
||||
}
|
||||
// This sets the distance factor for 3D audio to use feet.
|
||||
// FMOD uses meters by default.
|
||||
// Since Panda use feet we need to compensate for that with a factor of 3.28
|
||||
//
|
||||
// This can be over written. You just need to call
|
||||
// audio_3d_set_distance_factor(float factor) and set you new factor.
|
||||
|
||||
_doppler_factor = 1;
|
||||
_distance_factor = 3.28;
|
||||
_drop_off_factor = 1;
|
||||
|
||||
// This sets the distance factor for 3D audio to use feet.
|
||||
// FMOD uses meters by default.
|
||||
// Since Panda use feet we need to compensate for that with a factor of 3.28
|
||||
//
|
||||
// This can be over written. You just need to call
|
||||
// audio_3d_set_distance_factor(float factor) and set you new factor.
|
||||
|
||||
_doppler_factor = 1;
|
||||
_distance_factor = 3.28;
|
||||
_drop_off_factor = 1;
|
||||
audio_debug("Setting 3D Audio settings: Doppler Factor, Distance Factor, Drop Off Factor");
|
||||
|
||||
audio_debug("Setting 3D Audio settings: Doppler Factor, Distance Factor, Drop Off Factor");
|
||||
|
||||
result = _system->set3DSettings( _doppler_factor, _distance_factor, _drop_off_factor);
|
||||
ERRCHECK( result );
|
||||
result = _system->set3DSettings( _doppler_factor, _distance_factor, _drop_off_factor);
|
||||
ERRCHECK( result );
|
||||
|
||||
}
|
||||
|
||||
@ -170,25 +169,26 @@ FmodAudioManager::FmodAudioManager() {
|
||||
// Access: Public
|
||||
// Description: DESTRCUTOR !!!
|
||||
////////////////////////////////////////////////////////////////////
|
||||
FmodAudioManager::~FmodAudioManager() {
|
||||
// Be sure to delete associated sounds before deleting the manager!
|
||||
audio_debug("~FmodAudioManager(): Closing Down");
|
||||
FmodAudioManager::
|
||||
~FmodAudioManager() {
|
||||
// Be sure to delete associated sounds before deleting the manager!
|
||||
audio_debug("~FmodAudioManager(): Closing Down");
|
||||
|
||||
FMOD_RESULT result;
|
||||
FMOD_RESULT result;
|
||||
|
||||
//Release DSPs First
|
||||
_system_dsp.clear();
|
||||
//Release DSPs First
|
||||
_system_dsp.clear();
|
||||
|
||||
//Release Sounds Next
|
||||
_all_sounds.clear();
|
||||
//Release Sounds Next
|
||||
_all_sounds.clear();
|
||||
|
||||
//result = _system->close();
|
||||
//ERRCHECK(result);
|
||||
//result = _system->close();
|
||||
//ERRCHECK(result);
|
||||
|
||||
result = _system->release();
|
||||
ERRCHECK(result);
|
||||
result = _system->release();
|
||||
ERRCHECK(result);
|
||||
|
||||
audio_debug("~FmodAudioManager(): System Down.");
|
||||
audio_debug("~FmodAudioManager(): System Down.");
|
||||
|
||||
}
|
||||
|
||||
@ -196,11 +196,12 @@ FmodAudioManager::~FmodAudioManager() {
|
||||
// Function: FmodAudioManager::is_valid
|
||||
// Access: Public
|
||||
// Description: This just check to make sure the FMOD System is
|
||||
// up and running correctly.
|
||||
// up and running correctly.
|
||||
////////////////////////////////////////////////////////////////////
|
||||
bool FmodAudioManager::is_valid() {
|
||||
audio_debug("FmodAudioManager::is_valid() = " << _is_valid );
|
||||
return _is_valid;
|
||||
bool FmodAudioManager::
|
||||
is_valid() {
|
||||
audio_debug("FmodAudioManager::is_valid() = " << _is_valid );
|
||||
return _is_valid;
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////
|
||||
@ -208,23 +209,24 @@ bool FmodAudioManager::is_valid() {
|
||||
// Access: Public
|
||||
// Description: This is what creates a sound instance.
|
||||
////////////////////////////////////////////////////////////////////
|
||||
PT(AudioSound) FmodAudioManager::get_sound(const string &file_name, bool positional) {
|
||||
PT(AudioSound) FmodAudioManager::
|
||||
get_sound(const string &file_name, bool positional) {
|
||||
|
||||
audio_debug("FmodAudioManager::get_sound(file_name=\""<<file_name<<"\")");
|
||||
audio_debug("FmodAudioManager::get_sound(file_name=\""<<file_name<<"\")");
|
||||
|
||||
//Needed so People use Panda's Generic UNIX Style Paths for Filename.
|
||||
//path.to_os_specific() converts it back to the proper OS version later on.
|
||||
Filename path = file_name;
|
||||
//Needed so People use Panda's Generic UNIX Style Paths for Filename.
|
||||
//path.to_os_specific() converts it back to the proper OS version later on.
|
||||
Filename path = file_name;
|
||||
|
||||
// Build a new AudioSound from the audio data.
|
||||
PT(AudioSound) audioSound = 0;
|
||||
PT(FmodAudioSound) fmodAudioSound = new FmodAudioSound(this, path.to_os_specific(), positional );
|
||||
// Build a new AudioSound from the audio data.
|
||||
PT(AudioSound) audioSound = 0;
|
||||
PT(FmodAudioSound) fmodAudioSound = new FmodAudioSound(this, path.to_os_specific(), positional );
|
||||
|
||||
_all_sounds.insert(fmodAudioSound);
|
||||
_all_sounds.insert(fmodAudioSound);
|
||||
|
||||
audioSound = fmodAudioSound;
|
||||
audioSound = fmodAudioSound;
|
||||
|
||||
return audioSound;
|
||||
return audioSound;
|
||||
|
||||
}
|
||||
|
||||
@ -234,14 +236,14 @@ PT(AudioSound) FmodAudioManager::get_sound(const string &file_name, bool positio
|
||||
// Access: Published
|
||||
// Description: This is what creates a DSP instance.
|
||||
////////////////////////////////////////////////////////////////////
|
||||
PT(AudioDSP) FmodAudioManager::create_dsp(DSP_category index) {
|
||||
audio_debug("FmodAudioManager()::create_dsp");
|
||||
|
||||
// Build a new AudioSound from the audio data.
|
||||
PT(FmodAudioDSP) fmodAudioDSP = new FmodAudioDSP(this, index);
|
||||
|
||||
return (AudioDSP*)fmodAudioDSP;
|
||||
PT(AudioDSP) FmodAudioManager::
|
||||
create_dsp(DSP_category index) {
|
||||
audio_debug("FmodAudioManager()::create_dsp");
|
||||
|
||||
// Build a new AudioSound from the audio data.
|
||||
PT(FmodAudioDSP) fmodAudioDSP = new FmodAudioDSP(this, index);
|
||||
|
||||
return (AudioDSP*)fmodAudioDSP;
|
||||
}
|
||||
|
||||
|
||||
@ -249,37 +251,38 @@ PT(AudioDSP) FmodAudioManager::create_dsp(DSP_category index) {
|
||||
// Function: FmodAudioManager::add_dsp()
|
||||
// Access: Published
|
||||
// Description: This stick the DSP in the Global Effect Chain
|
||||
// DSP effects here, affect all the SOUNDS being played
|
||||
// in panda.
|
||||
// DSP effects here, affect all the SOUNDS being played
|
||||
// in panda.
|
||||
////////////////////////////////////////////////////////////////////
|
||||
bool FmodAudioManager::add_dsp( PT(AudioDSP) x) {
|
||||
// intentionally blank
|
||||
bool FmodAudioManager::
|
||||
add_dsp( PT(AudioDSP) x) {
|
||||
// intentionally blank
|
||||
|
||||
FMOD_RESULT result;
|
||||
FMOD_RESULT result;
|
||||
|
||||
FmodAudioDSP *fdsp;
|
||||
FmodAudioDSP *fdsp;
|
||||
|
||||
DCAST_INTO_R(fdsp, x, false);
|
||||
DCAST_INTO_R(fdsp, x, false);
|
||||
|
||||
if ( fdsp->get_in_chain() ) {
|
||||
if ( fdsp->get_in_chain() ) {
|
||||
|
||||
audio_debug("FmodAudioManager()::add_dsp");
|
||||
audio_debug("This DSP has already been assigned to the system or a sound.");
|
||||
audio_debug("FmodAudioManager()::add_dsp");
|
||||
audio_debug("This DSP has already been assigned to the system or a sound.");
|
||||
|
||||
return false;
|
||||
return false;
|
||||
|
||||
} else
|
||||
{
|
||||
} else
|
||||
{
|
||||
|
||||
result = _system->addDSP( fdsp->_dsp );
|
||||
ERRCHECK( result );
|
||||
result = _system->addDSP( fdsp->_dsp );
|
||||
ERRCHECK( result );
|
||||
|
||||
_system_dsp.insert(fdsp);
|
||||
_system_dsp.insert(fdsp);
|
||||
|
||||
fdsp->set_in_chain(true);
|
||||
fdsp->set_in_chain(true);
|
||||
|
||||
return true;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@ -288,37 +291,37 @@ bool FmodAudioManager::add_dsp( PT(AudioDSP) x) {
|
||||
// Access: Published
|
||||
// Description: This removes the DSP from the Global Effect chain but does not destroy it.
|
||||
// Just remember a "Removed" DSP is still availible for use
|
||||
// in another chain Global or a specific sound.
|
||||
// in another chain Global or a specific sound.
|
||||
////////////////////////////////////////////////////////////////////
|
||||
bool FmodAudioManager::
|
||||
remove_dsp(PT(AudioDSP) x) {
|
||||
// intentionally blank
|
||||
// intentionally blank
|
||||
|
||||
FMOD_RESULT result;
|
||||
FMOD_RESULT result;
|
||||
|
||||
FmodAudioDSP *fdsp;
|
||||
DCAST_INTO_R(fdsp, x, false);
|
||||
FmodAudioDSP *fdsp;
|
||||
DCAST_INTO_R(fdsp, x, false);
|
||||
|
||||
if ( fdsp->get_in_chain() ) {
|
||||
if ( fdsp->get_in_chain() ) {
|
||||
|
||||
result = fdsp->_dsp->remove();
|
||||
ERRCHECK( result );
|
||||
result = fdsp->_dsp->remove();
|
||||
ERRCHECK( result );
|
||||
|
||||
_system_dsp.erase(fdsp);
|
||||
_system_dsp.erase(fdsp);
|
||||
|
||||
fdsp->set_in_chain(false);
|
||||
fdsp->set_in_chain(false);
|
||||
|
||||
return true;
|
||||
return true;
|
||||
|
||||
} else
|
||||
{
|
||||
} else
|
||||
{
|
||||
|
||||
audio_debug("FmodAudioManager()::remove_dsp()");
|
||||
audio_debug("This DSP doesn't exist in this chain.");
|
||||
audio_debug("FmodAudioManager()::remove_dsp()");
|
||||
audio_debug("This DSP doesn't exist in this chain.");
|
||||
|
||||
return false;
|
||||
return false;
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@ -330,85 +333,85 @@ remove_dsp(PT(AudioDSP) x) {
|
||||
////////////////////////////////////////////////////////////////////
|
||||
int FmodAudioManager::
|
||||
getSpeakerSetup() {
|
||||
// intentionally blank
|
||||
// intentionally blank
|
||||
|
||||
FMOD_RESULT result;
|
||||
FMOD_SPEAKERMODE speakerMode;
|
||||
int returnMode;
|
||||
FMOD_RESULT result;
|
||||
FMOD_SPEAKERMODE speakerMode;
|
||||
int returnMode;
|
||||
|
||||
result = _system->getSpeakerMode( &speakerMode );
|
||||
ERRCHECK( result );
|
||||
result = _system->getSpeakerMode( &speakerMode );
|
||||
ERRCHECK( result );
|
||||
|
||||
switch (speakerMode) {
|
||||
case FMOD_SPEAKERMODE_RAW:
|
||||
returnMode = 0;
|
||||
break;
|
||||
case FMOD_SPEAKERMODE_MONO:
|
||||
returnMode = 1;
|
||||
break;
|
||||
case FMOD_SPEAKERMODE_STEREO:
|
||||
returnMode = 2;
|
||||
break;
|
||||
case FMOD_SPEAKERMODE_QUAD:
|
||||
returnMode = 3;
|
||||
break;
|
||||
case FMOD_SPEAKERMODE_SURROUND:
|
||||
returnMode = 4;
|
||||
break;
|
||||
case FMOD_SPEAKERMODE_5POINT1:
|
||||
returnMode = 5;
|
||||
break;
|
||||
case FMOD_SPEAKERMODE_7POINT1:
|
||||
returnMode = 6;
|
||||
break;
|
||||
case FMOD_SPEAKERMODE_PROLOGIC:
|
||||
returnMode = 7;
|
||||
break;
|
||||
case FMOD_SPEAKERMODE_MAX:
|
||||
returnMode = 8;
|
||||
break;
|
||||
default:
|
||||
returnMode = -1;
|
||||
}
|
||||
switch (speakerMode) {
|
||||
case FMOD_SPEAKERMODE_RAW:
|
||||
returnMode = 0;
|
||||
break;
|
||||
case FMOD_SPEAKERMODE_MONO:
|
||||
returnMode = 1;
|
||||
break;
|
||||
case FMOD_SPEAKERMODE_STEREO:
|
||||
returnMode = 2;
|
||||
break;
|
||||
case FMOD_SPEAKERMODE_QUAD:
|
||||
returnMode = 3;
|
||||
break;
|
||||
case FMOD_SPEAKERMODE_SURROUND:
|
||||
returnMode = 4;
|
||||
break;
|
||||
case FMOD_SPEAKERMODE_5POINT1:
|
||||
returnMode = 5;
|
||||
break;
|
||||
case FMOD_SPEAKERMODE_7POINT1:
|
||||
returnMode = 6;
|
||||
break;
|
||||
case FMOD_SPEAKERMODE_PROLOGIC:
|
||||
returnMode = 7;
|
||||
break;
|
||||
case FMOD_SPEAKERMODE_MAX:
|
||||
returnMode = 8;
|
||||
break;
|
||||
default:
|
||||
returnMode = -1;
|
||||
}
|
||||
|
||||
return returnMode;
|
||||
return returnMode;
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////
|
||||
// Function: FmodAudioManager::setSpeakerSetup()
|
||||
// Access: Published
|
||||
// Description: This is to set up FMOD to use a MultiChannel Setup.
|
||||
// This method is pretty much useless.
|
||||
// To set a speaker setup in FMOD for Surround Sound,
|
||||
// stereo, or whatever you have to set the SpeakerMode
|
||||
// BEFORE you Initialize FMOD.
|
||||
// Since Panda Inits the FmodAudioManager right when you
|
||||
// Start it up, you are never given an oppertunity to call
|
||||
// this function.
|
||||
// That is why I stuck a BOOL in the CONFIG.PRC file, whichs
|
||||
// lets you flag if you want to use a Multichannel or not.
|
||||
// That will set the speaker setup when an instance of this
|
||||
// class is constructed.
|
||||
// Still I put this here as a measure of good faith, since you
|
||||
// can query the speaker setup after everything in Init.
|
||||
// Also, maybe someone will completely hack Panda someday, in which
|
||||
// one can init or re-init the AudioManagers after Panda is running.
|
||||
// This method is pretty much useless.
|
||||
// To set a speaker setup in FMOD for Surround Sound,
|
||||
// stereo, or whatever you have to set the SpeakerMode
|
||||
// BEFORE you Initialize FMOD.
|
||||
// Since Panda Inits the FmodAudioManager right when you
|
||||
// Start it up, you are never given an oppertunity to call
|
||||
// this function.
|
||||
// That is why I stuck a BOOL in the CONFIG.PRC file, whichs
|
||||
// lets you flag if you want to use a Multichannel or not.
|
||||
// That will set the speaker setup when an instance of this
|
||||
// class is constructed.
|
||||
// Still I put this here as a measure of good faith, since you
|
||||
// can query the speaker setup after everything in Init.
|
||||
// Also, maybe someone will completely hack Panda someday, in which
|
||||
// one can init or re-init the AudioManagers after Panda is running.
|
||||
////////////////////////////////////////////////////////////////////
|
||||
void FmodAudioManager::
|
||||
setSpeakerSetup(AudioManager::SPEAKERMODE_category cat) {
|
||||
// intentionally blank
|
||||
// intentionally blank
|
||||
|
||||
audio_debug("FmodAudioSound::setSpeakerSetup() " );
|
||||
audio_debug("FmodAudioSound::setSpeakerSetup() " );
|
||||
|
||||
//Local Variables that are needed.
|
||||
FMOD_RESULT result;
|
||||
//Local Variables that are needed.
|
||||
FMOD_RESULT result;
|
||||
|
||||
FMOD_SPEAKERMODE speakerModeType = (FMOD_SPEAKERMODE)cat;
|
||||
FMOD_SPEAKERMODE speakerModeType = (FMOD_SPEAKERMODE)cat;
|
||||
|
||||
result = _system->setSpeakerMode( speakerModeType);
|
||||
ERRCHECK(result);
|
||||
result = _system->setSpeakerMode( speakerModeType);
|
||||
ERRCHECK(result);
|
||||
|
||||
audio_debug("Speaker Mode Set");
|
||||
audio_debug("Speaker Mode Set");
|
||||
|
||||
}
|
||||
|
||||
@ -416,37 +419,37 @@ setSpeakerSetup(AudioManager::SPEAKERMODE_category cat) {
|
||||
// Function: FmodAudioManager::set_volume(float volume)
|
||||
// Access: Public
|
||||
// Description:
|
||||
// There isn't a specific system volume function in FMOD-EX,
|
||||
// so this function is moot now.
|
||||
// There isn't a specific system volume function in FMOD-EX,
|
||||
// so this function is moot now.
|
||||
////////////////////////////////////////////////////////////////////
|
||||
void FmodAudioManager::set_volume(float volume) {
|
||||
audio_debug("FmodAudioManager::set_volume()" );
|
||||
audio_debug("This function has no effect in this version." )
|
||||
|
||||
audio_debug("FmodAudioManager::set_volume()" );
|
||||
audio_debug("This function has no effect in this version." );
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////
|
||||
// Function: FmodAudioManager::get_volume()
|
||||
// Access: Public
|
||||
// Description:
|
||||
// There isn't a specific system volume function in FMOD-EX,
|
||||
// so this function is moot now.
|
||||
// There isn't a specific system volume function in FMOD-EX,
|
||||
// so this function is moot now.
|
||||
////////////////////////////////////////////////////////////////////
|
||||
float FmodAudioManager::get_volume() const {
|
||||
audio_debug("FmodAudioManager::get_volume() returning ");
|
||||
audio_debug("This function has no effect in this version." )
|
||||
return 0;
|
||||
float FmodAudioManager::
|
||||
get_volume() const {
|
||||
audio_debug("FmodAudioManager::get_volume() returning ");
|
||||
audio_debug("This function has no effect in this version." );
|
||||
return 0;
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////
|
||||
// Function: FmodAudioManager::set_active(bool active)
|
||||
// Access: Public
|
||||
// Description: Turn on/off
|
||||
// Again, this function is pretty much moot in this version now.
|
||||
// Again, this function is pretty much moot in this version now.
|
||||
////////////////////////////////////////////////////////////////////
|
||||
void FmodAudioManager::set_active(bool active) {
|
||||
audio_debug("FmodAudioManager::set_active(flag="<<active<<")");
|
||||
|
||||
void FmodAudioManager::
|
||||
set_active(bool active) {
|
||||
audio_debug("FmodAudioManager::set_active(flag="<<active<<")");
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////
|
||||
@ -454,9 +457,10 @@ void FmodAudioManager::set_active(bool active) {
|
||||
// Access: Public
|
||||
// Description:
|
||||
////////////////////////////////////////////////////////////////////
|
||||
bool FmodAudioManager::get_active() const {
|
||||
audio_debug("FmodAudioManager::get_active() returning "<<_active);
|
||||
return _active;
|
||||
bool FmodAudioManager::
|
||||
get_active() const {
|
||||
audio_debug("FmodAudioManager::get_active() returning "<<_active);
|
||||
return _active;
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////
|
||||
@ -464,16 +468,13 @@ bool FmodAudioManager::get_active() const {
|
||||
// Access: Public
|
||||
// Description: Stop playback on all sounds managed by this manager.
|
||||
////////////////////////////////////////////////////////////////////
|
||||
void FmodAudioManager::stop_all_sounds() {
|
||||
|
||||
audio_debug("FmodAudioManager::stop_all_sounds()" );
|
||||
|
||||
for (SoundSet::iterator i = _all_sounds.begin(); i != _all_sounds.end(); ++i) {
|
||||
|
||||
(*i)->stop();
|
||||
|
||||
}
|
||||
void FmodAudioManager::
|
||||
stop_all_sounds() {
|
||||
audio_debug("FmodAudioManager::stop_all_sounds()" );
|
||||
|
||||
for (SoundSet::iterator i = _all_sounds.begin(); i != _all_sounds.end(); ++i) {
|
||||
(*i)->stop();
|
||||
}
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////
|
||||
@ -483,11 +484,12 @@ void FmodAudioManager::stop_all_sounds() {
|
||||
// positioned sounds. Normally, you'd want to call this
|
||||
// once per iteration of your main loop.
|
||||
////////////////////////////////////////////////////////////////////
|
||||
void FmodAudioManager::audio_3d_update() {
|
||||
audio_debug("FmodAudioManager::audio_3d_update()");
|
||||
audio_debug("Calling FMOD's update function");
|
||||
void FmodAudioManager::
|
||||
audio_3d_update() {
|
||||
audio_debug("FmodAudioManager::audio_3d_update()");
|
||||
audio_debug("Calling FMOD's update function");
|
||||
|
||||
_system->update();
|
||||
_system->update();
|
||||
|
||||
}
|
||||
|
||||
@ -495,40 +497,41 @@ void FmodAudioManager::audio_3d_update() {
|
||||
// Function: FmodAudioManager::audio_3d_set_listener_attributes
|
||||
// Access: Public
|
||||
// Description: Set position of the "ear" that picks up 3d sounds
|
||||
// NOW LISTEN UP!!! THIS IS IMPORTANT!
|
||||
// Both Panda3D and FMOD use a left handed coordinate system.
|
||||
// But there is a major difference!
|
||||
// In Panda3D the Y-Axis is going into the Screen and the Z-Axis is going up.
|
||||
// In FMOD the Y-Axis is going up and the Z-Axis is going into the screen.
|
||||
// The solution is simple, we just flip the Y and Z axis, as we move coordinates
|
||||
// from Panda to FMOD and back.
|
||||
// What does did mean to average Panda user? Nothing, they shouldn't notice anyway.
|
||||
// But if you decide to do any 3D audio work in here you have to keep it in mind.
|
||||
// I told you, so you can't say I didn't.
|
||||
// NOW LISTEN UP!!! THIS IS IMPORTANT!
|
||||
// Both Panda3D and FMOD use a left handed coordinate system.
|
||||
// But there is a major difference!
|
||||
// In Panda3D the Y-Axis is going into the Screen and the Z-Axis is going up.
|
||||
// In FMOD the Y-Axis is going up and the Z-Axis is going into the screen.
|
||||
// The solution is simple, we just flip the Y and Z axis, as we move coordinates
|
||||
// from Panda to FMOD and back.
|
||||
// What does did mean to average Panda user? Nothing, they shouldn't notice anyway.
|
||||
// But if you decide to do any 3D audio work in here you have to keep it in mind.
|
||||
// I told you, so you can't say I didn't.
|
||||
////////////////////////////////////////////////////////////////////
|
||||
void FmodAudioManager::audio_3d_set_listener_attributes(float px, float py, float pz, float vx, float vy, float vz, float fx, float fy, float fz, float ux, float uy, float uz) {
|
||||
audio_debug("FmodAudioManager::audio_3d_set_listener_attributes()");
|
||||
void FmodAudioManager::
|
||||
audio_3d_set_listener_attributes(float px, float py, float pz, float vx, float vy, float vz, float fx, float fy, float fz, float ux, float uy, float uz) {
|
||||
audio_debug("FmodAudioManager::audio_3d_set_listener_attributes()");
|
||||
|
||||
FMOD_RESULT result;
|
||||
|
||||
_position.x = px;
|
||||
_position.y = pz;
|
||||
_position.z = py;
|
||||
FMOD_RESULT result;
|
||||
|
||||
_position.x = px;
|
||||
_position.y = pz;
|
||||
_position.z = py;
|
||||
|
||||
_velocity.x = vx;
|
||||
_velocity.y = vz;
|
||||
_velocity.z = vy;
|
||||
_velocity.x = vx;
|
||||
_velocity.y = vz;
|
||||
_velocity.z = vy;
|
||||
|
||||
_forward.x = fx;
|
||||
_forward.y = fz;
|
||||
_forward.z = fy;
|
||||
_forward.x = fx;
|
||||
_forward.y = fz;
|
||||
_forward.z = fy;
|
||||
|
||||
_up.x = ux;
|
||||
_up.y = uz;
|
||||
_up.z = uy;
|
||||
|
||||
result = _system->set3DListenerAttributes( 0, &_position, &_velocity, &_forward, &_up);
|
||||
ERRCHECK( result );
|
||||
_up.x = ux;
|
||||
_up.y = uz;
|
||||
_up.z = uy;
|
||||
|
||||
result = _system->set3DListenerAttributes( 0, &_position, &_velocity, &_forward, &_up);
|
||||
ERRCHECK( result );
|
||||
|
||||
}
|
||||
|
||||
@ -537,8 +540,9 @@ void FmodAudioManager::audio_3d_set_listener_attributes(float px, float py, floa
|
||||
// Access: Public
|
||||
// Description: Get position of the "ear" that picks up 3d sounds
|
||||
////////////////////////////////////////////////////////////////////
|
||||
void FmodAudioManager::audio_3d_get_listener_attributes(float *px, float *py, float *pz, float *vx, float *vy, float *vz, float *fx, float *fy, float *fz, float *ux, float *uy, float *uz) {
|
||||
audio_error("audio3dGetListenerAttributes: currently unimplemented. Get the attributes of the attached object");
|
||||
void FmodAudioManager::
|
||||
audio_3d_get_listener_attributes(float *px, float *py, float *pz, float *vx, float *vy, float *vz, float *fx, float *fy, float *fz, float *ux, float *uy, float *uz) {
|
||||
audio_error("audio3dGetListenerAttributes: currently unimplemented. Get the attributes of the attached object");
|
||||
|
||||
}
|
||||
|
||||
@ -549,15 +553,16 @@ void FmodAudioManager::audio_3d_get_listener_attributes(float *px, float *py, fl
|
||||
// Description: Set units per meter (Fmod uses meters internally for
|
||||
// its sound-spacialization calculations)
|
||||
////////////////////////////////////////////////////////////////////
|
||||
void FmodAudioManager::audio_3d_set_distance_factor(float factor) {
|
||||
audio_debug( "FmodAudioManager::audio_3d_set_distance_factor( factor= " << factor << ")" );
|
||||
|
||||
FMOD_RESULT result;
|
||||
void FmodAudioManager::
|
||||
audio_3d_set_distance_factor(float factor) {
|
||||
audio_debug( "FmodAudioManager::audio_3d_set_distance_factor( factor= " << factor << ")" );
|
||||
|
||||
FMOD_RESULT result;
|
||||
|
||||
_distance_factor = factor;
|
||||
_distance_factor = factor;
|
||||
|
||||
result = _system->set3DSettings( _doppler_factor, _distance_factor, _drop_off_factor);
|
||||
ERRCHECK( result );
|
||||
result = _system->set3DSettings( _doppler_factor, _distance_factor, _drop_off_factor);
|
||||
ERRCHECK( result );
|
||||
|
||||
|
||||
}
|
||||
@ -568,10 +573,11 @@ void FmodAudioManager::audio_3d_set_distance_factor(float factor) {
|
||||
// Description: Gets units per meter (Fmod uses meters internally for
|
||||
// its sound-spacialization calculations)
|
||||
////////////////////////////////////////////////////////////////////
|
||||
float FmodAudioManager::audio_3d_get_distance_factor() const {
|
||||
audio_debug("FmodAudioManager::audio_3d_get_distance_factor()");
|
||||
float FmodAudioManager::
|
||||
audio_3d_get_distance_factor() const {
|
||||
audio_debug("FmodAudioManager::audio_3d_get_distance_factor()");
|
||||
|
||||
return _distance_factor;
|
||||
return _distance_factor;
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////
|
||||
@ -580,15 +586,16 @@ float FmodAudioManager::audio_3d_get_distance_factor() const {
|
||||
// Description: Exaggerates or diminishes the Doppler effect.
|
||||
// Defaults to 1.0
|
||||
////////////////////////////////////////////////////////////////////
|
||||
void FmodAudioManager::audio_3d_set_doppler_factor(float factor) {
|
||||
audio_debug("FmodAudioManager::audio_3d_set_doppler_factor(factor="<<factor<<")");
|
||||
void FmodAudioManager::
|
||||
audio_3d_set_doppler_factor(float factor) {
|
||||
audio_debug("FmodAudioManager::audio_3d_set_doppler_factor(factor="<<factor<<")");
|
||||
|
||||
FMOD_RESULT result;
|
||||
FMOD_RESULT result;
|
||||
|
||||
_doppler_factor = factor;
|
||||
_doppler_factor = factor;
|
||||
|
||||
result = _system->set3DSettings( _doppler_factor, _distance_factor, _drop_off_factor);
|
||||
ERRCHECK( result );
|
||||
result = _system->set3DSettings( _doppler_factor, _distance_factor, _drop_off_factor);
|
||||
ERRCHECK( result );
|
||||
|
||||
}
|
||||
|
||||
@ -597,10 +604,11 @@ void FmodAudioManager::audio_3d_set_doppler_factor(float factor) {
|
||||
// Access: Public
|
||||
// Description:
|
||||
////////////////////////////////////////////////////////////////////
|
||||
float FmodAudioManager::audio_3d_get_doppler_factor() const {
|
||||
audio_debug("FmodAudioManager::audio_3d_get_doppler_factor()");
|
||||
float FmodAudioManager::
|
||||
audio_3d_get_doppler_factor() const {
|
||||
audio_debug("FmodAudioManager::audio_3d_get_doppler_factor()");
|
||||
|
||||
return _doppler_factor;
|
||||
return _doppler_factor;
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////
|
||||
@ -609,15 +617,16 @@ float FmodAudioManager::audio_3d_get_doppler_factor() const {
|
||||
// Description: Control the effect distance has on audability.
|
||||
// Defaults to 1.0
|
||||
////////////////////////////////////////////////////////////////////
|
||||
void FmodAudioManager::audio_3d_set_drop_off_factor(float factor) {
|
||||
audio_debug("FmodAudioManager::audio_3d_set_drop_off_factor("<<factor<<")");
|
||||
void FmodAudioManager::
|
||||
audio_3d_set_drop_off_factor(float factor) {
|
||||
audio_debug("FmodAudioManager::audio_3d_set_drop_off_factor("<<factor<<")");
|
||||
|
||||
FMOD_RESULT result;
|
||||
FMOD_RESULT result;
|
||||
|
||||
_drop_off_factor = factor;
|
||||
_drop_off_factor = factor;
|
||||
|
||||
result = _system->set3DSettings( _doppler_factor, _distance_factor, _drop_off_factor);
|
||||
ERRCHECK( result );
|
||||
result = _system->set3DSettings( _doppler_factor, _distance_factor, _drop_off_factor);
|
||||
ERRCHECK( result );
|
||||
|
||||
}
|
||||
|
||||
@ -626,10 +635,11 @@ void FmodAudioManager::audio_3d_set_drop_off_factor(float factor) {
|
||||
// Access: Public
|
||||
// Description:
|
||||
////////////////////////////////////////////////////////////////////
|
||||
float FmodAudioManager::audio_3d_get_drop_off_factor() const {
|
||||
audio_debug("FmodAudioManager::audio_3d_get_drop_off_factor()");
|
||||
float FmodAudioManager::
|
||||
audio_3d_get_drop_off_factor() const {
|
||||
audio_debug("FmodAudioManager::audio_3d_get_drop_off_factor()");
|
||||
|
||||
return _drop_off_factor;
|
||||
return _drop_off_factor;
|
||||
|
||||
}
|
||||
|
||||
@ -640,7 +650,8 @@ float FmodAudioManager::audio_3d_get_drop_off_factor() const {
|
||||
// Access: Public
|
||||
// Description: NOT USED FOR FMOD-EX!!!
|
||||
////////////////////////////////////////////////////////////////////
|
||||
void FmodAudioManager::set_concurrent_sound_limit(unsigned int limit) {
|
||||
void FmodAudioManager::
|
||||
set_concurrent_sound_limit(unsigned int limit) {
|
||||
|
||||
}
|
||||
|
||||
@ -649,8 +660,9 @@ void FmodAudioManager::set_concurrent_sound_limit(unsigned int limit) {
|
||||
// Access: Public
|
||||
// Description: NOT USED FOR FMOD-EX!!!
|
||||
////////////////////////////////////////////////////////////////////
|
||||
unsigned int FmodAudioManager::get_concurrent_sound_limit() const {
|
||||
return 0;
|
||||
unsigned int FmodAudioManager::
|
||||
get_concurrent_sound_limit() const {
|
||||
return 1000000;
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////
|
||||
@ -658,7 +670,8 @@ unsigned int FmodAudioManager::get_concurrent_sound_limit() const {
|
||||
// Access: Private
|
||||
// Description: NOT USED FOR FMOD-EX!!!
|
||||
////////////////////////////////////////////////////////////////////
|
||||
void FmodAudioManager::reduce_sounds_playing_to(unsigned int count) {
|
||||
void FmodAudioManager::
|
||||
reduce_sounds_playing_to(unsigned int count) {
|
||||
|
||||
}
|
||||
|
||||
@ -667,10 +680,11 @@ void FmodAudioManager::reduce_sounds_playing_to(unsigned int count) {
|
||||
// Function: FmodAudioManager::uncache_sound
|
||||
// Access: Public
|
||||
// Description: NOT USED FOR FMOD-EX!!!
|
||||
// Clears a sound out of the sound cache.
|
||||
// Clears a sound out of the sound cache.
|
||||
////////////////////////////////////////////////////////////////////
|
||||
void FmodAudioManager::uncache_sound(const string& file_name) {
|
||||
audio_debug("FmodAudioManager::uncache_sound(\""<<file_name<<"\")");
|
||||
void FmodAudioManager::
|
||||
uncache_sound(const string& file_name) {
|
||||
audio_debug("FmodAudioManager::uncache_sound(\""<<file_name<<"\")");
|
||||
|
||||
}
|
||||
|
||||
@ -679,21 +693,23 @@ void FmodAudioManager::uncache_sound(const string& file_name) {
|
||||
// Function: FmodAudioManager::clear_cache
|
||||
// Access: Public
|
||||
// Description: NOT USED FOR FMOD-EX!!!
|
||||
// Clear out the sound cache.
|
||||
// Clear out the sound cache.
|
||||
////////////////////////////////////////////////////////////////////
|
||||
void FmodAudioManager::clear_cache() {
|
||||
audio_debug("FmodAudioManager::clear_cache()");
|
||||
|
||||
void FmodAudioManager::
|
||||
clear_cache() {
|
||||
audio_debug("FmodAudioManager::clear_cache()");
|
||||
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////
|
||||
// Function: FmodAudioManager::set_cache_limit
|
||||
// Access: Public
|
||||
// Description: NOT USED FOR FMOD-EX!!!
|
||||
// Set the number of sounds that the cache can hold.
|
||||
// Set the number of sounds that the cache can hold.
|
||||
////////////////////////////////////////////////////////////////////
|
||||
void FmodAudioManager::set_cache_limit(unsigned int count) {
|
||||
audio_debug("FmodAudioManager::set_cache_limit(count="<<count<<")");
|
||||
void FmodAudioManager::
|
||||
set_cache_limit(unsigned int count) {
|
||||
audio_debug("FmodAudioManager::set_cache_limit(count="<<count<<")");
|
||||
|
||||
}
|
||||
|
||||
@ -701,12 +717,13 @@ void FmodAudioManager::set_cache_limit(unsigned int count) {
|
||||
// Function: FmodAudioManager::get_cache_limit
|
||||
// Access: Public
|
||||
// Description: NOT USED FOR FMOD-EX!!!
|
||||
// Gets the number of sounds that the cache can hold.
|
||||
// Gets the number of sounds that the cache can hold.
|
||||
////////////////////////////////////////////////////////////////////
|
||||
unsigned int FmodAudioManager::get_cache_limit() const {
|
||||
audio_debug("FmodAudioManager::get_cache_limit() returning ");
|
||||
//return _cache_limit;
|
||||
return 0;
|
||||
unsigned int FmodAudioManager::
|
||||
get_cache_limit() const {
|
||||
audio_debug("FmodAudioManager::get_cache_limit() returning ");
|
||||
//return _cache_limit;
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
|
@ -71,7 +71,7 @@
|
||||
#include "pandabase.h"
|
||||
#include "pset.h"
|
||||
|
||||
#ifdef HAVE_FMOD //[
|
||||
#ifdef HAVE_FMODEX //[
|
||||
|
||||
#include "audioManager.h"
|
||||
|
||||
|
File diff suppressed because it is too large
Load Diff
@ -71,7 +71,7 @@
|
||||
|
||||
#include <pandabase.h>
|
||||
|
||||
#ifdef HAVE_FMOD //[
|
||||
#ifdef HAVE_FMODEX //[
|
||||
|
||||
#include "audioSound.h"
|
||||
|
||||
|
Loading…
x
Reference in New Issue
Block a user